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Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

59 lines
1.4 KiB
C++

#if !defined(AFX_CAMERASETTINGS_H__9442EF5F_BB4A_4C35_884A_E675AF56F044__INCLUDED_)
#define AFX_CAMERASETTINGS_H__9442EF5F_BB4A_4C35_884A_E675AF56F044__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// CameraSettings.h : header file
//
#include <Stuff\Stuff.hpp>
#include "DefaultDialog.h"
#include "EdSlider.h"
/////////////////////////////////////////////////////////////////////////////
// CCameraSettings dialog
class CCameraSettings : public CDialog
{
// Construction
public:
CCameraSettings(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CCameraSettings)
enum { IDD = IDD_CAMERASETTINGS };
BOOL m_RevMouse;
float m_Speed;
BOOL m_FollowTerain;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CCameraSettings)
public:
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CCameraSettings)
afx_msg void OnClose();
virtual BOOL OnInitDialog();
virtual void OnOK();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_CAMERASETTINGS_H__9442EF5F_BB4A_4C35_884A_E675AF56F044__INCLUDED_)