Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
79 lines
2.2 KiB
C++
79 lines
2.2 KiB
C++
// ObjProps.h: interface for the CObjProps class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_OBJPROPS_H__C1D375C6_296A_4C77_B6E5_F691E906F136__INCLUDED_)
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#define AFX_OBJPROPS_H__C1D375C6_296A_4C77_B6E5_F691E906F136__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#define MEMCELLS 10
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class EdGUIObject;
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class EdGameObject;
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class CObjProps
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{
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protected:
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DWORD DiffTag,ModTag;
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bool Virgin;
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CString Name,Script,Driver,SrcResource;
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float MemoryCell[MEMCELLS];
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bool Snap;
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float HoverElev;
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Point3D Pos;
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YawPitchRoll Rot;
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int Alignment;
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char Skin;
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bool GamePropsFlag;
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bool UseInGame;
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bool Invulnerable;
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public:
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CString MissionName;
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CString GetName() {return Name;}
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CString GetScript() {return Script;}
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CString GetDriver() {return Driver;}
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CString GetSrcResource() {return SrcResource;}
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float GetMemoryCell(int i) {return MemoryCell[i]; }
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bool GetSnap() {return Snap;}
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bool GetUseInGame() {return UseInGame;}
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float GetHoverElev() {return HoverElev;}
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Point3D GetPos() {return Pos;}
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YawPitchRoll GetRot() {return Rot;}
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int GetAlignment() {return Alignment;}
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char GetSkin() {return Skin;}
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bool GetInvulnerable() {return Invulnerable;}
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void SetName(CString s);
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void SetScript(CString s);
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void SetDriver(CString s);
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void SetSrcResource(CString s);
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void SetMemoryCell(int i,float f);
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void SetSnap(bool b);
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void SetUseInGame(bool b);
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void SetHoverElev(float f) ;
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void SetPos(Point3D p) ;
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void SetPosX(float f) ;
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void SetPosY(float f) ;
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void SetPosZ(float f) ;
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void SetYaw(float f);
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void SetPitch(float f);
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void SetRoll(float f);
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void SetRot(YawPitchRoll r);
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void SetAlignment(int a);
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void SetSkin(int s);
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void SetInvulnerable(bool inv);
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CObjProps();
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void AddPanel(CObjPanelDlg *pnl);
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void SetModTagFrom(EdGUIObject *gobj);
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void SetModTagFrom(EdGameObject *gobj);
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void SetData(EdGUIObject *gobj,UndoCommand **cmd);
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void SetData(EdGameObject *gobj,UndoCommand **cmd);
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};
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#endif // !defined(AFX_OBJPROPS_H__C1D375C6_296A_4C77_B6E5_F691E906F136__INCLUDED_)
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