Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

37 lines
1.1 KiB
C++

// NameManager.h: interface for the NameManager class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_NAMEMANAGER_H__7BDD1D12_A8B5_4468_8996_C021C2141818__INCLUDED_)
#define AFX_NAMEMANAGER_H__7BDD1D12_A8B5_4468_8996_C021C2141818__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class NameManager
{
protected:
CString **NameArray;
int ArraySize;
int StringCount;
void GrowArray();
void Delete();
bool FindString(const CString &str,int *pos);
void RemoveString(int idx);
int Separate(const CString &newname,CString *basename);
int NumStrCompare(const CString &str1,const CString &str2);
public:
static NameManager *Instance;
void Reset();
void RemoveString(const CString &str) { int pos; if(FindString(str,&pos)) RemoveString(pos);}
void AddString(const CString &str);
bool IsUnique(const CString &str);
CString MakeUnique(CString str);
NameManager();
virtual ~NameManager();
};
#endif // !defined(AFX_NAMEMANAGER_H__7BDD1D12_A8B5_4468_8996_C021C2141818__INCLUDED_)