Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

43 lines
1016 B
C++

// HelperDlg.cpp : implementation file
//
#include "stdafx.h"
#include "MW4GameEd2.h"
#include "HelperDlg.h"
/////////////////////////////////////////////////////////////////////////////
// CHelperDlg dialog
CHelperDlg::CHelperDlg(CWnd* pParent /*=NULL*/)
: CDialog(CHelperDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CHelperDlg)
m_ShowBounds = FALSE;
m_ShowPaths = FALSE;
m_ShowLattice = FALSE;
//}}AFX_DATA_INIT
}
void CHelperDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CHelperDlg)
DDX_Check(pDX, IDC_SHOWBOUNDS, m_ShowBounds);
DDX_Check(pDX, IDC_SHOWLATTICE, m_ShowPaths);
DDX_Check(pDX, IDC_SHOWPATHS, m_ShowLattice);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CHelperDlg, CDialog)
//{{AFX_MSG_MAP(CHelperDlg)
// NOTE: the ClassWizard will add message map macros here
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CHelperDlg message handlers