Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

88 lines
2.4 KiB
C++

#if !defined(AFX_GUIObjPanel_H__92C4EE58_07EE_416F_97AA_DB2179409A19__INCLUDED_)
#define AFX_GUIObjPanel_H__92C4EE58_07EE_416F_97AA_DB2179409A19__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// GUIObjPanel.h : header file
//
#include <Stuff\Stuff.hpp>
#include"PanelDlg.h"
class EdGUIObject;
class CObjProps;
class UndoCommand;
/////////////////////////////////////////////////////////////////////////////
// GUIObjPanel dialog
class GUIObjPanel : public CPanelDlg
{
// Construction
public:
GUIObjPanel(EdGUIObject *gobj,UndoCommand **cmd,CWnd* pParent = NULL);
GUIObjPanel(CObjProps *gobj,CWnd* pParent = NULL);
CObjProps *MyMultiProps;
EdGUIObject *MyObj;
UndoCommand **CmdLst;
Stuff::LinearMatrix4D m_SavedMatrix;
Stuff::YawPitchRange m_SavedYPR;
Stuff::Point3D m_SavedLookAt;
bool m_SavedSnapToGround;
bool PitchChange,RollChange,YawChange,PosXChange,PosYChange,PosZChange,SnapChange,ElevationChange;
// Dialog Data
//{{AFX_DATA(GUIObjPanel)
enum { IDD = IDD_GUIOBJPANEL };
float m_HElevation;
BOOL m_SnapGround;
float m_Pitch;
float m_PosX;
float m_PosY;
float m_PosZ;
float m_Roll;
float m_Yaw;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(GUIObjPanel)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(GUIObjPanel)
virtual void OnOK();
virtual void OnCancel();
virtual BOOL OnInitDialog();
afx_msg void OnClearrot();
afx_msg void OnCameraLookAt();
afx_msg void OnCameraLookFrom();
afx_msg void OnMoveObjectToFOV();
afx_msg void OnMoveObjectToCamera();
afx_msg void OnKillfocusPosx();
afx_msg void OnKillfocusPosy();
afx_msg void OnKillfocusPosz();
afx_msg void OnKillfocusElevation();
afx_msg void OnChangePitch();
afx_msg void OnChangePosx();
afx_msg void OnChangePosy();
afx_msg void OnChangePosz();
afx_msg void OnChangeRoll();
afx_msg void OnChangeYaw();
afx_msg void OnChangeElevation();
afx_msg void OnSnap();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_GUIObjPanel_H__92C4EE58_07EE_416F_97AA_DB2179409A19__INCLUDED_)