Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

99 lines
2.1 KiB
C++

#if !defined(AFX_OBJWINDOW_H__E8AB4568_CB26_11D2_8457_00105A17BC83__INCLUDED_)
#define AFX_OBJWINDOW_H__E8AB4568_CB26_11D2_8457_00105A17BC83__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ObjWindow.h : header file
//
#define SORT_ALIGNMENT 0
#define SORT_TYPE 1
#define MECH_TAB 0
#define BUILDING_TAB 1
#define VEHICLE_TAB 2
#define MISC_TAB 3
#include "ObjListBox.h"
class TabList :
public Plug
{
public:
TabList() :
Plug(Plug::DefaultData)
{
}
CString itemString;
CString itemPath;
DWORD data;
};
/////////////////////////////////////////////////////////////////////////////
// CObjWindow dialog
class CObjWindow : public CDialog
{
friend class CDisplayWindow;
// Construction
public:
CObjWindow(CWnd* pParent = NULL); // standard constructor
~CObjWindow();
// Dialog Data
//{{AFX_DATA(CObjWindow)
enum { IDD = IDD_OBJECTDLG };
CTabCtrl m_TabCtrl;
//}}AFX_DATA
CObjListBox
m_ObjList;
int
curSort;
TCITEM*
mechTab;
TCITEM*
buildingTab;
TCITEM*
vehicleTab;
TCITEM*
miscTab;
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CObjWindow)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
void OnOK();
void OnCancel();
// Generated message map functions
//{{AFX_MSG(CObjWindow)
afx_msg void OnInstancealingmentbtn();
afx_msg void OnInstancetypebtn();
afx_msg void OnSelchangeObjecttab(NMHDR* pNMHDR, LRESULT* pResult);
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnLButtonDblClk(UINT nFlags, CPoint point);
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
afx_msg void OnRButtonDblClk(UINT nFlags, CPoint point);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_OBJWINDOW_H__E8AB4568_CB26_11D2_8457_00105A17BC83__INCLUDED_)