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Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

71 lines
1.5 KiB
C++

// PointLightPanel.cpp : implementation file
//
#include "stdafx.h"
#include "mw4gameed2.h"
#include "PointLightPanel.h"
#include "GUILight.h"
/////////////////////////////////////////////////////////////////////////////
// CPointLightPanel dialog
CPointLightPanel::CPointLightPanel(GUIPointLight *gobj,UndoCommand **cmd,CWnd* pParent)
: CPanelDlg(CPointLightPanel::IDD, pParent)
{
MyObj=gobj;
CmdLst=cmd;
//{{AFX_DATA_INIT(CPointLightPanel)
m_Inner = 0.0f;
m_Outer = 0.0f;
//}}AFX_DATA_INIT
}
void CPointLightPanel::DoDataExchange(CDataExchange* pDX)
{
CPanelDlg::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CPointLightPanel)
DDX_Text(pDX, IDC_INNER, m_Inner);
DDX_Text(pDX, IDC_OUTER, m_Outer);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CPointLightPanel, CPanelDlg)
//{{AFX_MSG_MAP(CPointLightPanel)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CPointLightPanel message handlers
void CPointLightPanel::OnOK()
{
UpdateData(TRUE);
MyObj->SetInnerRad(m_Inner);
MyObj->SetOuterRad(m_Outer);
//CPanelDlg::OnOK();
}
void CPointLightPanel::OnCancel()
{
//CPanelDlg::OnOK();
}
BOOL CPointLightPanel::OnInitDialog()
{
CPanelDlg::OnInitDialog();
m_Inner=MyObj->GetInnerRad();
m_Outer=MyObj->GetOuterRad();
// TODO: Add extra initialization here
UpdateData(FALSE);
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}