Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

36 lines
991 B
C++

// Refresher.h: interface for the Refresher class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_REFRESHER_H__356C3003_41F5_483E_BF61_6500E0D09F7E__INCLUDED_)
#define AFX_REFRESHER_H__356C3003_41F5_483E_BF61_6500E0D09F7E__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class OverviewWindow;
class CObjManFrame;
class CGameView;
class Refresher
{
protected:
OverviewWindow *overWnd;
CObjManFrame *objmanWnd;
CGameView *gameWnd;
public:
static Refresher *Instance;
Refresher(OverviewWindow *w1,CObjManFrame *w2,CGameView *w3) {overWnd=w1; objmanWnd=w2; gameWnd=w3;}
virtual ~Refresher();
void ObjManSelRefresh();
void ObjManListRefresh();
void WorldRefresh(CWnd *ignore=NULL,bool expandlist=false);
void DrawRefresh(CWnd *ignore=NULL);
void OverviewRefresh();
void View3DRefresh();
};
#endif // !defined(AFX_REFRESHER_H__356C3003_41F5_483E_BF61_6500E0D09F7E__INCLUDED_)