Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

49 lines
1.0 KiB
C++

// StartDlg.cpp : implementation file
//
#include "stdafx.h"
#include "MW4GameEd.h"
#include "StartDlg.h"
/////////////////////////////////////////////////////////////////////////////
// CStartDlg dialog
CStartDlg::CStartDlg(CWnd* pParent /*=NULL*/)
: CDialog(CStartDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CStartDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void CStartDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CStartDlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CStartDlg, CDialog)
//{{AFX_MSG_MAP(CStartDlg)
ON_BN_CLICKED(IDC_LOADMAP, OnLoadMap)
ON_BN_CLICKED(IDC_NEWMAP, OnNewMap)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CStartDlg message handlers
void CStartDlg::OnLoadMap()
{
EndDialog(IDLOADMAP);
}
void CStartDlg::OnNewMap()
{
EndDialog(IDNEWMAP);
}