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Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

54 lines
1.4 KiB
C++

#if !defined(AFX_SPOTLIGHTPANEL_H__D8D176FA_3A34_4F3B_8E3B_97FE26EF845C__INCLUDED_)
#define AFX_SPOTLIGHTPANEL_H__D8D176FA_3A34_4F3B_8E3B_97FE26EF845C__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// SpotLightPanel.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CSpotLightPanel dialog
#include"PanelDlg.h"
class EdGUIObject;
class GUISpotLight;
class UndoCommand;
class CSpotLightPanel : public CPanelDlg
{
// Construction
public:
CSpotLightPanel(GUISpotLight *gobj,UndoCommand **cmd,CWnd* pParent = NULL);
GUISpotLight *MyObj;
UndoCommand **CmdLst;
// Dialog Data
//{{AFX_DATA(CSpotLightPanel)
enum { IDD = IDD_SPOTLIGHTPANEL };
float m_Spread;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CSpotLightPanel)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CSpotLightPanel)
virtual void OnCancel();
virtual void OnOK();
virtual BOOL OnInitDialog();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SPOTLIGHTPANEL_H__D8D176FA_3A34_4F3B_8E3B_97FE26EF845C__INCLUDED_)