Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

72 lines
1.6 KiB
C++

// EdSlider.cpp : implementation file
//
#include "stdafx.h"
#include "mw4gameed2.h"
#include "EdSlider.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CEdSlider
CEdSlider::CEdSlider()
{
}
CEdSlider::~CEdSlider()
{
}
BEGIN_MESSAGE_MAP(CEdSlider, CSliderCtrl)
//{{AFX_MSG_MAP(CEdSlider)
ON_WM_CHAR()
ON_WM_KEYDOWN()
ON_WM_CHARTOITEM()
ON_WM_DEADCHAR()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CEdSlider message handlers
void CEdSlider::OnChar(UINT nChar, UINT nRepCnt, UINT nFlags)
{
// TODO: Add your message handler code here and/or call default
// CSliderCtrl::OnChar(nChar, nRepCnt, nFlags);
}
void CEdSlider::OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags)
{
// TODO: Add your message handler code here and/or call default
// CSliderCtrl::OnKeyDown(nChar, nRepCnt, nFlags);
}
LRESULT CEdSlider::WindowProc(UINT message, WPARAM wParam, LPARAM lParam)
{
// TODO: Add your specialized code here and/or call the base class
return CSliderCtrl::WindowProc(message, wParam, lParam);
}
int CEdSlider::OnCharToItem(UINT nChar, CListBox* pListBox, UINT nIndex)
{
// TODO: Add your message handler code here and/or call default
return CSliderCtrl::OnCharToItem(nChar, pListBox, nIndex);
}
void CEdSlider::OnDeadChar(UINT nChar, UINT nRepCnt, UINT nFlags)
{
// TODO: Add your message handler code here and/or call default
CSliderCtrl::OnDeadChar(nChar, nRepCnt, nFlags);
}