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Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

94 lines
1.8 KiB
C++

// DisperProg.cpp : implementation file
//
#include "stdafx.h"
#include "mw4gameed2.h"
#include "DisperProg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CDisperProg dialog
CDisperProg::CDisperProg(CWnd* pParent /*=NULL*/)
: CDialog(CDisperProg::IDD, pParent)
{
//{{AFX_DATA_INIT(CDisperProg)
m_MisPlaceText = _T("");
m_PlacedText = _T("");
m_ObjTotText = _T("");
//}}AFX_DATA_INIT
MisPlace=ObjTot=ObjPlaced=0;
Create(CDisperProg::IDD,pParent);
ShowWindow(SW_SHOW);
}
void CDisperProg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CDisperProg)
DDX_Control(pDX, IDC_TOTPROG, m_ProCtrl);
DDX_Text(pDX, IDC_MISPLACE, m_MisPlaceText);
DDX_Text(pDX, IDC_OBJPLACED, m_PlacedText);
DDX_Text(pDX, IDC_OBJTOT, m_ObjTotText);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CDisperProg, CDialog)
//{{AFX_MSG_MAP(CDisperProg)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDisperProg message handlers
void CDisperProg::Misplace()
{
MisPlace++;
UpdateCons();
}
void CDisperProg::SetTot(int tot)
{
ObjTot=tot;
m_ProCtrl.SetRange(0,ObjTot);
UpdateCons();
}
void CDisperProg::UpdateCons()
{
m_ProCtrl.SetPos(ObjPlaced);
m_PlacedText.Format("%i",ObjPlaced);
m_MisPlaceText.Format("%i",MisPlace);
m_ObjTotText.Format("%i",ObjTot);
UpdateData(FALSE);
RedrawWindow();
}
void CDisperProg::Place(int onum)
{
ObjPlaced+=onum;
UpdateCons();
}
void CDisperProg::OnCancel()
{
// TODO: Add extra cleanup here
CDialog::OnCancel();
}
void CDisperProg::OnOK()
{
// TODO: Add extra validation here
CDialog::OnOK();
}