Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

55 lines
1.2 KiB
C++

#if !defined(AFX_TITLEWND_H__B4B75C86_2904_11D3_8458_00105A17BC83__INCLUDED_)
#define AFX_TITLEWND_H__B4B75C86_2904_11D3_8458_00105A17BC83__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// TitleWnd.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CTitleWnd window
class CTitleWnd : public CWnd
{
// Construction
public:
CTitleWnd();
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CTitleWnd)
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CTitleWnd();
// Generated message map functions
protected:
//{{AFX_MSG(CTitleWnd)
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnPaint();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
CBitmap
bitmap;
CStatic
m_VersionText;
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_TITLEWND_H__B4B75C86_2904_11D3_8458_00105A17BC83__INCLUDED_)