Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

23 lines
502 B
C++

// ObjCreateInfo.cpp: implementation of the ObjCreateInfo class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "MW4GameEd2.h"
#include "ObjCreateInfo.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
ObjCreateInfo::ObjCreateInfo()
{
CreateType=OT_GAMEOBJ;
}
ObjCreateInfo::~ObjCreateInfo()
{
}