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Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

122 lines
3.7 KiB
C++

// MainFrm.h : interface of the CMainFrame class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_MAINFRM_H__A056DEBB_1479_461B_8636_EAD527AE136C__INCLUDED_)
#define AFX_MAINFRM_H__A056DEBB_1479_461B_8636_EAD527AE136C__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class COverFrame;
class ObjectManager;
class CObjManFrame;
class CResourceDlg;
class CGameFrame;
class CMainFrame : public CMDIFrameWnd
{
// DECLARE_DYNAMIC(CMainFrame)
public:
CMainFrame();
// Attributes
public:
// Operations
public:
void InitSecondaryWindows();
void InitPostGame();
BOOL OnIdle();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CMainFrame)
public:
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
protected:
virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
//}}AFX_VIRTUAL
// Implementation
public:
void LoadRegistryInfo();
void SaveRegistryInfo();
void ClearRegistryInfo();
bool CloseMission();
bool SaveIfModifedPrompt();
void SaveMissionTextFiles();
bool LoadMission(CString str,bool night);
bool MakeReport(CString str,CString dpath=".");
void RefreshAllWindows(CWnd *ignore=NULL);
virtual ~CMainFrame();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
COverFrame *overWin;
ObjectManager *ObjMan;
CObjManFrame *ObjManDlg;
CResourceDlg *ResDlg;
CGameFrame *GameWnd;
protected: // control bar embedded members
CStatusBar m_wndStatusBar;
CToolBar m_wndToolBar;
bool RegNoSave;
bool ChildModal;
private:
// Generated message map functions
protected:
//{{AFX_MSG(CMainFrame)
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnViewShowgrid();
afx_msg void OnFileOpen();
afx_msg void OnFileSave();
afx_msg void OnClose();
afx_msg void OnWindowsGamewindow();
afx_msg void OnWindowsInstancewindow();
afx_msg void OnWindowsOverviewwindow();
afx_msg void OnWindowsResourcewindow();
afx_msg void OnWindowsCameraSettings();
afx_msg void OnUpdateWindowsGamewindow(CCmdUI* pCmdUI);
afx_msg void OnUpdateWindowsOverviewwindow(CCmdUI* pCmdUI);
afx_msg void OnUpdateWindowsResourcewindow(CCmdUI* pCmdUI);
afx_msg void OnToolsCheckscripts();
afx_msg void OnFileNew();
afx_msg void OnUpdateWindowsCamerasettings(CCmdUI* pCmdUI);
afx_msg void OnWindowsShowhide();
afx_msg void OnUpdateWindowsShowhide(CCmdUI* pCmdUI);
afx_msg void OnWindowsTags();
afx_msg void OnUpdateWindowsTags(CCmdUI* pCmdUI);
afx_msg void OnWindowsResetwindows();
afx_msg void OnUpdateWindowsMissionproperties(CCmdUI* pCmdUI);
afx_msg void OnUpdateOptionsAnimatedCamera(CCmdUI* pCmdUI);
afx_msg void OnOptionsAnimatedCamera();
afx_msg void OnUpdateWindowsInstancewindow(CCmdUI* pCmdUI);
afx_msg void OnFileSaveas();
afx_msg void OnFileMapmanager();
afx_msg void OnWindowsOverviewproperties();
afx_msg void OnUpdateWindowsOverviewproperties(CCmdUI* pCmdUI);
afx_msg void OnFileAudiofile();
afx_msg void OnOptionsMissionreport();
afx_msg void OnOptionsBatchreports();
afx_msg void OnUpdateFileSave(CCmdUI* pCmdUI);
afx_msg void OnUpdateFileSaveas(CCmdUI* pCmdUI);
afx_msg void OnUpdateOptionsMissionreport(CCmdUI* pCmdUI);
afx_msg void OnOptionsCameraSettings();
afx_msg void OnOptionsMissionprops();
afx_msg void OnOptionsObjectives();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_MAINFRM_H__A056DEBB_1479_461B_8636_EAD527AE136C__INCLUDED_)