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Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
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2026-06-24 21:28:16 -05:00

31 lines
1.1 KiB
C++

// ObjManTreeTarget.h: interface for the CObjManTreeTarget class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_OBJMANTREETARGET_H__519FE265_8F0A_4C00_89BA_8F3FC5A2B9EB__INCLUDED_)
#define AFX_OBJMANTREETARGET_H__519FE265_8F0A_4C00_89BA_8F3FC5A2B9EB__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class CObjTreeView;
class CObjManTreeTarget : public COleDropTarget
{
protected:
CObjTreeView *MyTree;
public:
CObjManTreeTarget(CObjTreeView *tree);
virtual ~CObjManTreeTarget();
DROPEFFECT OnDragEnter(CWnd* pWnd, COleDataObject* pDataObject, DWORD
dwKeyState, CPoint point );
DROPEFFECT OnDragOver(CWnd* pWnd, COleDataObject* pDataObject, DWORD
dwKeyState, CPoint point );
void OnDragLeave(CWnd* pWnd);
BOOL OnDrop(CWnd* pWnd, COleDataObject* pDataObject, DROPEFFECT
dropEffect, CPoint point );
};
#endif // !defined(AFX_OBJMANTREETARGET_H__519FE265_8F0A_4C00_89BA_8F3FC5A2B9EB__INCLUDED_)