Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

137 lines
5.1 KiB
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# Microsoft Developer Studio Project File - Name="MissionLang" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=MissionLang - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "MissionLang.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "MissionLang.mak" CFG="MissionLang - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "MissionLang - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "MissionLang - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""$/GameLeapCode/mw4/Code/MissionLang", FGCAAAAA"
# PROP Scc_LocalPath "."
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "MissionLang - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "../../../dbg.bin"
# PROP Intermediate_Dir "DEBUG"
# PROP Ignore_Export_Lib 1
# PROP Target_Dir ""
IF "$(CFG)"== "ScriptStrings - Win32 Debug"
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "MISSIONLANG_EXPORTS" /Yu"stdafx.h" /FD /GZ /c
# ADD CPP /nologo /G6 /MDd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "MISSIONLANG_EXPORTS" /FR /FD /GZ /c
# SUBTRACT CPP /WX /YX /Yc /Yu
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
# Begin Special Build Tool
SOURCE="$(InputPath)"
PostBuild_Desc=Coping MissionLang.defines
PostBuild_Cmds=md ..\..\..\dbg.bin\Content md ..\..\..\dbg.bin\Content\Defines copy resource.h ..\..\..\dbg.bin\Content\Defines\MissionLang.defines
# End Special Build Tool
!ELSEIF "$(CFG)" == "MissionLang - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "MissionLang___Win32_Release"
# PROP BASE Intermediate_Dir "MissionLang___Win32_Release"
# PROP BASE Ignore_Export_Lib 1
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "../../../rel.bin"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 1
# PROP Target_Dir ""
IF "$(CFG)"== "ScriptStrings - Win32 Debug"
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "MISSIONLANG_EXPORTS" /FR /FD /GZ /c
# SUBTRACT BASE CPP /YX /Yc /Yu
# ADD CPP /nologo /G6 /MD /W3 /Oa /Og /Oi /Gy /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "MISSIONLANG_EXPORTS" /D "NDEBUG" /D "WIN32" /FD /c
# SUBTRACT CPP /WX /Fr
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /pdb:none /machine:I386
# SUBTRACT LINK32 /debug
# Begin Special Build Tool
SOURCE="$(InputPath)"
PostBuild_Desc=Coping MissionLang.defines
PostBuild_Cmds=md ..\..\..\rel.bin\Content md ..\..\..\rel.bin\Content\Defines copy resource.h ..\..\..\rel.bin\Content\Defines\MissionLang.defines
# End Special Build Tool
!ENDIF
# Begin Target
# Name "MissionLang - Win32 Debug"
# Name "MissionLang - Win32 Release"
# Begin Source File
SOURCE=.\MissionLang.cpp
# End Source File
# Begin Source File
SOURCE=.\MissionLangScript.rc
# End Source File
# Begin Source File
SOURCE=.\res\missionlangscript.rc2
!IF "$(CFG)" == "MissionLang - Win32 Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "MissionLang - Win32 Release"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\resource.h
# End Source File
# End Target
# End Project