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2026-06-24 21:28:16 -05:00

110 lines
3.1 KiB
C++

// ObjectiveDLG.cpp : implementation file
//
#include "stdafx.h"
#include "mw4gameed.h"
#include "ObjectiveDLG.h"
#include <MW4\Objective.hpp>
using namespace MechWarrior4;
/////////////////////////////////////////////////////////////////////////////
// ObjectiveDLG dialog
ObjectiveDLG::ObjectiveDLG(Objective* entity,CWnd* pParent /*=NULL*/)
: CDialog(ObjectiveDLG::IDD, pParent)
{
//{{AFX_DATA_INIT(ObjectiveDLG)
m_Visible = FALSE;
m_State = FALSE;
m_Description = _T("");
m_Failed = _T("");
m_Incomplete = _T("");
m_Success = _T("");
m_Primary = FALSE;
m_HelpMessage = FALSE;
m_Objective = entity;
//}}AFX_DATA_INIT
}
void ObjectiveDLG::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(ObjectiveDLG)
DDX_Check(pDX, IDC_VisibleObjective, m_Visible);
DDX_Check(pDX, IDC_StateObjective, m_State);
DDX_Text(pDX, IDC_DESCEDIT, m_Description);
DDV_MaxChars(pDX, m_Description, 255);
DDX_Text(pDX, IDC_FAILEDIT, m_Failed);
DDV_MaxChars(pDX, m_Failed, 255);
DDX_Text(pDX, IDC_INCEDIT, m_Incomplete);
DDV_MaxChars(pDX, m_Incomplete, 255);
DDX_Text(pDX, IDC_SUCCESSEDIT, m_Success);
DDV_MaxChars(pDX, m_Success, 255);
DDX_Check(pDX, IDC_PrimaryObjective, m_Primary);
DDX_Check(pDX, IDC_HELPOBJETIVE, m_HelpMessage);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(ObjectiveDLG, CDialog)
//{{AFX_MSG_MAP(ObjectiveDLG)
ON_BN_CLICKED(IDC_StateObjective, OnStateObjective)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// ObjectiveDLG message handlers
void ObjectiveDLG::OnStateObjective()
{
// TODO: Add your control notification handler code here
}
BOOL ObjectiveDLG::OnInitDialog()
{
CDialog::OnInitDialog();
// TODO: Add extra initialization here
m_Visible = m_Objective->m_VisibleObjective;
m_Primary = m_Objective->m_Primary;
m_State = m_Objective->m_ObjectiveState;
m_HelpMessage = m_Objective->m_HelpMessage;
m_Description = m_Objective->m_DescriptionText;
m_Failed = m_Objective->m_FailText;
m_Success = m_Objective->m_SucceedText;
m_Incomplete = m_Objective->m_NeutralText;
UpdateData(FALSE);
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void ObjectiveDLG::OnOK()
{
// TODO: Add extra validation here
UpdateData(TRUE);
Check_Object (m_Objective);
#pragma warning (disable:4800)
m_Objective->m_VisibleObjective = (bool) m_Visible;
m_Objective->m_Primary = (bool) m_Primary;
m_Objective->m_HelpMessage = (bool) m_HelpMessage;
#pragma warning (default:4800)
m_Objective->m_ObjectiveState = m_State;
Str_Copy (m_Objective->m_FailText,((LPCTSTR) m_Failed),sizeof (m_Objective->m_FailText));
Str_Copy (m_Objective->m_SucceedText,((LPCTSTR) m_Success),sizeof (m_Objective->m_SucceedText));
Str_Copy (m_Objective->m_NeutralText,((LPCTSTR) m_Incomplete),sizeof (m_Objective->m_NeutralText));
Str_Copy (m_Objective->m_DescriptionText,((LPCTSTR) m_Description),sizeof (m_Objective->m_DescriptionText));
CDialog::OnOK();
}