Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
94 lines
1.8 KiB
C++
94 lines
1.8 KiB
C++
// DisperProg.cpp : implementation file
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//
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#include "stdafx.h"
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#include "mw4gameed2.h"
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#include "DisperProg.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CDisperProg dialog
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CDisperProg::CDisperProg(CWnd* pParent /*=NULL*/)
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: CDialog(CDisperProg::IDD, pParent)
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{
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//{{AFX_DATA_INIT(CDisperProg)
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m_MisPlaceText = _T("");
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m_PlacedText = _T("");
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m_ObjTotText = _T("");
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//}}AFX_DATA_INIT
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MisPlace=ObjTot=ObjPlaced=0;
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Create(CDisperProg::IDD,pParent);
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ShowWindow(SW_SHOW);
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}
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void CDisperProg::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CDisperProg)
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DDX_Control(pDX, IDC_TOTPROG, m_ProCtrl);
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DDX_Text(pDX, IDC_MISPLACE, m_MisPlaceText);
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DDX_Text(pDX, IDC_OBJPLACED, m_PlacedText);
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DDX_Text(pDX, IDC_OBJTOT, m_ObjTotText);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CDisperProg, CDialog)
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//{{AFX_MSG_MAP(CDisperProg)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CDisperProg message handlers
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void CDisperProg::Misplace()
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{
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MisPlace++;
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UpdateCons();
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}
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void CDisperProg::SetTot(int tot)
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{
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ObjTot=tot;
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m_ProCtrl.SetRange(0,ObjTot);
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UpdateCons();
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}
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void CDisperProg::UpdateCons()
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{
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m_ProCtrl.SetPos(ObjPlaced);
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m_PlacedText.Format("%i",ObjPlaced);
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m_MisPlaceText.Format("%i",MisPlace);
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m_ObjTotText.Format("%i",ObjTot);
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UpdateData(FALSE);
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RedrawWindow();
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}
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void CDisperProg::Place(int onum)
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{
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ObjPlaced+=onum;
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UpdateCons();
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}
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void CDisperProg::OnCancel()
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{
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// TODO: Add extra cleanup here
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CDialog::OnCancel();
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}
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void CDisperProg::OnOK()
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{
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// TODO: Add extra validation here
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CDialog::OnOK();
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}
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