Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

63 lines
1.6 KiB
C++

#if !defined(AFX_LIGHTPANEL_H__15E6A599_F1C8_403F_8FA6_7F07E11E3CE6__INCLUDED_)
#define AFX_LIGHTPANEL_H__15E6A599_F1C8_403F_8FA6_7F07E11E3CE6__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// LightPanel.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CLightPanel dialog
#include"PanelDlg.h"
#include "ColorButton.h"
class EdGUIObject;
class GUILight;
class UndoCommand;
class CColorDlgProDlg;
class CLightPanel : public CPanelDlg
{
// Construction
public:
CLightPanel(GUILight *gobj,UndoCommand **cmd,CWnd* pParent = NULL);
void UpdateGame();
GUILight *MyObj;
UndoCommand **CmdLst;
CColorDlgProDlg *ColDlg;
// Dialog Data
//{{AFX_DATA(CLightPanel)
enum { IDD = IDD_LIGHTPANEL };
CColorButton m_ColBut;
float m_Intensity;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CLightPanel)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
Scalar OldIntensity;
RGBColor OldColor;
// Generated message map functions
//{{AFX_MSG(CLightPanel)
virtual void OnCancel();
virtual void OnOK();
virtual BOOL OnInitDialog();
afx_msg void OnLightcolor();
afx_msg void OnChangeIntensity();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_LIGHTPANEL_H__15E6A599_F1C8_403F_8FA6_7F07E11E3CE6__INCLUDED_)