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Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

48 lines
1.2 KiB
C++

#if !defined(AFX_GRIDPROPS_H__C74E50EB_6D03_42B0_86F9_AFD08A8D35F7__INCLUDED_)
#define AFX_GRIDPROPS_H__C74E50EB_6D03_42B0_86F9_AFD08A8D35F7__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// GridProps.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CGridProps dialog
class CGridProps : public CDialog
{
// Construction
public:
CGridProps(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CGridProps)
enum { IDD = IDD_USERGRIDPROPS };
float m_XDist;
float m_YDist;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CGridProps)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CGridProps)
// NOTE: the ClassWizard will add member functions here
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_GRIDPROPS_H__C74E50EB_6D03_42B0_86F9_AFD08A8D35F7__INCLUDED_)