Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

4144 lines
217 KiB
Plaintext

//Microsoft Developer Studio generated resource script.
//
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "afxres.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.S.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
#endif //_WIN32
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE DISCARDABLE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE DISCARDABLE
BEGIN
"#include ""afxres.h""\r\n"
"\0"
END
3 TEXTINCLUDE DISCARDABLE
BEGIN
"#define _AFX_NO_SPLITTER_RESOURCES\r\n"
"#define _AFX_NO_OLE_RESOURCES\r\n"
"#define _AFX_NO_TRACKER_RESOURCES\r\n"
"#define _AFX_NO_PROPERTY_RESOURCES\r\n"
"\r\n"
"#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)\r\n"
"#ifdef _WIN32\r\n"
"LANGUAGE 9, 1\r\n"
"#pragma code_page(1252)\r\n"
"#endif //_WIN32\r\n"
"#include ""res\\missionlangscript.rc2"" // non-Microsoft Visual C++ edited resources\r\n"
"#include ""afxres.rc"" // Standard components\r\n"
"#endif\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// String Table
//
STRINGTABLE DISCARDABLE
BEGIN
IDS_STRING1 "Test_String"
IDS_COMPLETEDLOC "(Completed)"
IDS_OUT_OF_AMMO "OUT OF AMMO"
IDS_WEAPON_JAMMED "WEAPON JAMMED"
IDS_AMMO_BAY_FIRE "AMMO BAY FIRE"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_CAMPAIGN_DESERT01DESCDROPPOINT1POINTNAME " "
IDS_LC_CAMPAIGN_DESERT01DESCDROPPOINT1ROLLOVER "Drop Point"
IDS_LC_CAMPAIGN_DESERT01DESCDROPPOINT1RIGHTCLICK "Drop Point"
IDS_LC_CAMPAIGN_DESERT01DESCNAVPOINT1POINTNAME " "
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_CAMPAIGN_DESERT01DESCNAVPOINT1ROLLOVER "Nav Epsilon"
IDS_LC_CAMPAIGN_DESERT01DESCNAVPOINT1RIGHTCLICK "Nav Epsilon"
IDS_LC_CAMPAIGN_DESERT01DESCNAVPOINT2POINTNAME " "
IDS_LC_CAMPAIGN_DESERT01DESCNAVPOINT2ROLLOVER "Nav Delta"
IDS_LC_CAMPAIGN_DESERT01DESCNAVPOINT2RIGHTCLICK "Nav Delta"
IDS_LC_CAMPAIGN_DESERT01DESCNAVPOINT3POINTNAME " "
IDS_LC_CAMPAIGN_DESERT01DESCNAVPOINT3ROLLOVER "Nav Gamma"
IDS_LC_CAMPAIGN_DESERT01DESCNAVPOINT3RIGHTCLICK "Nav Gamma"
IDS_LC_CAMPAIGN_DESERT01DESCNAVPOINT4POINTNAME " "
IDS_LC_CAMPAIGN_DESERT01DESCNAVPOINT4ROLLOVER "Nav Beta"
IDS_LC_CAMPAIGN_DESERT01DESCNAVPOINT4RIGHTCLICK "Nav Beta"
IDS_LC_CAMPAIGN_DESERT01DESCNAVPOINT5POINTNAME " "
IDS_LC_CAMPAIGN_DESERT01DESCNAVPOINT5ROLLOVER "Nav Alpha"
IDS_LC_CAMPAIGN_DESERT01DESCNAVPOINT5RIGHTCLICK "Nav Alpha"
IDS_LC_CAMPAIGN_DESERT02DESCDROPPOINT1POINTNAME " "
IDS_LC_CAMPAIGN_DESERT02DESCDROPPOINT1ROLLOVER "Drop Point"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_CAMPAIGN_ARCTIC03DESCNAVPOINT6ROLLOVER "Nav Zeta"
IDS_LC_CAMPAIGN_ARCTIC03DESCNAVPOINT6RIGHTCLICK "Nav Zeta"
IDS_LC_CAMPAIGN_DESERT01DESCINFOPOINT1POINTNAME " "
IDS_LC_CAMPAIGN_DESERT01DESCINFOPOINT1ROLLOVER "'Mech Bays"
IDS_LC_CAMPAIGN_DESERT01DESCINFOPOINT1RIGHTCLICK "'Mech Bays"
IDS_LC_CAMPAIGN_ALPINE01DESCDROPPOINT1POINTNAME "Drop Point"
IDS_LC_CAMPAIGN_ALPINE01DESCDROPPOINT1ROLLOVER "Drop Point"
IDS_LC_CAMPAIGN_ALPINE01DESCDROPPOINT1RIGHTCLICK "Drop Point"
IDS_LC_CAMPAIGN_ALPINE01DESCINFOPOINT1POINTNAME " "
IDS_LC_CAMPAIGN_ALPINE01DESCINFOPOINT1ROLLOVER "Sweep Area"
IDS_LC_CAMPAIGN_ALPINE01DESCINFOPOINT1RIGHTCLICK "Sweep Area"
IDS_LC_CAMPAIGN_ALPINE01DESCINFOPOINT2POINTNAME " "
IDS_LC_CAMPAIGN_ALPINE01DESCINFOPOINT2ROLLOVER "Sweep Area"
IDS_LC_CAMPAIGN_ALPINE01DESCINFOPOINT2RIGHTCLICK "Sweep Area"
IDS_LC_CAMPAIGN_ALPINE01DESCINFOPOINT3POINTNAME " "
IDS_LC_CAMPAIGN_ALPINE01DESCINFOPOINT3ROLLOVER "Sweep Area"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_CAMPAIGN_DESERT07DESCNAVPOINT2POINTNAME " "
IDS_LC_CAMPAIGN_DESERT07DESCNAVPOINT2ROLLOVER "Nav Alpha"
IDS_LC_CAMPAIGN_DESERT07DESCNAVPOINT2RIGHTCLICK "Nav Alpha"
IDS_LC_CAMPAIGN_PALACE01DESCDROPPOINT1POINTNAME " "
IDS_LC_CAMPAIGN_PALACE01DESCDROPPOINT1ROLLOVER "Drop Point"
IDS_LC_CAMPAIGN_PALACE01DESCDROPPOINT1RIGHTCLICK "Drop Point"
IDS_LC_CAMPAIGN_PALACE01DESCNAVPOINT1POINTNAME " "
IDS_LC_CAMPAIGN_PALACE01DESCNAVPOINT1ROLLOVER "Nav Alpha"
IDS_LC_CAMPAIGN_PALACE01DESCNAVPOINT1RIGHTCLICK "Nav Alpha"
IDS_LC_CAMPAIGN_PALACE01DESCNAVPOINT2POINTNAME " "
IDS_LC_CAMPAIGN_PALACE01DESCNAVPOINT2ROLLOVER "Nav Beta"
IDS_LC_CAMPAIGN_PALACE01DESCNAVPOINT2RIGHTCLICK "Nav Beta"
IDS_LC_CAMPAIGN_DESERT01DESCINFOPOINT2POINTNAME " "
IDS_LC_CAMPAIGN_DESERT01DESCINFOPOINT2ROLLOVER "Romeo Support"
IDS_LC_CAMPAIGN_DESERT01DESCINFOPOINT2RIGHTCLICK "Romeo Support"
IDS_LC_CAMPAIGN_PALACE01DESCNAVPOINT4POINTNAME " "
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_CAMPAIGN_DESERT02DESCDROPPOINT1RIGHTCLICK "Drop Point"
IDS_LC_CAMPAIGN_DESERT02DESCNAVPOINT1POINTNAME " "
IDS_LC_CAMPAIGN_DESERT02DESCNAVPOINT1ROLLOVER "Nav Alpha"
IDS_LC_CAMPAIGN_DESERT02DESCNAVPOINT1RIGHTCLICK "Nav Alpha"
IDS_LC_CAMPAIGN_DESERT02DESCNAVPOINT2POINTNAME " "
IDS_LC_CAMPAIGN_DESERT02DESCNAVPOINT2ROLLOVER "Nav Beta"
IDS_LC_CAMPAIGN_DESERT02DESCNAVPOINT2RIGHTCLICK "Nav Beta"
IDS_LC_CAMPAIGN_LUNAR01DESCNAVPOINT1POINTNAME " "
IDS_LC_CAMPAIGN_LUNAR01DESCNAVPOINT1ROLLOVER "Nav Alpha"
IDS_LC_CAMPAIGN_LUNAR01DESCNAVPOINT1RIGHTCLICK "Nav Alpha"
IDS_LC_CAMPAIGN_LUNAR01DESCDROPPOINT1POINTNAME " "
IDS_LC_CAMPAIGN_LUNAR01DESCDROPPOINT1ROLLOVER "Drop Point"
IDS_LC_CAMPAIGN_LUNAR01DESCDROPPOINT1RIGHTCLICK "Drop Point"
IDS_LC_CAMPAIGN_LUNAR01DESCINFOPOINT1POINTNAME " "
IDS_LC_CAMPAIGN_LUNAR01DESCINFOPOINT1ROLLOVER
"Destroy Objective Buildings Located Here."
IDS_LC_CAMPAIGN_LUNAR01DESCINFOPOINT1RIGHTCLICK
"Destroy Objective Buildings Located Here."
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_CAMPAIGN_WAVESNOWJOBDISPLAYNAME "Snow Job"
IDS_LC_CAMPAIGN_WAVEPALACEGATESDISPLAYNAME "PalaceGates"
IDS_LC_CAMPAIGN_DESERT02DESCINFOPOINT1POINTNAME " "
IDS_LC_CAMPAIGN_DESERT02DESCINFOPOINT1ROLLOVER "Repair Facility"
IDS_LC_CAMPAIGN_DESERT02DESCINFOPOINT1RIGHTCLICK "Repair Facility"
IDS_LC_CAMPAIGN_ARCTIC03DESCINFOPOINT1POINTNAME " "
IDS_LC_CAMPAIGN_ARCTIC03DESCINFOPOINT1ROLLOVER "Steiner 'Mech Ops"
IDS_LC_CAMPAIGN_ARCTIC03DESCINFOPOINT1RIGHTCLICK "Steiner 'Mech Ops"
IDS_LC_CAMPAIGN_ARCTIC05DESCINFOPOINT1POINTNAME " "
IDS_LC_CAMPAIGN_ARCTIC05DESCINFOPOINT1ROLLOVER "Bridge"
IDS_LC_CAMPAIGN_ARCTIC05DESCINFOPOINT1RIGHTCLICK "Bridge"
IDS_LC_CAMPAIGN_ARCTIC05DESCINFOPOINT2POINTNAME " "
IDS_LC_CAMPAIGN_ARCTIC05DESCINFOPOINT2ROLLOVER "Repair Facility"
IDS_LC_CAMPAIGN_ARCTIC05DESCINFOPOINT2RIGHTCLICK "Repair Facility"
IDS_LC_CAMPAIGN_ARCTIC06DESCINFOPOINT1POINTNAME " "
IDS_LC_CAMPAIGN_ARCTIC06DESCINFOPOINT1ROLLOVER "'Mech Ops"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_CAMPAIGN_LUNAR02DESCNAVPOINT1POINTNAME " "
IDS_LC_CAMPAIGN_LUNAR02DESCNAVPOINT1ROLLOVER "Nav Alpha"
IDS_LC_CAMPAIGN_LUNAR02DESCNAVPOINT1RIGHTCLICK "Nav Alpha"
IDS_LC_CAMPAIGN_LUNAR02DESCNAVPOINT2POINTNAME " "
IDS_LC_CAMPAIGN_LUNAR02DESCNAVPOINT2ROLLOVER "Nav Beta"
IDS_LC_CAMPAIGN_LUNAR02DESCNAVPOINT2RIGHTCLICK "Nav Beta"
IDS_LC_CAMPAIGN_LUNAR02DESCDROPPOINT1POINTNAME "Drop Point"
IDS_LC_CAMPAIGN_LUNAR02DESCDROPPOINT1ROLLOVER "Drop Point"
IDS_LC_CAMPAIGN_LUNAR02DESCDROPPOINT1RIGHTCLICK "Drop Point"
IDS_LC_CAMPAIGN_LUNAR02DESCINFOPOINT1POINTNAME "Suspected Convoy Location"
IDS_LC_CAMPAIGN_LUNAR02DESCINFOPOINT1ROLLOVER
"Destroy All Convoy Vehicles"
IDS_LC_CAMPAIGN_LUNAR02DESCINFOPOINT1RIGHTCLICK
"Destroy All Convoy Vehicles"
IDS_LC_CAMPAIGN_LUNAR03DESCNAVPOINT1POINTNAME " "
IDS_LC_CAMPAIGN_LUNAR03DESCNAVPOINT1ROLLOVER "Nav Alpha"
IDS_LC_CAMPAIGN_LUNAR03DESCNAVPOINT1RIGHTCLICK "Nav Alpha"
IDS_LC_CAMPAIGN_LUNAR03DESCNAVPOINT2POINTNAME " "
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_CAMPAIGN_LUNAR03DESCNAVPOINT2ROLLOVER "Nav Beta"
IDS_LC_CAMPAIGN_LUNAR03DESCNAVPOINT2RIGHTCLICK "Nav Beta"
IDS_LC_CAMPAIGN_LUNAR03DESCNAVPOINT3POINTNAME " "
IDS_LC_CAMPAIGN_LUNAR03DESCNAVPOINT3ROLLOVER "Nav Gamma"
IDS_LC_CAMPAIGN_LUNAR03DESCNAVPOINT3RIGHTCLICK "Nav Gamma"
IDS_LC_CAMPAIGN_LUNAR03DESCDROPPOINT1POINTNAME "Drop Point"
IDS_LC_CAMPAIGN_LUNAR03DESCDROPPOINT1ROLLOVER "Drop Point"
IDS_LC_CAMPAIGN_LUNAR03DESCDROPPOINT1RIGHTCLICK "Drop Point"
IDS_LC_CAMPAIGN_LUNAR04DESCDROPPOINT1POINTNAME " "
IDS_LC_CAMPAIGN_LUNAR04DESCDROPPOINT1ROLLOVER "Drop Point"
IDS_LC_CAMPAIGN_LUNAR04DESCDROPPOINT1RIGHTCLICK "Drop Point"
IDS_LC_CAMPAIGN_LUNAR04DESCINFOPOINT1POINTNAME " "
IDS_LC_CAMPAIGN_LUNAR04DESCINFOPOINT1ROLLOVER "Sir Peter's Dropship"
IDS_LC_CAMPAIGN_LUNAR04DESCINFOPOINT1RIGHTCLICK "Sir Peter's Dropship"
IDS_LC_CAMPAIGN_LUNAR04DESCINFOPOINT2POINTNAME " "
IDS_LC_CAMPAIGN_LUNAR04DESCINFOPOINT2ROLLOVER "Your Dropship"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_CAMPAIGN_LUNAR04DESCINFOPOINT2RIGHTCLICK "Your Dropship"
IDS_LC_CAMPAIGN_ARCTIC01DESCDROPPOINT1POINTNAME " "
IDS_LC_CAMPAIGN_ARCTIC01DESCDROPPOINT1ROLLOVER "Drop Point"
IDS_LC_CAMPAIGN_ARCTIC01DESCDROPPOINT1RIGHTCLICK "Drop Point"
IDS_LC_CAMPAIGN_ARCTIC01DESCNAVPOINT1POINTNAME " "
IDS_LC_CAMPAIGN_ARCTIC01DESCNAVPOINT1ROLLOVER "Nav Alpha"
IDS_LC_CAMPAIGN_ARCTIC01DESCNAVPOINT1RIGHTCLICK "Nav Alpha"
IDS_LC_CAMPAIGN_ARCTIC01DESCNAVPOINT2POINTNAME " "
IDS_LC_CAMPAIGN_ARCTIC01DESCNAVPOINT2ROLLOVER "Nav Beta"
IDS_LC_CAMPAIGN_ARCTIC01DESCNAVPOINT2RIGHTCLICK "Nav Beta"
IDS_LC_CAMPAIGN_ARCTIC01DESCNAVPOINT3POINTNAME " "
IDS_LC_CAMPAIGN_ARCTIC01DESCNAVPOINT3ROLLOVER "Nav Gamma"
IDS_LC_CAMPAIGN_ARCTIC01DESCNAVPOINT3RIGHTCLICK "Nav Gamma"
IDS_LC_CAMPAIGN_ARCTIC03DESCDROPPOINT1POINTNAME " "
IDS_LC_CAMPAIGN_ARCTIC03DESCDROPPOINT1ROLLOVER "Drop Point"
IDS_LC_CAMPAIGN_ARCTIC03DESCDROPPOINT1RIGHTCLICK "Drop Point"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_CAMPAIGN_ARCTIC03DESCNAVPOINT1POINTNAME " "
IDS_LC_CAMPAIGN_ARCTIC03DESCNAVPOINT1ROLLOVER "Nav Alpha"
IDS_LC_CAMPAIGN_ARCTIC03DESCNAVPOINT1RIGHTCLICK "Nav Alpha"
IDS_LC_CAMPAIGN_ARCTIC03DESCNAVPOINT2POINTNAME " "
IDS_LC_CAMPAIGN_ARCTIC03DESCNAVPOINT2ROLLOVER "Nav Beta"
IDS_LC_CAMPAIGN_ARCTIC03DESCNAVPOINT2RIGHTCLICK "Nav Beta"
IDS_LC_CAMPAIGN_ARCTIC03DESCNAVPOINT3POINTNAME " "
IDS_LC_CAMPAIGN_ARCTIC03DESCNAVPOINT3ROLLOVER "Nav Gamma"
IDS_LC_CAMPAIGN_ARCTIC03DESCNAVPOINT3RIGHTCLICK "Nav Gamma"
IDS_LC_CAMPAIGN_ARCTIC03DESCNAVPOINT4POINTNAME " "
IDS_LC_CAMPAIGN_ARCTIC03DESCNAVPOINT4ROLLOVER "Nav Delta"
IDS_LC_CAMPAIGN_ARCTIC03DESCNAVPOINT4RIGHTCLICK "Nav Delta"
IDS_LC_CAMPAIGN_ARCTIC03DESCNAVPOINT5POINTNAME " "
IDS_LC_CAMPAIGN_ARCTIC03DESCNAVPOINT5ROLLOVER "Nav Epsilon"
IDS_LC_CAMPAIGN_ARCTIC03DESCNAVPOINT5RIGHTCLICK "Nav Epsilon"
IDS_LC_CAMPAIGN_ARCTIC03DESCNAVPOINT6POINTNAME " "
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_CAMPAIGN_ALPINE01DESCINFOPOINT3RIGHTCLICK "Sweep Area"
IDS_LC_CAMPAIGN_ALPINE02DESCDROPPOINT1POINTNAME " "
IDS_LC_CAMPAIGN_ALPINE02DESCDROPPOINT1ROLLOVER "Drop Point"
IDS_LC_CAMPAIGN_ALPINE02DESCDROPPOINT1RIGHTCLICK "Drop Point"
IDS_LC_CAMPAIGN_ALPINE02DESCNAVPOINT1POINTNAME " "
IDS_LC_CAMPAIGN_ALPINE02DESCNAVPOINT1ROLLOVER "Nav Alpha"
IDS_LC_CAMPAIGN_ALPINE02DESCNAVPOINT1RIGHTCLICK "Nav Alpha"
IDS_LC_CAMPAIGN_ARCTIC05DESCDROPPOINT1POINTNAME " "
IDS_LC_CAMPAIGN_ARCTIC05DESCDROPPOINT1ROLLOVER "Drop Point"
IDS_LC_CAMPAIGN_ARCTIC05DESCDROPPOINT1RIGHTCLICK "Drop Point"
IDS_LC_CAMPAIGN_ARCTIC05DESCNAVPOINT1POINTNAME "Nav Alpha"
IDS_LC_CAMPAIGN_ARCTIC05DESCNAVPOINT1ROLLOVER "Nav Alpha"
IDS_LC_CAMPAIGN_ARCTIC05DESCNAVPOINT1RIGHTCLICK "Nav Alpha"
IDS_LC_CAMPAIGN_ARCTIC05DESCNAVPOINT2POINTNAME "Nav Beta"
IDS_LC_CAMPAIGN_ARCTIC05DESCNAVPOINT2ROLLOVER "Nav Beta"
IDS_LC_CAMPAIGN_ARCTIC05DESCNAVPOINT2RIGHTCLICK "Nav Beta"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_CAMPAIGN_INSTANTACTIONURBAN06_CAPTURESUPPLIESROLLOVER
"Operation 6 Mission 5. Capture Supplies. Steiner has a cache of weapons hidden somewhere in this city. Proceed through the Nav Points to locate the cache. Beware, Steiner will be ready for you and an ambush is a possibility. A lot was sacrificed for this chance, so make it count."
IDS_LC_CAMPAIGN_MASTERTRIALSPALACE_MASTER_TRIALSDISPLAYNAME
"Palace Master Trials"
IDS_LC_CAMPAIGN_ALPINE02DESCNAVPOINT2POINTNAME " "
IDS_LC_CAMPAIGN_ALPINE02DESCNAVPOINT2ROLLOVER "Nav Beta"
IDS_LC_CAMPAIGN_ALPINE02DESCNAVPOINT2RIGHTCLICK "Nav Beta"
IDS_LC_CAMPAIGN_ALPINE02DESCNAVPOINT3POINTNAME " "
IDS_LC_CAMPAIGN_ALPINE02DESCNAVPOINT3ROLLOVER "Nav Gamma"
IDS_LC_CAMPAIGN_ALPINE02DESCNAVPOINT3RIGHTCLICK "Nav Gamma"
IDS_LC_CAMPAIGN_ALPINE02DESCNAVPOINT4POINTNAME " "
IDS_LC_CAMPAIGN_ALPINE02DESCNAVPOINT4ROLLOVER "Nav Delta"
IDS_LC_CAMPAIGN_ALPINE02DESCNAVPOINT4RIGHTCLICK "Nav Delta"
IDS_LC_CAMPAIGN_DESERT04DESCINFOPOINT1POINTNAME " "
IDS_LC_CAMPAIGN_DESERT04DESCINFOPOINT1ROLLOVER "Possible Munitions Site"
IDS_LC_CAMPAIGN_DESERT04DESCINFOPOINT1RIGHTCLICK "Possible Munitions Site"
IDS_LC_CAMPAIGN_DESERT04DESCINFOPOINT2POINTNAME " "
IDS_LC_CAMPAIGN_DESERT04DESCINFOPOINT2ROLLOVER "Possible Munitions Site"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_CAMPAIGN_ARCTIC06DESCDROPPOINT1POINTNAME " "
IDS_LC_CAMPAIGN_ARCTIC06DESCDROPPOINT1ROLLOVER "Drop Point"
IDS_LC_CAMPAIGN_ARCTIC06DESCDROPPOINT1RIGHTCLICK "Drop Point"
IDS_LC_CAMPAIGN_ARCTIC06DESCNAVPOINT1POINTNAME "Nav Alpha"
IDS_LC_CAMPAIGN_ARCTIC06DESCNAVPOINT1ROLLOVER "Nav Alpha"
IDS_LC_CAMPAIGN_ARCTIC06DESCNAVPOINT1RIGHTCLICK "Nav Alpha"
IDS_LC_CAMPAIGN_ARCTIC06DESCNAVPOINT2POINTNAME "Nav Beta"
IDS_LC_CAMPAIGN_ARCTIC06DESCNAVPOINT2ROLLOVER "Nav Beta"
IDS_LC_CAMPAIGN_ARCTIC06DESCNAVPOINT2RIGHTCLICK "Nav Beta"
IDS_LC_CAMPAIGN_WAVEBIGCITYROLLOVER
"Perfect Practice Makes Perfect! Choose all possible conditions and fight against waves of up to four opponents. Wave battle is a quick way to hone your individual or team skills. The mission will continue until you or your opponents are victorious. Hit the ESC key at any time to pause or return to the Main menu. Good luck and good hunting!"
IDS_LC_CAMPAIGN_WAVEBIGCITYRIGHTCLICK "Big City Waves"
IDS_LC_CAMPAIGN_WAVECENTRALPARKROLLOVER
"Perfect Practice Makes Perfect! Choose all possible conditions and fight against waves of up to four opponents. Wave battle is a quick way to hone your individual or team skills. The mission will continue until you or your opponents are victorious. Hit the ESC key at any time to pause or return to the Main menu. Good luck and good hunting!"
IDS_LC_CAMPAIGN_ALPINE03DESCDROPPOINT1POINTNAME " "
IDS_LC_CAMPAIGN_ALPINE03DESCDROPPOINT1ROLLOVER "Drop Point"
IDS_LC_CAMPAIGN_ALPINE03DESCDROPPOINT1RIGHTCLICK "Drop Point"
IDS_LC_CAMPAIGN_DESERT04DESCNAVPOINT1POINTNAME " "
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_CAMPAIGN_ARCTIC06DESCINFOPOINT1RIGHTCLICK "'Mech Ops"
IDS_LC_CAMPAIGN_ARCTIC06DESCINFOPOINT2POINTNAME " "
IDS_LC_CAMPAIGN_ARCTIC06DESCINFOPOINT2ROLLOVER "Air HQ"
IDS_LC_CAMPAIGN_ARCTIC06DESCINFOPOINT2RIGHTCLICK "Air HQ"
IDS_LC_CAMPAIGN_ARCTIC06DESCINFOPOINT3POINTNAME " "
IDS_LC_CAMPAIGN_ARCTIC06DESCINFOPOINT3ROLLOVER "Administration"
IDS_LC_CAMPAIGN_ARCTIC06DESCINFOPOINT3RIGHTCLICK "Administration"
IDS_LC_CAMPAIGN_ARCTIC06DESCINFOPOINT4POINTNAME " "
IDS_LC_CAMPAIGN_ARCTIC06DESCINFOPOINT4ROLLOVER "Armor HQ"
IDS_LC_CAMPAIGN_ARCTIC06DESCINFOPOINT4RIGHTCLICK "Armor HQ"
IDS_LC_CAMPAIGN_DESERT03DESCINFOPOINT1POINTNAME " "
IDS_LC_CAMPAIGN_DESERT03DESCINFOPOINT1ROLLOVER
"Enemy Turret Installations"
IDS_LC_CAMPAIGN_DESERT03DESCINFOPOINT1RIGHTCLICK
"Enemy Turret Installations"
IDS_LC_CAMPAIGN_DESERT07DESCINFOPOINT1POINTNAME " "
IDS_LC_CAMPAIGN_DESERT07DESCINFOPOINT1ROLLOVER
"Possible Barracks Location"
IDS_LC_CAMPAIGN_DESERT07DESCINFOPOINT1RIGHTCLICK
"Possible Barracks Location"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_CAMPAIGN_DESERT04DESCNAVPOINT1ROLLOVER "Nav Delta"
IDS_LC_CAMPAIGN_DESERT04DESCNAVPOINT1RIGHTCLICK "Nav Delta"
IDS_LC_CAMPAIGN_DESERT03DESCDROPPOINT1POINTNAME " "
IDS_LC_CAMPAIGN_DESERT03DESCDROPPOINT1ROLLOVER "Drop Point"
IDS_LC_CAMPAIGN_DESERT03DESCDROPPOINT1RIGHTCLICK "Drop Point"
IDS_LC_CAMPAIGN_DESERT03DESCNAVPOINT1POINTNAME " "
IDS_LC_CAMPAIGN_DESERT03DESCNAVPOINT1ROLLOVER "Nav Alpha"
IDS_LC_CAMPAIGN_DESERT03DESCNAVPOINT1RIGHTCLICK "Nav Alpha"
IDS_LC_CAMPAIGN_DESERT04DESCDROPPOINT1POINTNAME " "
IDS_LC_CAMPAIGN_DESERT04DESCDROPPOINT1ROLLOVER "Drop Point"
IDS_LC_CAMPAIGN_DESERT04DESCDROPPOINT1RIGHTCLICK "Drop Point"
IDS_LC_CAMPAIGN_DESERT06DESCDROPPOINT1POINTNAME " "
IDS_LC_CAMPAIGN_DESERT06DESCDROPPOINT1ROLLOVER "Drop Point"
IDS_LC_CAMPAIGN_DESERT06DESCDROPPOINT1RIGHTCLICK "Drop Point"
IDS_LC_CAMPAIGN_DESERT06DESCNAVPOINT1POINTNAME " "
IDS_LC_CAMPAIGN_DESERT06DESCNAVPOINT1ROLLOVER "Nav Alpha"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_CAMPAIGN_DESERT04DESCINFOPOINT2RIGHTCLICK "Possible Munitions Site"
IDS_LC_CAMPAIGN_DESERT04DESCINFOPOINT3POINTNAME " "
IDS_LC_CAMPAIGN_DESERT04DESCINFOPOINT3ROLLOVER "Possible Munitions Site"
IDS_LC_CAMPAIGN_DESERT04DESCINFOPOINT3RIGHTCLICK "Possible Munitions Site"
IDS_LC_CAMPAIGN_DESERT04DESCINFOPOINT4POINTNAME " "
IDS_LC_CAMPAIGN_DESERT04DESCINFOPOINT4ROLLOVER "Possible Munitions Site"
IDS_LC_CAMPAIGN_DESERT04DESCINFOPOINT4RIGHTCLICK "Possible Munitions Site"
IDS_LC_CAMPAIGN_DESERT06DESCNAVPOINT5POINTNAME " "
IDS_LC_CAMPAIGN_DESERT06DESCNAVPOINT5ROLLOVER "Nav Zeta"
IDS_LC_CAMPAIGN_DESERT06DESCNAVPOINT5RIGHTCLICK "Nav Zeta"
IDS_LC_CAMPAIGN_URBAN02DESCNAVPOINT5POINTNAME " "
IDS_LC_CAMPAIGN_URBAN02DESCNAVPOINT5ROLLOVER "Nav Gamma"
IDS_LC_CAMPAIGN_URBAN02DESCNAVPOINT5RIGHTCLICK "Nav Gamma"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_CAMPAIGN_DESERT06DESCNAVPOINT1RIGHTCLICK "Nav Alpha"
IDS_LC_CAMPAIGN_DESERT06DESCNAVPOINT2POINTNAME " "
IDS_LC_CAMPAIGN_DESERT06DESCNAVPOINT2ROLLOVER "Nav Gamma"
IDS_LC_CAMPAIGN_DESERT06DESCNAVPOINT2RIGHTCLICK "Nav Gamma"
IDS_LC_CAMPAIGN_DESERT06DESCNAVPOINT3POINTNAME " "
IDS_LC_CAMPAIGN_DESERT06DESCNAVPOINT3ROLLOVER "Nav Epsilon"
IDS_LC_CAMPAIGN_DESERT06DESCNAVPOINT3RIGHTCLICK "Nav Epsilon"
IDS_LC_CAMPAIGN_DESERT06DESCNAVPOINT4POINTNAME " "
IDS_LC_CAMPAIGN_DESERT06DESCNAVPOINT4ROLLOVER "Nav Delta"
IDS_LC_CAMPAIGN_DESERT06DESCNAVPOINT4RIGHTCLICK "Nav Delta"
IDS_LC_CAMPAIGN_DESERT07DESCDROPPOINT1POINTNAME " "
IDS_LC_CAMPAIGN_DESERT07DESCDROPPOINT1ROLLOVER "Drop Point"
IDS_LC_CAMPAIGN_DESERT07DESCDROPPOINT1RIGHTCLICK "Drop Point"
IDS_LC_CAMPAIGN_DESERT07DESCNAVPOINT1POINTNAME " "
IDS_LC_CAMPAIGN_DESERT07DESCNAVPOINT1ROLLOVER "Nav Delta"
IDS_LC_CAMPAIGN_DESERT07DESCNAVPOINT1RIGHTCLICK "Nav Delta"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_CAMPAIGN_DESERT07DESCINFOPOINT2POINTNAME " "
IDS_LC_CAMPAIGN_DESERT07DESCINFOPOINT2ROLLOVER
"Possible Barracks Location"
IDS_LC_CAMPAIGN_DESERT07DESCINFOPOINT2RIGHTCLICK
"Possible Barracks Location"
IDS_LC_CAMPAIGN_DESERT07DESCINFOPOINT3POINTNAME " "
IDS_LC_CAMPAIGN_DESERT07DESCINFOPOINT3ROLLOVER
"Possible Barracks Location"
IDS_LC_CAMPAIGN_DESERT07DESCINFOPOINT3RIGHTCLICK
"Possible Barracks Location"
IDS_LC_CAMPAIGN_DESERT07DESCINFOPOINT4POINTNAME " "
IDS_LC_CAMPAIGN_DESERT07DESCINFOPOINT4ROLLOVER
"Possible Barracks Location"
IDS_LC_CAMPAIGN_DESERT07DESCINFOPOINT4RIGHTCLICK
"Possible Barracks Location"
IDS_LC_CAMPAIGN_URBAN05DESCINFOPOINT1POINTNAME " "
IDS_LC_CAMPAIGN_URBAN05DESCINFOPOINT1ROLLOVER
"Command 1 - Last Known Position"
IDS_LC_CAMPAIGN_URBAN05DESCINFOPOINT1RIGHTCLICK
"Command 1 - Last Known Position"
IDS_LC_CAMPAIGN_URBAN05DESCINFOPOINT2POINTNAME " "
IDS_LC_CAMPAIGN_URBAN05DESCINFOPOINT2ROLLOVER
"Command 2 - Last Known Position"
IDS_LC_CAMPAIGN_URBAN05DESCINFOPOINT2RIGHTCLICK
"Command 2 - Last Known Position"
IDS_LC_CAMPAIGN_URBAN05DESCINFOPOINT3POINTNAME " "
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_CAMPAIGN_PALACE01DESCNAVPOINT4ROLLOVER "Nav Delta"
IDS_LC_CAMPAIGN_PALACE01DESCNAVPOINT4RIGHTCLICK "Nav Delta"
IDS_LC_CAMPAIGN_SWAMP01DESCDROPPOINT1POINTNAME " "
IDS_LC_CAMPAIGN_SWAMP01DESCDROPPOINT1ROLLOVER "Drop Point"
IDS_LC_CAMPAIGN_SWAMP01DESCDROPPOINT1RIGHTCLICK "Drop Point"
IDS_LC_CAMPAIGN_SWAMP02DESCDROPPOINT1POINTNAME " "
IDS_LC_CAMPAIGN_SWAMP02DESCDROPPOINT1ROLLOVER "Drop Point"
IDS_LC_CAMPAIGN_SWAMP02DESCDROPPOINT1RIGHTCLICK "Drop Point"
IDS_LC_CAMPAIGN_SWAMP02DESCNAVPOINT1POINTNAME " "
IDS_LC_CAMPAIGN_SWAMP02DESCNAVPOINT1ROLLOVER "Nav Alpha"
IDS_LC_CAMPAIGN_SWAMP02DESCNAVPOINT1RIGHTCLICK "Nav Alpha"
IDS_LC_CAMPAIGN_SWAMP02DESCNAVPOINT2POINTNAME " "
IDS_LC_CAMPAIGN_SWAMP02DESCNAVPOINT2ROLLOVER "Nav Beta"
IDS_LC_CAMPAIGN_SWAMP02DESCNAVPOINT2RIGHTCLICK "Nav Beta"
IDS_LC_CAMPAIGN_SWAMP02DESCNAVPOINT3POINTNAME " "
IDS_LC_CAMPAIGN_SWAMP02DESCNAVPOINT3ROLLOVER "Nav Delta"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_CAMPAIGN_SWAMP02DESCNAVPOINT3RIGHTCLICK "Nav Delta"
IDS_LC_CAMPAIGN_SWAMP02DESCNAVPOINT4POINTNAME " "
IDS_LC_CAMPAIGN_SWAMP02DESCNAVPOINT4ROLLOVER "Nav Gamma"
IDS_LC_CAMPAIGN_SWAMP02DESCNAVPOINT4RIGHTCLICK "Nav Gamma"
IDS_LC_CAMPAIGN_SWAMP03DESCDROPPOINT1POINTNAME " "
IDS_LC_CAMPAIGN_SWAMP03DESCDROPPOINT1ROLLOVER "Drop Point"
IDS_LC_CAMPAIGN_SWAMP03DESCDROPPOINT1RIGHTCLICK "Drop Point"
IDS_LC_CAMPAIGN_SWAMP03DESCNAVPOINT1POINTNAME " "
IDS_LC_CAMPAIGN_SWAMP03DESCNAVPOINT1ROLLOVER "Nav Alpha"
IDS_LC_CAMPAIGN_SWAMP03DESCNAVPOINT1RIGHTCLICK "Nav Alpha"
IDS_LC_CAMPAIGN_SWAMP03DESCNAVPOINT2POINTNAME " "
IDS_LC_CAMPAIGN_SWAMP03DESCNAVPOINT2ROLLOVER "Nav Beta"
IDS_LC_CAMPAIGN_SWAMP03DESCNAVPOINT2RIGHTCLICK "Nav Beta"
IDS_LC_CAMPAIGN_SWAMP03DESCNAVPOINT3POINTNAME " "
IDS_LC_CAMPAIGN_SWAMP03DESCNAVPOINT3ROLLOVER "Nav Gamma"
IDS_LC_CAMPAIGN_SWAMP03DESCNAVPOINT3RIGHTCLICK "Nav Gamma"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_CAMPAIGN_URBAN01DESCDROPPOINT1POINTNAME " "
IDS_LC_CAMPAIGN_URBAN01DESCDROPPOINT1ROLLOVER "Drop Point"
IDS_LC_CAMPAIGN_URBAN01DESCDROPPOINT1RIGHTCLICK "Drop Point"
IDS_LC_CAMPAIGN_URBAN01DESCNAVPOINT1POINTNAME " "
IDS_LC_CAMPAIGN_URBAN01DESCNAVPOINT1ROLLOVER "Nav Alpha"
IDS_LC_CAMPAIGN_URBAN01DESCNAVPOINT1RIGHTCLICK "Nav Alpha"
IDS_LC_CAMPAIGN_URBAN01DESCNAVPOINT2POINTNAME " "
IDS_LC_CAMPAIGN_URBAN01DESCNAVPOINT2ROLLOVER "Nav Beta"
IDS_LC_CAMPAIGN_URBAN01DESCNAVPOINT2RIGHTCLICK "Nav Beta"
IDS_LC_CAMPAIGN_URBAN01DESCNAVPOINT3POINTNAME " "
IDS_LC_CAMPAIGN_URBAN01DESCNAVPOINT3ROLLOVER "Nav Gamma"
IDS_LC_CAMPAIGN_URBAN01DESCNAVPOINT3RIGHTCLICK "Nav Gamma"
IDS_LC_CAMPAIGN_URBAN01DESCNAVPOINT4POINTNAME " "
IDS_LC_CAMPAIGN_URBAN01DESCNAVPOINT4ROLLOVER "Nav Delta"
IDS_LC_CAMPAIGN_URBAN01DESCNAVPOINT4RIGHTCLICK "Nav Delta"
IDS_LC_CAMPAIGN_URBAN01DESCNAVPOINT5POINTNAME " "
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_CAMPAIGN_URBAN01DESCNAVPOINT5ROLLOVER "Nav Epsilon"
IDS_LC_CAMPAIGN_URBAN01DESCNAVPOINT5RIGHTCLICK "Nav Epsilon"
IDS_LC_CAMPAIGN_URBAN02DESCDROPPOINT1POINTNAME " "
IDS_LC_CAMPAIGN_URBAN02DESCDROPPOINT1ROLLOVER "Drop Point"
IDS_LC_CAMPAIGN_URBAN02DESCDROPPOINT1RIGHTCLICK "Drop Point"
IDS_LC_CAMPAIGN_URBAN02DESCNAVPOINT1POINTNAME " "
IDS_LC_CAMPAIGN_URBAN02DESCNAVPOINT1ROLLOVER "Nav Alpha"
IDS_LC_CAMPAIGN_URBAN02DESCNAVPOINT1RIGHTCLICK "Nav Alpha"
IDS_LC_CAMPAIGN_URBAN02DESCNAVPOINT2POINTNAME " "
IDS_LC_CAMPAIGN_URBAN02DESCNAVPOINT2ROLLOVER "Nav Beta"
IDS_LC_CAMPAIGN_URBAN02DESCNAVPOINT2RIGHTCLICK "Nav Beta"
IDS_LC_CAMPAIGN_URBAN02DESCNAVPOINT3POINTNAME " "
IDS_LC_CAMPAIGN_URBAN02DESCNAVPOINT3ROLLOVER "Nav Delta"
IDS_LC_CAMPAIGN_URBAN02DESCNAVPOINT3RIGHTCLICK "Nav Delta"
IDS_LC_CAMPAIGN_URBAN02DESCNAVPOINT4POINTNAME " "
IDS_LC_CAMPAIGN_URBAN02DESCNAVPOINT4ROLLOVER "Nav Epsilon"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_CAMPAIGN_URBAN02DESCNAVPOINT4RIGHTCLICK "Nav Epsilon"
IDS_LC_CAMPAIGN_URBAN03DESCDROPPOINT1POINTNAME " "
IDS_LC_CAMPAIGN_URBAN03DESCDROPPOINT1ROLLOVER "Drop Point"
IDS_LC_CAMPAIGN_URBAN03DESCDROPPOINT1RIGHTCLICK "Drop Point"
IDS_LC_CAMPAIGN_URBAN03DESCNAVPOINT1POINTNAME " "
IDS_LC_CAMPAIGN_URBAN03DESCNAVPOINT1ROLLOVER "Nav Alpha"
IDS_LC_CAMPAIGN_URBAN03DESCNAVPOINT1RIGHTCLICK "Nav Alpha"
IDS_LC_CAMPAIGN_URBAN03DESCNAVPOINT2POINTNAME " "
IDS_LC_CAMPAIGN_URBAN03DESCNAVPOINT2ROLLOVER "Nav Beta"
IDS_LC_CAMPAIGN_URBAN03DESCNAVPOINT2RIGHTCLICK "Nav Beta"
IDS_LC_CAMPAIGN_URBAN03DESCNAVPOINT3POINTNAME " "
IDS_LC_CAMPAIGN_URBAN03DESCNAVPOINT3ROLLOVER "Nav Gamma"
IDS_LC_CAMPAIGN_URBAN03DESCNAVPOINT3RIGHTCLICK "Nav Gamma"
IDS_LC_CAMPAIGN_URBAN05DESCDROPPOINT1POINTNAME " "
IDS_LC_CAMPAIGN_URBAN05DESCDROPPOINT1ROLLOVER "Drop Point"
IDS_LC_CAMPAIGN_URBAN05DESCDROPPOINT1RIGHTCLICK "Drop Point"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_CAMPAIGN_URBAN05DESCNAVPOINT1POINTNAME " "
IDS_LC_CAMPAIGN_URBAN05DESCNAVPOINT1ROLLOVER "Nav Alpha"
IDS_LC_CAMPAIGN_URBAN05DESCNAVPOINT1RIGHTCLICK "Nav Alpha"
IDS_LC_CAMPAIGN_URBAN05DESCNAVPOINT2POINTNAME " "
IDS_LC_CAMPAIGN_URBAN05DESCNAVPOINT2ROLLOVER "Nav Beta"
IDS_LC_CAMPAIGN_URBAN05DESCNAVPOINT2RIGHTCLICK "Nav Beta"
IDS_LC_CAMPAIGN_URBAN05DESCNAVPOINT3POINTNAME " "
IDS_LC_CAMPAIGN_URBAN05DESCNAVPOINT3ROLLOVER "Nav Zeta"
IDS_LC_CAMPAIGN_URBAN05DESCNAVPOINT3RIGHTCLICK "Nav Zeta"
IDS_LC_CAMPAIGN_URBAN06DESCDROPPOINT1POINTNAME " "
IDS_LC_CAMPAIGN_URBAN06DESCDROPPOINT1ROLLOVER "Drop Point"
IDS_LC_CAMPAIGN_URBAN06DESCDROPPOINT1RIGHTCLICK "Drop Point"
IDS_LC_CAMPAIGN_URBAN06DESCNAVPOINT1POINTNAME " "
IDS_LC_CAMPAIGN_URBAN06DESCNAVPOINT1ROLLOVER "Nav Alpha"
IDS_LC_CAMPAIGN_URBAN06DESCNAVPOINT1RIGHTCLICK "Nav Alpha"
IDS_LC_CAMPAIGN_URBAN06DESCNAVPOINT2POINTNAME " "
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_CAMPAIGN_URBAN05DESCINFOPOINT3ROLLOVER
"Command 3 - Last Known Position"
IDS_LC_CAMPAIGN_URBAN05DESCINFOPOINT3RIGHTCLICK
"Command 3 - Last Known Position"
IDS_LC_BIGCITY_BLUE_FLAG "Blue Flag"
IDS_LC_BIGCITY_RED_FLAG "Red Flag"
IDS_LC_CAMPAIGN_WAVEDUSTBOWLRIGHTCLICK "Dustbowl Waves"
IDS_LC_CAMPAIGN_WAVEFROSTBITEROLLOVER
"Perfect Practice Makes Perfect! Choose all possible conditions and fight against waves of up to four opponents. Wave battle is a quick way to hone your individual or team skills. The mission will continue until you or your opponents are victorious. Hit the ESC key at any time to pause or return to the Main menu. Good luck and good hunting!"
IDS_LC_CAMPAIGN_WAVEFROSTBITERIGHTCLICK "Frostbite Waves"
IDS_LC_CAMPAIGN_WAVEGATORBAITROLLOVER
"Perfect Practice Makes Perfect! Choose all possible conditions and fight against waves of up to four opponents. Wave battle is a quick way to hone your individual or team skills. The mission will continue until you or your opponents are victorious. Hit the ESC key at any time to pause or return to the Main menu. Good luck and good hunting!"
IDS_LC_CAMPAIGN_WAVEGATORBAITRIGHTCLICK "Gator Bait Waves"
IDS_LC_CAMPAIGN_WAVEINNERCITYROLLOVER
"Perfect Practice Makes Perfect! Choose all possible conditions and fight against waves of up to four opponents. Wave battle is a quick way to hone your individual or team skills. The mission will continue until you or your opponents are victorious. Hit the ESC key at any time to pause or return to the Main menu. Good luck and good hunting!"
IDS_LC_CAMPAIGN_WAVEINNERCITYRIGHTCLICK "Inner City Waves"
IDS_LC_CAMPAIGN_WAVELUNACYROLLOVER
"Perfect Practice Makes Perfect! Choose all possible conditions and fight against waves of up to four opponents. Wave battle is a quick way to hone your individual or team skills. The mission will continue until you or your opponents are victorious. Hit the ESC key at any time to pause or return to the Main menu. Good luck and good hunting!"
IDS_LC_CAMPAIGN_WAVELUNACYRIGHTCLICK "Lunacy Waves"
IDS_LC_CAMPAIGN_WAVETIMBERLINEROLLOVER
"Perfect Practice Makes Perfect! Choose all possible conditions and fight against waves of up to four opponents. Wave battle is a quick way to hone your individual or team skills. The mission will continue until you or your opponents are victorious. Hit the ESC key at any time to pause or return to the Main menu. Good luck and good hunting!"
IDS_LC_CAMPAIGN_WAVETIMBERLINERIGHTCLICK "Timberline Waves"
IDS_LC_CAMPAIGN_WAVESNOWJOBROLLOVER
"Perfect Practice Makes Perfect! Choose all possible conditions and fight against waves of up to four opponents. Wave battle is a quick way to hone your individual or team skills. The mission will continue until you or your opponents are victorious. Hit the ESC key at any time to pause or return to the Main menu. Good luck and good hunting!"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_CAMPAIGN_URBAN06DESCNAVPOINT2ROLLOVER "Nav Beta"
IDS_LC_CAMPAIGN_URBAN06DESCNAVPOINT2RIGHTCLICK "Nav Beta"
IDS_LC_CAMPAIGN_URBAN06DESCNAVPOINT3POINTNAME " "
IDS_LC_CAMPAIGN_URBAN06DESCNAVPOINT3ROLLOVER "Nav Gamma"
IDS_LC_CAMPAIGN_URBAN06DESCNAVPOINT3RIGHTCLICK "Nav Gamma"
IDS_LC_CAMPAIGN_CAMPAIGNLUNAR01_LISTENINGPOSTDISPLAYNAME
"Destroy Lunar Comm. Relay"
IDS_LC_CAMPAIGN_CAMPAIGNLUNAR01_LISTENINGPOSTROLLOVER
"Operation 1 Mission 1. Destroy Enemy Communications Relay. Our rebellion starts here. We are going to raid and destroy the key component of the Steiner communications net. Enemy forces are light and resistance should be minimal. Destroy the three communications relay stations and Steiner communications will be cut off from Kentares IV."
IDS_LC_CAMPAIGN_CAMPAIGNLUNAR01_LISTENINGPOSTRIGHTCLICK
"Destroy Lunar Comm. Relay"
IDS_LC_CAMPAIGN_CAMPAIGNLUNAR02_DESTROYSCUDDISPLAYNAME
"Destroy SCUD Convoys"
IDS_LC_CAMPAIGN_CAMPAIGNLUNAR02_DESTROYSCUDROLLOVER
"Operation 1 Mission 2. Destroy Steiner Missile Vehicles. Steiner is moving missile vehicles through our operational area in preparation for an attack. Sweep the area and destroy the Steiner launch vehicles. The vehicles will be escorted and this escort may include enemy 'Mech forces."
IDS_LC_CAMPAIGN_CAMPAIGNLUNAR02_DESTROYSCUDRIGHTCLICK
"Destroy SCUD Convoys"
IDS_LC_CAMPAIGN_CAMPAIGNLUNAR03_DROPSHIPHUNTDISPLAYNAME "Dropship Hunt"
IDS_LC_CAMPAIGN_CAMPAIGNLUNAR03_DROPSHIPHUNTROLLOVER
"Operation 1 Mission 3. Destroy Steiner Dropships. We have an opportunity to cripple Steiner's activities on and around Kentares IV. Three Dropships are preparing for take-off. If we strike quickly, we can deliver a decisive blow. Be careful if they get powered up, Dropships can be devastating. Target mobile APUs to slow down their launch procedure. Also, their engines are vulnerable to attack."
IDS_LC_CAMPAIGN_CAMPAIGNLUNAR03_DROPSHIPHUNTRIGHTCLICK "Dropship Hunt"
IDS_LC_CAMPAIGN_CAMPAIGNLUNAR04_BASEDEFENSEDISPLAYNAME "Base Defense"
IDS_LC_CAMPAIGN_CAMPAIGNLUNAR04_BASEDEFENSEROLLOVER
"Operation 1 Mission 4. Defend Landing Facilities. Steiner has taken an increased interest in our activities. We must escape and you need to provide cover until we can power up our Dropships and escape. Make sure the APUs that are powering up the Dropships survive. Enemy forces may be heavy and will include 'Mech assets."
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_CAMPAIGN_CAMPAIGNLUNAR04_BASEDEFENSERIGHTCLICK "Base Defense"
IDS_LC_CAMPAIGN_CAMPAIGNARCTIC01_RECONAREADISPLAYNAME "Recon Area"
IDS_LC_CAMPAIGN_CAMPAIGNARCTIC01_RECONAREAROLLOVER
"Operation 2 Mission 1. Recon. We will be making a hot drop and conducting a recon sweep of the surrounding area. Once this is done, it will allow us to land our forces and begin operations on Kentares IV. This will be your first command opportunity."
IDS_LC_CAMPAIGN_CAMPAIGNARCTIC01_RECONAREARIGHTCLICK "Recon Area"
IDS_LC_CAMPAIGN_CAMPAIGNARCTIC03_RAIDDEPOTDISPLAYNAME "Raid Depot"
IDS_LC_CAMPAIGN_CAMPAIGNARCTIC03_RAIDDEPOTROLLOVER
"Operation 2 Mission 2 Capture Depot. We have located a Steiner base. With a quick strike, we think we can cut off their communications and take control of the base. This will give us some good quality salvage. Enemy resistance will be heavy. Expect 'Mechs supported by combat helicopters."
IDS_LC_CAMPAIGN_CAMPAIGNARCTIC03_RAIDDEPOTRIGHTCLICK "Raid Depot"
IDS_LC_CAMPAIGN_CAMPAIGNARCTIC05_ESCORTTECHSDISPLAYNAME "Escort Techs"
IDS_LC_CAMPAIGN_CAMPAIGNARCTIC05_ESCORTTECHSROLLOVER
"Operation 2 Mission 3. Relieve and Escort Friendly Techs. A group of technicians is pinned down by enemy units. We need to rendezvous with them and escort them to friendly territory. Time is of the essence. The vehicles that the techs are using are very vulnerable, so pay attention to them."
IDS_LC_CAMPAIGN_CAMPAIGNARCTIC05_ESCORTTECHSRIGHTCLICK "Escort Techs"
IDS_LC_CAMPAIGN_CAMPAIGNARCTIC06_BASECAPTUREDISPLAYNAME "Capture Base"
IDS_LC_CAMPAIGN_CAMPAIGNARCTIC06_BASECAPTUREROLLOVER
"Operation 2 Mission 4. Capture Base. We have an opportunity to strike at Steiner forces, drive them out of the region, and get a little revenge. An added bonus will be the capture of their launch facilities and satellite control. The war is starting to turn, let's make this count."
IDS_LC_CAMPAIGN_CAMPAIGNARCTIC06_BASECAPTURERIGHTCLICK "Capture Base"
IDS_LC_CAMPAIGN_CAMPAIGNALPINE01_DESTROYPATROLSDISPLAYNAME
"Sweep and Destroy"
IDS_LC_CAMPAIGN_CAMPAIGNALPINE01_DESTROYPATROLSROLLOVER
"Operation 3 Mission 1. Sweep And Destroy. A Steiner Dropship has crashed and we may have a chance to capture it and further cripple Steiner's ability to move troops. Scout the nearby area and brush aside the enemy 'Mech screen."
IDS_LC_CAMPAIGN_CAMPAIGNALPINE01_DESTROYPATROLSRIGHTCLICK
"Sweep and Destroy"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_CAMPAIGN_CAMPAIGNALPINE02_CAPTURECONVOYDISPLAYNAME
"Capture Supply Convoy"
IDS_LC_CAMPAIGN_CAMPAIGNALPINE02_CAPTURECONVOYROLLOVER
"Operation 3 Mission 2. Capture Supply Convoy. Steiner is attempting to move repair supplies, technicians, and reinforcements to a Dropship. Intercept the convoy, destroy the military forces, and capture the convoy. They are ahead of you on the mountain paths, so move fast."
IDS_LC_CAMPAIGN_CAMPAIGNALPINE02_CAPTURECONVOYRIGHTCLICK
"Capture Supply Convoy"
IDS_LC_CAMPAIGN_CAMPAIGNALPINE03_DESTROYDROPSHIPDISPLAYNAME
"Destroy Dropship"
IDS_LC_CAMPAIGN_CAMPAIGNALPINE03_DESTROYDROPSHIPROLLOVER
"Operation 3 Mission 3. Destroy Dropship. We can take a strike at the Steiner Dropship. It is crippled, but that doesn't mean it will not get its weapons online. If it does activate its weapons, use range, mobility, and friendly artillery to bring it down. If we win though, we will have a huge advantage over Steiner."
IDS_LC_CAMPAIGN_CAMPAIGNALPINE03_DESTROYDROPSHIPRIGHTCLICK
"Destroy Dropship"
IDS_LC_CAMPAIGN_CAMPAIGNDESERT01_CAPTUREBASEDISPLAYNAME "Raid Base"
IDS_LC_CAMPAIGN_CAMPAIGNDESERT01_CAPTUREBASEROLLOVER
"Operation 4 Mission 1. Raid Base. We have the opportunity to raid a large Steiner base as part of a combined arms action. Your job is to guard a convoy of vehicles as they enter the base and loot the supply warehouses. Beware of possible heavy enemy 'Mech forces. Watch for the heat impact of the desert terrain."
IDS_LC_CAMPAIGN_CAMPAIGNDESERT01_CAPTUREBASERIGHTCLICK "Raid Base"
IDS_LC_CAMPAIGN_CAMPAIGNDESERT02_DEFENDBASEDISPLAYNAME "Defend Base"
IDS_LC_CAMPAIGN_CAMPAIGNDESERT02_DEFENDBASEROLLOVER
"Operation 4 Mission 2. Defend Base. Steiner forces are on a major offensive. We need to relieve forces at Nav Alpha and proceed to a large allied base at Nav Beta. You can expect a fierce assault by enemy forces at both locations. Again, watch the impact of the desert heat upon your 'Mechs."
IDS_LC_CAMPAIGN_CAMPAIGNDESERT02_DEFENDBASERIGHTCLICK "Defend Base"
IDS_LC_CAMPAIGN_CAMPAIGNDESERT03_CAPTUREBARGESDISPLAYNAME "Capture Barges"
IDS_LC_CAMPAIGN_CAMPAIGNDESERT03_CAPTUREBARGESROLLOVER
"Operation 4 Mission 3. Capture Barges. There are a number of barges laden with supplies being moved through our operational area. Steiner will doubtlessly be guarding these barges well, but civilians will be captaining the barges. If you can destroy the barge escorts, they will surrender giving us much needed supplies."
IDS_LC_CAMPAIGN_CAMPAIGNDESERT03_CAPTUREBARGESRIGHTCLICK "Capture Barges"
IDS_LC_CAMPAIGN_CAMPAIGNDESERT04_DESTROYFACTORYDISPLAYNAME
"Destroy Factory"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_CAMPAIGN_CAMPAIGNDESERT04_DESTROYFACTORYROLLOVER
"Operation 4 Mission 4. Destroy Factory. The destruction of a key ammunitions factory may cripple Steiner operations all over Kentares IV. We will try to strike at and destroy this factory with the help of a local guide in a Swiftwind. Visibility is poor, so short-range weapons may be preferable."
IDS_LC_CAMPAIGN_CAMPAIGNDESERT04_DESTROYFACTORYRIGHTCLICK
"Destroy Factory"
IDS_LC_CAMPAIGN_CAMPAIGNDESERT06_CAPTURECONVOYDISPLAYNAME "Capture Convoy"
IDS_LC_CAMPAIGN_CAMPAIGNDESERT06_CAPTURECONVOYROLLOVER
"Operation 4 Mission 5. Capture Prisoner Convoy. A group of your father's veteran Mechwarriors is being moved to a prisoner camp for possible execution. We have helicopter assets standing by for a rescue attempt. We will strike at the convoy, destroy its escorts, and then move the convoy to an LZ for extraction."
IDS_LC_CAMPAIGN_CAMPAIGNDESERT06_CAPTURECONVOYRIGHTCLICK "Capture Convoy"
IDS_LC_CAMPAIGN_CAMPAIGNDESERT07_LIBERATECAMPDISPLAYNAME "Liberate Camp"
IDS_LC_CAMPAIGN_CAMPAIGNDESERT07_LIBERATECAMPROLLOVER
"Operation 4 Mission 6. Liberate Prisoner Camp. We have obtained reliable information regarding the location of the Steiner prisoner camp. Resistance will be strong, but we need to strike at this camp and liberate the prisoners. Be prepared for fierce fighting involving the largest 'Mechs you have seen to this point."
IDS_LC_CAMPAIGN_CAMPAIGNDESERT07_LIBERATECAMPRIGHTCLICK "Liberate Camp"
IDS_LC_CAMPAIGN_CAMPAIGNSWAMP01_DESTROYBOMBERSDISPLAYNAME
"Destroy Bombers"
IDS_LC_CAMPAIGN_CAMPAIGNSWAMP01_DESTROYBOMBERSROLLOVER
"Operation 5 Mission 1. Destroy Bombers. Steiner air assets based in a hidden base somewhere in the swamp land to the south of Vale may be used as a weapon of terrorism. We cannot let them threaten the local populace any longer. Destroy the bombers and the control tower to end this threat to all non-combatants in the area."
IDS_LC_CAMPAIGN_CAMPAIGNSWAMP01_DESTROYBOMBERSRIGHTCLICK "Destroy Bombers"
IDS_LC_CAMPAIGN_CAMPAIGNSWAMP02_DESTROYPATROLSDISPLAYNAME
"Destroy Patrols"
IDS_LC_CAMPAIGN_CAMPAIGNSWAMP02_DESTROYPATROLSROLLOVER
"Operation 5 Mission 2. Destroy Patrols. We need to split up to cover all threats to the civilian populace. Your job will be to sweep through the swamp and eliminate all enemy patrols. You can expect mostly Hovercraft, but do not underestimate Steiner."
IDS_LC_CAMPAIGN_CAMPAIGNSWAMP02_DESTROYPATROLSRIGHTCLICK "Destroy Patrols"
IDS_LC_CAMPAIGN_CAMPAIGNSWAMP03_DEFENDEXODUSDISPLAYNAME "Defend Exodus"
IDS_LC_CAMPAIGN_CAMPAIGNSWAMP03_DEFENDEXODUSROLLOVER
"Operation 5 Mission 3. Defend Exodus. The city of Vale is endangered, in spite of our best efforts. We have been evacuating civilians, but time is short. Two civilian ships remain at the docks still taking on civilians. We need to buy these ships as much time as possible and guard them as they attempt to get out to sea."
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_CAMPAIGN_CAMPAIGNSWAMP03_DEFENDEXODUSRIGHTCLICK "Defend Exodus"
IDS_LC_CAMPAIGN_CAMPAIGNURBAN01_RECONDISPLAYNAME "Recon In Force"
IDS_LC_CAMPAIGN_CAMPAIGNURBAN01_RECONROLLOVER
"Operation 6 Mission 1. Reconnaissance In Force. We are entering a thick, urban environment to deal the final blow to Steiner. We need to scout and destroy any Steiner units that we uncover. Urban fighting is often close range and brutal. Staying aware of your surroundings will increase the chance of survival."
IDS_LC_CAMPAIGN_CAMPAIGNURBAN01_RECONRIGHTCLICK "Recon In Force"
IDS_LC_CAMPAIGN_CAMPAIGNURBAN02_RESCUEPILOTSDISPLAYNAME "Rescue Pilots"
IDS_LC_CAMPAIGN_CAMPAIGNURBAN02_RESCUEPILOTSROLLOVER
"Operation 6 Mission 2. Rescue Pilots. There are friendly 'Mech pilots stranded behind enemy lines. Proceed through the Nav Points to locate their position. They will reveal their position with flares. A helicopter will proceed to your location for air evacuation."
IDS_LC_CAMPAIGN_CAMPAIGNURBAN02_RESCUEPILOTSRIGHTCLICK "Rescue Pilots"
IDS_LC_CAMPAIGN_CAMPAIGNURBAN03_DESTROYBASEDISPLAYNAME "Destroy Base"
IDS_LC_CAMPAIGN_CAMPAIGNURBAN03_DESTROYBASEROLLOVER
"Operation 6 Mission 3. Destroy Base. We have located a Steiner base at the site of the local university. We may be able to get valuable intelligence from the base. 'Mech forces may be light, but reports state that static defenses are heavy. There is a generator you can destroy to deprive these static weapons of power."
IDS_LC_CAMPAIGN_CAMPAIGNURBAN03_DESTROYBASERIGHTCLICK "Destroy Base"
IDS_LC_CAMPAIGN_CAMPAIGNURBAN05_RESCUESISTERDISPLAYNAME "Rescue Sister"
IDS_LC_CAMPAIGN_CAMPAIGNURBAN05_RESCUESISTERROLLOVER
"Operation 6 Mission 4. Rescue Sister. The unit your sister was leading has been overrun. Enter the combat area and search for her location. You must hurry. If Steiner knows your sister is out there, they will not hesitate to fire upon her."
IDS_LC_CAMPAIGN_CAMPAIGNURBAN05_RESCUESISTERRIGHTCLICK "Rescue Sister"
IDS_LC_CAMPAIGN_CAMPAIGNURBAN06_CAPTURESUPPLIESDISPLAYNAME
"Capture Supplies"
IDS_LC_CAMPAIGN_CAMPAIGNURBAN06_CAPTURESUPPLIESROLLOVER
"Operation 6 Mission 5. Capture Supplies. Steiner has a cache of weapons hidden somewhere in this city. Proceed through the Nav Points to locate the cache. Beware, Steiner will be ready for you and an ambush is a possibility. A lot was sacrificed for this chance, so make it count."
IDS_LC_CAMPAIGN_CAMPAIGNURBAN06_CAPTURESUPPLIESRIGHTCLICK
"Capture Supplies"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_CAMPAIGN_CAMPAIGNPALACE01_ENDGAMEDISPLAYNAME "End Game"
IDS_LC_CAMPAIGN_CAMPAIGNPALACE01_ENDGAMEROLLOVER
"Operation 7. End Game. It is time to bring an end to this war. Enemy forces will be heavy and desperate. Your targets are the turret control facility and Roland's Dropship. Terminate all units to bring this war to an end."
IDS_LC_CAMPAIGN_CAMPAIGNPALACE01_ENDGAMERIGHTCLICK "End Game"
IDS_LC_CAMPAIGN_MASTERTRIALSALPINE_MASTER_TRIALSDISPLAYNAME
"Alpine Master Trials"
IDS_LC_CAMPAIGN_MASTERTRIALSARCTIC_MASTER_TRIALSDISPLAYNAME
"Arctic Master Trials"
IDS_LC_CAMPAIGN_MASTERTRIALSDESERT_MASTER_TRIALSDISPLAYNAME
"Desert Master Trials"
IDS_LC_CAMPAIGN_TRAININGTRAINING01DISPLAYNAME "Basic Training 101"
IDS_LC_CAMPAIGN_WAVEBIGCITYDISPLAYNAME "Big City"
IDS_LC_CAMPAIGN_WAVECENTRALPARKDISPLAYNAME "Central Park"
IDS_LC_CAMPAIGN_WAVEDUSTBOWLDISPLAYNAME "Dustbowl"
IDS_LC_CAMPAIGN_WAVEFROSTBITEDISPLAYNAME "Frostbite"
IDS_LC_CAMPAIGN_WAVEGATORBAITDISPLAYNAME "Gator Bait"
IDS_LC_CAMPAIGN_WAVEINNERCITYDISPLAYNAME "Inner City"
IDS_LC_CAMPAIGN_WAVELUNACYDISPLAYNAME "Lunacy"
IDS_LC_CAMPAIGN_WAVETIMBERLINEDISPLAYNAME "Timberline"
IDS_LC_CAMPAIGN_INSTANTACTIONLUNAR01_LISTENINGPOSTDISPLAYNAME "Lunar 1"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_BIGCITY_CITY_CENTER "city center"
IDS_LC_BIGCITY_NAV_ALPHA "Nav Alpha"
IDS_LC_BIGCITY_NAV_BETA "Nav Beta"
IDS_LC_BIGCITY_PARK "park"
IDS_LC_BIGCITY_TEAM_1 "Team 1"
IDS_LC_BIGCITY_TEAM_1_DROP_ZONE "Team 1 Drop Zone"
IDS_LC_BIGCITY_TEAM_2 "Team 2"
IDS_LC_BIGCITY_TEAM_2_DROP_ZONE "Team 2 Drop Zone"
IDS_LC_BIGCITY_TEAM_3_DROP_ZONE "Team 3 Drop Zone"
IDS_LC_BIGCITY_TEAM_4_DROP_ZONE "Team 4 Drop Zone"
IDS_LC_BIGCITY_TEAM_5_DROP_ZONE "Team 5 Drop Zone"
IDS_LC_BIGCITY_TEAM_6_DROP_ZONE "Team 6 Drop Zone"
IDS_LC_BIGCITY_TEAM_7_DROP_ZONE "Team 7 Drop Zone"
IDS_LC_BIGCITY_TEAM_8_DROP_ZONE "Team 8 Drop Zone"
IDS_LC_CAMPAIGN_WAVECENTRALPARKRIGHTCLICK "Central Park Waves"
IDS_LC_CAMPAIGN_WAVEDUSTBOWLROLLOVER
"Perfect Practice Makes Perfect! Choose all possible conditions and fight against waves of up to four opponents. Wave battle is a quick way to hone your individual or team skills. The mission will continue until you or your opponents are victorious. Hit the ESC key at any time to pause or return to the Main menu. Good luck and good hunting!"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_CAMPAIGN_WAVESNOWJOBRIGHTCLICK "Snow Job Waves"
IDS_LC_CAMPAIGN_WAVEPALACEGATESROLLOVER
"Perfect Practice Makes Perfect! Choose all possible conditions and fight against waves of up to four opponents. Wave battle is a quick way to hone your individual or team skills. The mission will continue until you or your opponents are victorious. Hit the ESC key at any time to pause or return to the Main menu. Good luck and good hunting!"
IDS_LC_CAMPAIGN_WAVEPALACEGATESRIGHTCLICK "Palace Gate Waves"
IDS_LC_BIGCITY_YELLOW_FLAG "Yellow Flag"
IDS_LC_BIGCITY_GREEN_FLAG "Green Flag"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_CAMPAIGN_INSTANTACTIONLUNAR01_LISTENINGPOSTROLLOVER
"Operation 1 Mission 1. Destroy Enemy Communication Relay. Our rebellion starts here. We are going to raid and destroy the key component of the Steiner communications net. Enemy forces are light and resistance should be minimal. Destroy the three communications relay stations and Steiner communication will be cut off from Kentares IV."
IDS_LC_CAMPAIGN_INSTANTACTIONLUNAR02_DESTROYSCUDDISPLAYNAME "Lunar 2"
IDS_LC_CAMPAIGN_INSTANTACTIONLUNAR02_DESTROYSCUDROLLOVER
"Operation 1 Mission 2. Destroy Steiner Missile Vehicles. Steiner is moving missile vehicles through our operational area in preparation for an attack. Sweep the area and destroy the Steiner launch vehicles. The vehicles will be escorted and this escort may include enemy 'Mech forces."
IDS_LC_CAMPAIGN_INSTANTACTIONLUNAR03_DROPSHIPHUNTDISPLAYNAME "Lunar 3"
IDS_LC_CAMPAIGN_INSTANTACTIONLUNAR03_DROPSHIPHUNTROLLOVER
"Operation 1 Mission 3. Destroy Steiner Dropships. We have an opportunity to cripple Steiner's activities on and around Kentares IV. Three Dropships are preparing for take-off. If we strike quickly, we can deliver a decisive blow. Be careful if they get powered up, Dropships can be devastating. Target the mobile APU's to slow down their launch procedure. Also, their engines are vulnerable to attack."
IDS_LC_CAMPAIGN_INSTANTACTIONLUNAR04_BASEDEFENSEDISPLAYNAME "Lunar 4"
IDS_LC_CAMPAIGN_INSTANTACTIONLUNAR04_BASEDEFENSEROLLOVER
"Operation 1 Mission 4. Defend Landing Facilities. Steiner has taken an increased interest in our activities. We must escape and you need to provide cover until we can power up our Dropships and escape. Make sure the APU's that are powering up the Dropships survive. Enemy forces may be heavy and will include 'Mech assets."
IDS_LC_CAMPAIGN_INSTANTACTIONARCTIC01_RECONAREADISPLAYNAME "Arctic 1"
IDS_LC_CAMPAIGN_INSTANTACTIONARCTIC01_RECONAREAROLLOVER
"Operation 2 Mission 1. Recon. We will be making a hot drop and conducting a recon sweep of the surrounding area. Once this is done, it will allow us to land our forces and begin operations on Kentares IV. This will be your first command opportunity."
IDS_LC_CAMPAIGN_INSTANTACTIONARCTIC03_RAIDDEPOTDISPLAYNAME "Arctic 2"
IDS_LC_CAMPAIGN_INSTANTACTIONARCTIC03_RAIDDEPOTROLLOVER
"Operation 2 Mission 2 Capture Depot. We have located a Steiner base. With a quick strike, we think we can cut off their communications and take control of the base. This will give us some good quality salvage. Enemy resistance will be heavy. Expect 'Mech supported by combat helicopters."
IDS_LC_CAMPAIGN_INSTANTACTIONARCTIC05_ESCORTTECHSDISPLAYNAME "Arctic 3"
IDS_LC_CAMPAIGN_INSTANTACTIONARCTIC05_ESCORTTECHSROLLOVER
"Operation 2 Mission 3. Relieve and Escort Friendly Techs. A group of technicians is pinned down by enemy units. We need to rendezvous with them and escort them to friendly territory. Time is of the essence. The vehicles that the techs are using are very vulnerable, so mind them."
IDS_LC_CAMPAIGN_INSTANTACTIONARCTIC06_BASECAPTUREDISPLAYNAME "Arctic 4"
IDS_LC_CAMPAIGN_INSTANTACTIONARCTIC06_BASECAPTUREROLLOVER
"Operation 2 Mission 4. Capture Base. We have an opportunity to strike at Steiner forces, drive them out of the region, and get a little revenge. An added bonus will be the capture of their launch facilities and satellite control. The war is starting to turn, let's make this count."
IDS_LC_CAMPAIGN_INSTANTACTIONALPINE01_DESTROYPATROLSDISPLAYNAME "Alpine 1"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_CAMPAIGN_INSTANTACTIONALPINE01_DESTROYPATROLSROLLOVER
"Operation 3 Mission 1. Destroy Patrols. A Steiner Dropship has crashed and we may have a chance to capture it and further cripple Steiner's ability to move troops. Scout the nearby area and brush aside the enemy 'Mech screen."
IDS_LC_CAMPAIGN_INSTANTACTIONALPINE02_CAPTURECONVOYDISPLAYNAME "Alpine 2"
IDS_LC_CAMPAIGN_INSTANTACTIONALPINE02_CAPTURECONVOYROLLOVER
"Operation 3 Mission 2. Capture Convoy. Steiner is attempting to move repair supplies, technicians, and reinforcements to a Dropship. Intercept the convoy, destroy the military forces, and capture the convoy. They are ahead of you on the mountain paths, so move fast."
IDS_LC_CAMPAIGN_INSTANTACTIONALPINE03_DESTROYDROPSHIPDISPLAYNAME
"Alpine 3"
IDS_LC_CAMPAIGN_INSTANTACTIONALPINE03_DESTROYDROPSHIPROLLOVER
"Operation 3 Mission 3. Destroy Dropship. We can take a strike at the Steiner Dropship. It is crippled, but that doesn't mean it will not get its weapons online. If it does activate its weapons, use range, mobility, and friendly artillery to bring it down. If we win though, we will have a huge advantage over Steiner."
IDS_LC_CAMPAIGN_INSTANTACTIONDESERT01_CAPTUREBASEDISPLAYNAME "Desert 1"
IDS_LC_CAMPAIGN_INSTANTACTIONDESERT01_CAPTUREBASEROLLOVER
"Operation 4 Mission 1. Raid Base. We have the opportunity to raid a large Steiner base as part of a combined arms action. Your job is to guard a convoy of vehicles as they enter the base and loot the supply warehouses. Beware of possible heavy enemy 'Mech forces. Watch for the heat impact of the desert terrain."
IDS_LC_CAMPAIGN_INSTANTACTIONDESERT02_DEFENDBASEDISPLAYNAME "Desert 2"
IDS_LC_CAMPAIGN_INSTANTACTIONDESERT02_DEFENDBASEROLLOVER
"Operation 4 Mission 2. Defend Base. Steiner forces are on a major offensive. We need to relieve forces at Nav Alpha and proceed to a large allied base at Nav Beta. You can expect a fierce assault by enemy forces at both locations. Again, watch the impact of the desert heat upon your 'Mechs."
IDS_LC_CAMPAIGN_INSTANTACTIONDESERT03_CAPTUREBARGESDISPLAYNAME "Desert 3"
IDS_LC_CAMPAIGN_INSTANTACTIONDESERT03_CAPTUREBARGESROLLOVER
"Operation 4 Mission 3. Capture Barges. There are a number of barges laden with supplies being moved through our operational area. Steiner will doubtlessly be guarding these barges well, but civilians will be captaining the barges. If you can destroy the barge escorts, they will surrender giving us much needed supplies."
IDS_LC_CAMPAIGN_INSTANTACTIONDESERT04_DESTROYFACTORYDISPLAYNAME "Desert 4"
IDS_LC_CAMPAIGN_INSTANTACTIONDESERT04_DESTROYFACTORYROLLOVER
"Operation 4 Mission 4. Destroy Factory. The destruction of a key ammunitions factory may cripple Steiner operations all over Kentares IV. We will try to strike at and destroy this factory with the help of a local guide in a Swiftwind. Visibility is poor, so short-range weapons may be preferable."
IDS_LC_CAMPAIGN_INSTANTACTIONDESERT06_CAPTURECONVOYDISPLAYNAME "Desert 5"
IDS_LC_CAMPAIGN_INSTANTACTIONDESERT06_CAPTURECONVOYROLLOVER
"Operation 4 Mission 5. Capture Prisoner Convoy. A group of your father's veteran Mechwarriors is being moved to a prisoner camp for possible execution. We have helicopter assets standing by for a rescue attempt. We will strike at the convoy, destroy its escorts, and then move the convoy to an LZ for extraction."
IDS_LC_CAMPAIGN_INSTANTACTIONDESERT07_LIBERATECAMPDISPLAYNAME "Desert 6"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_CAMPAIGN_INSTANTACTIONDESERT07_LIBERATECAMPROLLOVER
"Operation 4 Mission 6. Liberate Prisoner Camp. We have obtained reliable information regarding the location of the Steiner prisoner camp. Resistance will be strong, but we need to strike at this camp and liberate the prisoners. Be prepared for fierce fighting involving the largest 'Mech you have seen to this point."
IDS_LC_CAMPAIGN_INSTANTACTIONSWAMP01_DESTROYBOMBERSDISPLAYNAME "Swamp 1"
IDS_LC_CAMPAIGN_INSTANTACTIONSWAMP01_DESTROYBOMBERSROLLOVER
"Operation 5 Mission 1. Destroy Bombers. Steiner air assets based in a hidden base somewhere in the swamp land, to the south of Vale, may be used as a weapon of terrorism. We cannot let them threaten the local populace any longer. Destroy the bombers and the control tower to end this threat to all non-combatants in the area."
IDS_LC_CAMPAIGN_INSTANTACTIONSWAMP02_DESTROYPATROLSDISPLAYNAME "Swamp 2"
IDS_LC_CAMPAIGN_INSTANTACTIONSWAMP02_DESTROYPATROLSROLLOVER
"Operation 5 Mission 2. Destroy Patrols. We need to split up to cover all threats to the civilian populace. Your job will be to sweep through the swamp and eliminate all enemy patrols. You can expect mostly Hovercraft, but do not underestimate Steiner."
IDS_LC_CAMPAIGN_INSTANTACTIONSWAMP03_DEFENDEXODUSDISPLAYNAME "Swamp 3"
IDS_LC_CAMPAIGN_INSTANTACTIONSWAMP03_DEFENDEXODUSROLLOVER
"Operation 5 Mission 3. Defend Exodus. The city of Vale is endangered, in spite of our best efforts. We have been evacuation civilians, but time is short. Two civilian ships remain at the docks still taking on civilians. We need to buy these ships as much time as possible and guard them as they attempt to get out to sea."
IDS_LC_CAMPAIGN_INSTANTACTIONURBAN01_RECONDISPLAYNAME "Urban 1"
IDS_LC_CAMPAIGN_INSTANTACTIONURBAN01_RECONROLLOVER
"Operation 6 Mission 1. Reconnaissance In Force. We are entering a thick, urban environment to deal the final blow to Steiner. We need to scout and destroy any Steiner units that we uncover. Urban fighting is often close range and brutal. Staying aware of your surroundings will increase the chance of survival."
IDS_LC_CAMPAIGN_INSTANTACTIONURBAN02_RESCUEPILOTSDISPLAYNAME "Urban 2"
IDS_LC_CAMPAIGN_INSTANTACTIONURBAN02_RESCUEPILOTSROLLOVER
"Operation 6 Mission 2. Rescue Pilots. There are friendly 'Mech pilots stranded behind enemy lines. Proceed through the Nav Points to locate their position. They will reveal their position with flares. A helicopter will proceed to your location for air evacuation."
IDS_LC_CAMPAIGN_INSTANTACTIONURBAN03_DESTROYBASEDISPLAYNAME "Urban 3"
IDS_LC_CAMPAIGN_INSTANTACTIONURBAN03_DESTROYBASEROLLOVER
"Operation 6 Mission 3. Destroy Base. We have located a Steiner base at the site of the local university. We may be able to get valuable intelligence from the base. 'Mech forces may be light, but reports state that static defenses are heavy. There is a generator you can destroy to deprive these static weapons of power."
IDS_LC_CAMPAIGN_INSTANTACTIONURBAN05_RESCUESISTERDISPLAYNAME "Urban 4"
IDS_LC_CAMPAIGN_INSTANTACTIONURBAN05_RESCUESISTERROLLOVER
"Operation 6 Mission 4. Rescue Sister. The unit your sister was leading has been overrun. Enter the combat area and search for her location. You must hurry. If Steiner knows your sister is out there, they will not hesitate to fire upon her."
IDS_LC_CAMPAIGN_INSTANTACTIONURBAN06_CAPTURESUPPLIESDISPLAYNAME "Urban 5"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_AIBOTDEMO_OBJECTIVEALPHA_FAILTEXT
"FAILED: Destroy the UberBot (Shadowcat) at Nav Alpha [HARD]"
IDS_LC_AIBOTDEMO_OBJECTIVEALPHA_SUCCEEDTEXT
"SUCCESS: Destroy the UberBot (Shadowcat) at Nav Alpha [HARD]"
IDS_LC_AIBOTDEMO_OBJECTIVEALPHA_NEUTRALTEXT
"PRIMARY: Destroy the UberBot (Shadowcat) at Nav Alpha [HARD]"
IDS_LC_AIBOTDEMO_OBJECTIVEALPHA_DESCRIPTEXT
"Destroy the UberBot (Shadowcat) at Nav Alpha [HARD]"
IDS_LC_AIBOTDEMO_OBJECTIVEBETA_FAILTEXT
"FAILED: Destroy the EasyBot (MadCat_MKII) at Nav Beta [EASY]"
IDS_LC_AIBOTDEMO_OBJECTIVEBETA_SUCCEEDTEXT
"SUCCESS: Destroy the EasyBot (MadCat_MKII) at Nav Beta [EASY]"
IDS_LC_AIBOTDEMO_OBJECTIVEBETA_NEUTRALTEXT
"PRIMARY: Destroy the EasyBot (MadCat_MKII) at Nav Beta [EASY]"
IDS_LC_AIBOTDEMO_OBJECTIVEBETA_DESCRIPTEXT
"Destroy the EasyBot (MadCat_MKII) at Nav Beta [EASY]"
IDS_LC_AIBOTDEMO_OBJECTIVEGAMMA_FAILTEXT
"FAILED: Destroy the DodgeBot (Raven) at Nav Gamma [MEDIUM]"
IDS_LC_AIBOTDEMO_OBJECTIVEGAMMA_SUCCEEDTEXT
"SUCCESS: Destroy the DodgeBot (Raven) at Nav Gamma [MEDIUM]"
IDS_LC_AIBOTDEMO_OBJECTIVEGAMMA_NEUTRALTEXT
"PRIMARY: Destroy the DodgeBot (Raven) at Nav Gamma [MEDIUM]"
IDS_LC_AIBOTDEMO_OBJECTIVEGAMMA_DESCRIPTEXT
"Destroy the DodgeBot (Raven) at Nav Gamma [MEDIUM]"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_AIBOTDEMO_OBJECTIVEDELTA_FAILTEXT
"FAILED: Destroy the KillerBot (Vulture) at Nav Delta [MEDIUM]"
IDS_LC_AIBOTDEMO_OBJECTIVEDELTA_SUCCEEDTEXT
"SUCCESS: Destroy the KillerBot (Vulture) at Nav Delta [MEDIUM]"
IDS_LC_AIBOTDEMO_OBJECTIVEDELTA_NEUTRALTEXT
"PRIMARY: Destroy the KillerBot (Vulture) at Nav Delta [MEDIUM]"
IDS_LC_AIBOTDEMO_OBJECTIVEDELTA_DESCRIPTEXT
"Destroy the KillerBot (Vulture) at Nav Delta [MEDIUM]"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_ALPINE01_DESTROYPATROLS_NAV_ALPHA "Nav Alpha"
IDS_LC_ALPINE01_DESTROYPATROLS_NAV_BETA "Nav Beta"
IDS_LC_ALPINE01_DESTROYPATROLS_NAV_DELTA "Nav Delta"
IDS_LC_ALPINE01_DESTROYPATROLS_NAV_GAMMA "Nav Gamma"
IDS_LC_ALPINE01_DESTROYPATROLS_OBJECTIVEALPHA_FAILTEXT
"Failed: Destroy all units at Nav Alpha"
IDS_LC_ALPINE01_DESTROYPATROLS_OBJECTIVEALPHA_SUCCEEDTEXT
"Success: All units at Nav Alpha destroyed"
IDS_LC_ALPINE01_DESTROYPATROLS_OBJECTIVEALPHA_NEUTRALTEXT
"Primary: Destroy all units at Nav Alpha"
IDS_LC_ALPINE01_DESTROYPATROLS_OBJECTIVEALPHA_DESCRIPTEXT
"This Does NOTHING!"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_ALPINE01_DESTROYPATROLS_OBJECTIVEBETA_FAILTEXT
"Failed: Destroy all units at Nav Beta"
IDS_LC_ALPINE01_DESTROYPATROLS_OBJECTIVEBETA_SUCCEEDTEXT
"Success: All units at Nav Beta destroyed"
IDS_LC_ALPINE01_DESTROYPATROLS_OBJECTIVEBETA_NEUTRALTEXT
"Primary: Destroy all units at Nav Beta"
IDS_LC_ALPINE01_DESTROYPATROLS_OBJECTIVEBETA_DESCRIPTEXT " "
IDS_LC_ALPINE01_DESTROYPATROLS_OBJECTIVEDELTA_FAILTEXT
"Failed: Destroy all units at Nav Delta"
IDS_LC_ALPINE01_DESTROYPATROLS_OBJECTIVEDELTA_SUCCEEDTEXT
"Success: all units at Nav Delta destroyed"
IDS_LC_ALPINE01_DESTROYPATROLS_OBJECTIVEDELTA_NEUTRALTEXT
"Primary: Destroy all units at Nav Delta"
IDS_LC_ALPINE01_DESTROYPATROLS_OBJECTIVEDELTA_DESCRIPTEXT " "
IDS_LC_ALPINE01_DESTROYPATROLS_OBJECTIVEGAMMA_FAILTEXT
"Failed: Destroy all units at Nav Gamma"
IDS_LC_ALPINE01_DESTROYPATROLS_OBJECTIVEGAMMA_SUCCEEDTEXT
"Success: All units at Nav Gamma destroyed"
IDS_LC_ALPINE01_DESTROYPATROLS_OBJECTIVEGAMMA_NEUTRALTEXT
"Primary: Destroy all units at Nav Gamma"
IDS_LC_ALPINE01_DESTROYPATROLS_OBJECTIVEGAMMA_DESCRIPTEXT " "
IDS_LC_ALPINE01_DESTROYPATROLS_OBJWAIT_FAILTEXT
"Failed: Wait for respons from scout groups"
IDS_LC_ALPINE01_DESTROYPATROLS_OBJWAIT_SUCCEEDTEXT
"Success: Scout groups have found enemy units"
IDS_LC_ALPINE01_DESTROYPATROLS_OBJWAIT_NEUTRALTEXT
"Primary: Wait for response from scout groups"
IDS_LC_ALPINE01_DESTROYPATROLS_OBJWAIT_DESCRIPTEXT
"Wait for Response From Scout Groups"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_ALPINE02_CAPTURECONVOY_NAV_ALPHA "Nav Alpha"
IDS_LC_ALPINE02_CAPTURECONVOY_ALLTRUCKS_FAILTEXT
"Failed: All trucks survive"
IDS_LC_ALPINE02_CAPTURECONVOY_ALLTRUCKS_SUCCEEDTEXT
"Success: All trucks survive"
IDS_LC_ALPINE02_CAPTURECONVOY_ALLTRUCKS_NEUTRALTEXT
"Secondary: All trucks survive"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_ALPINE02_CAPTURECONVOY_ALLTRUCKS_DESCRIPTEXT
"Secondary: All trucks survive"
IDS_LC_ALPINE02_CAPTURECONVOY_PRIMARY_FAILTEXT
"Failed: Overtake convoy and destroy the guards"
IDS_LC_ALPINE02_CAPTURECONVOY_PRIMARY_SUCCEEDTEXT
"Success: Overtake convoy and destroy the guards"
IDS_LC_ALPINE02_CAPTURECONVOY_PRIMARY_NEUTRALTEXT
"Primary: Overtake convoy and destroy the guards"
IDS_LC_ALPINE02_CAPTURECONVOY_PRIMARY_DESCRIPTEXT
"Primary: Overtake convoy and destroy the guards"
IDS_LC_ALPINE02_CAPTURECONVOY_SECONDARY_FAILTEXT
"Failed: Destroy all Steiner forces"
IDS_LC_ALPINE02_CAPTURECONVOY_SECONDARY_SUCCEEDTEXT
"Succecss: Destroy all Steiner forces"
IDS_LC_ALPINE02_CAPTURECONVOY_SECONDARY_NEUTRALTEXT
"Secondary: Destroy all Steiner forces"
IDS_LC_ALPINE02_CAPTURECONVOY_SECONDARY_DESCRIPTEXT
"Secondary: Destroy all Steiner forces"
IDS_LC_ALPINE02_CAPTURECONVOY_NAV_BETA "Nav Beta"
IDS_LC_ALPINE02_CAPTURECONVOY_NAV_DELTA "Nav Delta"
IDS_LC_ALPINE02_CAPTURECONVOY_NAV_GAMMA "Nav Gamma"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_ALPINE03_DESTROYDROPSHIP_DROPSHIP "Dropship"
IDS_LC_ALPINE03_DESTROYDROPSHIP_FINDDROPSHIP_FAILTEXT
"Failed: Find damaged Steiner Dropship"
IDS_LC_ALPINE03_DESTROYDROPSHIP_FINDDROPSHIP_SUCCEEDTEXT
"Success: Damaged Steiner Dropship found"
IDS_LC_ALPINE03_DESTROYDROPSHIP_FINDDROPSHIP_NEUTRALTEXT
"Primary: Find damaged Steiner Dropship"
IDS_LC_ALPINE03_DESTROYDROPSHIP_FINDDROPSHIP_DESCRIPTEXT
"description here"
IDS_LC_ALPINE03_DESTROYDROPSHIP_KILLDROPSHIP_FAILTEXT
"Failed: Destroy damaged Steiner Dropship"
IDS_LC_ALPINE03_DESTROYDROPSHIP_KILLDROPSHIP_SUCCEEDTEXT
"Success: Steiner Dropship destroyed"
IDS_LC_ALPINE03_DESTROYDROPSHIP_KILLDROPSHIP_NEUTRALTEXT
"Primary: Destroy damaged Steiner Dropship"
IDS_LC_ALPINE03_DESTROYDROPSHIP_KILLDROPSHIP_DESCRIPTEXT
"description here"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_ARCTIC01_RECONAREA_COMPANY "company"
IDS_LC_ARCTIC01_RECONAREA_DROP_ZONE "Drop Zone"
IDS_LC_ARCTIC01_RECONAREA_MOUNTAIN "Mountain"
IDS_LC_ARCTIC01_RECONAREA_NAV_ALPHA "Nav Alpha"
IDS_LC_ARCTIC01_RECONAREA_NAV_BETA "Nav Beta"
IDS_LC_ARCTIC01_RECONAREA_NAV_GAMMA "Nav Gamma"
IDS_LC_ARCTIC01_RECONAREA_NAVPOINTMATE "navpointmate"
IDS_LC_ARCTIC01_RECONAREA_NAVPOINTPLAY "navpointplay"
IDS_LC_ARCTIC01_RECONAREA_TALON "Talon"
IDS_LC_ARCTIC01_RECONAREA_LANCEMATES_FAILTEXT
"Press F1-F10 Keys To Select And Give Orders To Lancemates"
IDS_LC_ARCTIC01_RECONAREA_LANCEMATES_SUCCEEDTEXT
"Press F1-F10 Keys To Select And Give Orders To Lancemates"
IDS_LC_ARCTIC01_RECONAREA_LANCEMATES_NEUTRALTEXT
"Press F1-F10 Keys To Select And Give Orders To Lancemates"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_ARCTIC01_RECONAREA_LANCEMATES_DESCRIPTEXT
"Press F1-F10 Keys To Select And Give Orders To Lancemates"
IDS_LC_ARCTIC01_RECONAREA_OBJECTIVE1_FAILTEXT
"Failed: Nav Alpha status unknown"
IDS_LC_ARCTIC01_RECONAREA_OBJECTIVE1_SUCCEEDTEXT
"Success: Nav Alpha clear"
IDS_LC_ARCTIC01_RECONAREA_OBJECTIVE1_NEUTRALTEXT
"Primary: Scout Nav Alpha"
IDS_LC_ARCTIC01_RECONAREA_OBJECTIVE1_DESCRIPTEXT "Investigate Nav Alpha"
IDS_LC_ARCTIC01_RECONAREA_OBJECTIVE2_FAILTEXT
"Failed: Nav Beta status unknown"
IDS_LC_ARCTIC01_RECONAREA_OBJECTIVE2_SUCCEEDTEXT "Success: Nav Beta clear"
IDS_LC_ARCTIC01_RECONAREA_OBJECTIVE2_NEUTRALTEXT "Primary: Scout Nav Beta"
IDS_LC_ARCTIC01_RECONAREA_OBJECTIVE2_DESCRIPTEXT "Investigate Nav Beta"
IDS_LC_ARCTIC01_RECONAREA_OBJECTIVE3_FAILTEXT
"Failed: Nav Gamma status unknown"
IDS_LC_ARCTIC01_RECONAREA_OBJECTIVE3_SUCCEEDTEXT
"Success: Nav Gamma clear"
IDS_LC_ARCTIC01_RECONAREA_OBJECTIVE3_NEUTRALTEXT
"Primary: Scout Nav Gamma"
IDS_LC_ARCTIC01_RECONAREA_OBJECTIVE3_DESCRIPTEXT "Investigate Nav Gamma"
IDS_LC_ARCTIC01_RECONAREA_OBJECTIVE4_FAILTEXT
"Failed: Hostile units remain active"
IDS_LC_ARCTIC01_RECONAREA_OBJECTIVE4_SUCCEEDTEXT
"Success: All enemy units destroyed"
IDS_LC_ARCTIC01_RECONAREA_OBJECTIVE4_NEUTRALTEXT
"Primary: Destroy all combat units encountered"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_ARCTIC01_RECONAREA_OBJECTIVE4_DESCRIPTEXT
"Destroy all Steiner combat units"
IDS_LC_ARCTIC01_RECONAREA_OBJECTIVE5_FAILTEXT
"Failed: Hostile units remain active"
IDS_LC_ARCTIC01_RECONAREA_OBJECTIVE5_SUCCEEDTEXT
"Success: All enemy units destroyed"
IDS_LC_ARCTIC01_RECONAREA_OBJECTIVE5_NEUTRALTEXT
"Primary: Destroy all combat units encountered"
IDS_LC_ARCTIC01_RECONAREA_OBJECTIVE5_DESCRIPTEXT
"Destroy all Steiner combat units"
IDS_LC_ARCTIC01_RECONAREA_NOLANCEMATES_FAILTEXT
"You could have chosen to bring a lancemate on this and most future missions"
IDS_LC_ARCTIC01_RECONAREA_NOLANCEMATES_SUCCEEDTEXT
"You could have chosen to bring a lancemate on this and most future missions"
IDS_LC_ARCTIC01_RECONAREA_NOLANCEMATES_NEUTRALTEXT
"You could have chosen to bring a lancemate on this and most future missions"
IDS_LC_ARCTIC01_RECONAREA_NOLANCEMATES_DESCRIPTEXT
"You could have chosen to bring a lancemate on this and most future missions"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_ARCTIC03_RAIDDEPOT_ESCAPEPOINT "escapepoint"
IDS_LC_ARCTIC03_RAIDDEPOT_NAV_ALPHA "Nav Alpha"
IDS_LC_ARCTIC03_RAIDDEPOT_NAV_BETA "Nav Beta"
IDS_LC_ARCTIC03_RAIDDEPOT_NAV_DELTA "Nav Delta"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_ARCTIC03_RAIDDEPOT_NAV_EPSILON "Nav Epsilon"
IDS_LC_ARCTIC03_RAIDDEPOT_NAV_GAMMA "Nav Gamma"
IDS_LC_ARCTIC03_RAIDDEPOT_NAV_ZETA "Nav Zeta"
IDS_LC_ARCTIC03_RAIDDEPOT_COMM_STATION "Comm Station"
IDS_LC_ARCTIC03_RAIDDEPOT_SALVAGE2 "salvage2"
IDS_LC_ARCTIC03_RAIDDEPOT_SALVAGE1 "salvage1"
IDS_LC_ARCTIC03_RAIDDEPOT_SECONDARYCOMMRELAY "SecondaryCommRelay"
IDS_LC_ARCTIC03_RAIDDEPOT_CARGOESCAPE_FAILTEXT
"Failed: Insure allied Swiftwinds arrive and cargo helicopters escape"
IDS_LC_ARCTIC03_RAIDDEPOT_CARGOESCAPE_SUCCEEDTEXT
"Success: Insure allied Swiftwinds arrive and cargo helicopters escape"
IDS_LC_ARCTIC03_RAIDDEPOT_CARGOESCAPE_NEUTRALTEXT
"Primary: Insure allied Swiftwinds arrive and cargo helicopters (At Nav Zeta) escape"
IDS_LC_ARCTIC03_RAIDDEPOT_CARGOESCAPE_DESCRIPTEXT
"Primary: Insure allied Swiftwinds arrive and cargo helicopters (At Nav Zeta) escape"
IDS_LC_ARCTIC03_RAIDDEPOT_DESTROYBASE_FAILTEXT
"Failed: Destroy any assets helpful to Steiner"
IDS_LC_ARCTIC03_RAIDDEPOT_DESTROYBASE_SUCCEEDTEXT
"Success: Destroy any assets helpful to Steiner"
IDS_LC_ARCTIC03_RAIDDEPOT_DESTROYBASE_NEUTRALTEXT
"Secondary: Destroy any assets helpful to Steiner"
IDS_LC_ARCTIC03_RAIDDEPOT_DESTROYBASE_DESCRIPTEXT
"Secondary: Destroy any assets helpful to Steiner"
IDS_LC_ARCTIC03_RAIDDEPOT_DESTROYCOMM_FAILTEXT
"Failed: Destroy Comm Station before they radio for help"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_ARCTIC03_RAIDDEPOT_DESTROYCOMM_SUCCEEDTEXT
"Success: Destroy Comm Station before they radio for help"
IDS_LC_ARCTIC03_RAIDDEPOT_DESTROYCOMM_NEUTRALTEXT
"Primary: Destroy Comm Station before they radio for help"
IDS_LC_ARCTIC03_RAIDDEPOT_DESTROYCOMM_DESCRIPTEXT
"Primary: Destroy Comm Station before they radio for help"
IDS_LC_ARCTIC03_RAIDDEPOT_DESTROYFUEL_FAILTEXT
"Failed: Destroy fuel depots at east end of base"
IDS_LC_ARCTIC03_RAIDDEPOT_DESTROYFUEL_SUCCEEDTEXT
"Success: Destroy fuel depots at east end of base"
IDS_LC_ARCTIC03_RAIDDEPOT_DESTROYFUEL_NEUTRALTEXT
"Secondary: Destroy fuel depots at east end of base"
IDS_LC_ARCTIC03_RAIDDEPOT_DESTROYFUEL_DESCRIPTEXT
"Secondary: Destroy fuel depots at east end of base"
IDS_LC_ARCTIC03_RAIDDEPOT_DESTROYWARE_FAILTEXT
"Fail: Destroy 2 warehouses at north end of base"
IDS_LC_ARCTIC03_RAIDDEPOT_DESTROYWARE_SUCCEEDTEXT
"Success: Destroy 2 warehouses at north end of base"
IDS_LC_ARCTIC03_RAIDDEPOT_DESTROYWARE_NEUTRALTEXT
"Secondary: Destroy 2 warehouses at north end of base"
IDS_LC_ARCTIC03_RAIDDEPOT_DESTROYWARE_DESCRIPTEXT
"Secondary: Destroy 2 warehouses at north end of base"
IDS_LC_ARCTIC03_RAIDDEPOT_HELPMESSAGE_FAILTEXT
"Passive Radar is Activated with Control-R"
IDS_LC_ARCTIC03_RAIDDEPOT_HELPMESSAGE_SUCCEEDTEXT
"Passive Radar is Activated with Control-R"
IDS_LC_ARCTIC03_RAIDDEPOT_HELPMESSAGE_NEUTRALTEXT
"Passive Radar is Activated with Control-R"
IDS_LC_ARCTIC03_RAIDDEPOT_HELPMESSAGE_DESCRIPTEXT
"Passive Radar is Activated with Control-R"
IDS_LC_ARCTIC03_RAIDDEPOT_PLAYERESCAPE_FAILTEXT
"Fail: Break contact with all enemy units"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_ARCTIC03_RAIDDEPOT_PLAYERESCAPE_SUCCEEDTEXT
"Success: Break contact with all enemy units"
IDS_LC_ARCTIC03_RAIDDEPOT_PLAYERESCAPE_NEUTRALTEXT
"Primary: Break contact with all enemy units"
IDS_LC_ARCTIC03_RAIDDEPOT_PLAYERESCAPE_DESCRIPTEXT
"Primary: Break contact with all enemy units"
IDS_LC_ARCTIC03_RAIDDEPOT_PRIMARYCAPTURE_FAILTEXT
"Failed: Destroy main base defenders"
IDS_LC_ARCTIC03_RAIDDEPOT_PRIMARYCAPTURE_SUCCEEDTEXT
"Success: Destroy main base defenders"
IDS_LC_ARCTIC03_RAIDDEPOT_PRIMARYCAPTURE_NEUTRALTEXT
"Primary: Destroy main base defenders"
IDS_LC_ARCTIC03_RAIDDEPOT_PRIMARYCAPTURE_DESCRIPTEXT
"Primary: Destroy main base defenders"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_ARCTIC05_ESCORTTECHS_MENTORSTART "mentorstart"
IDS_LC_ARCTIC05_ESCORTTECHS_NAV_ALPHA "Nav Alpha"
IDS_LC_ARCTIC05_ESCORTTECHS_NAV_BETA "Nav Beta"
IDS_LC_ARCTIC05_ESCORTTECHS_BLOWBRIDGE_FAILTEXT
"Failed: Destroy the southern bridge"
IDS_LC_ARCTIC05_ESCORTTECHS_BLOWBRIDGE_SUCCEEDTEXT
"Success: Bridge destroyed"
IDS_LC_ARCTIC05_ESCORTTECHS_BLOWBRIDGE_NEUTRALTEXT
"Primary: Destroy the southern bridge"
IDS_LC_ARCTIC05_ESCORTTECHS_BLOWBRIDGE_DESCRIPTEXT
"Once everyone is safely across, blow the southern bridge"
IDS_LC_ARCTIC05_ESCORTTECHS_DESTROYTURRETS_FAILTEXT
"Failed: Link up with the technicians"
IDS_LC_ARCTIC05_ESCORTTECHS_DESTROYTURRETS_SUCCEEDTEXT
"Success: Technicians reached"
IDS_LC_ARCTIC05_ESCORTTECHS_DESTROYTURRETS_NEUTRALTEXT
"Primary: Link up with the technicians"
IDS_LC_ARCTIC05_ESCORTTECHS_DESTROYTURRETS_DESCRIPTEXT
"Link up with the technicians"
IDS_LC_ARCTIC05_ESCORTTECHS_ESCORTAPCS_FAILTEXT
"Failed: Escort the APCs across the bridge to Nav Beta"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_ARCTIC05_ESCORTTECHS_ESCORTAPCS_SUCCEEDTEXT
"Success: APCs in safe territory"
IDS_LC_ARCTIC05_ESCORTTECHS_ESCORTAPCS_NEUTRALTEXT
"Primary: Escort the APCs across the bridge to Nav Beta"
IDS_LC_ARCTIC05_ESCORTTECHS_ESCORTAPCS_DESCRIPTEXT
"Escort at least 2 APCs across the bridge to Nav Beta"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_ARCTIC06_BASECAPTURE_CLEARWAY_DESCRIPTEXT
"Primary: Clear way to Control Center for technicians"
IDS_LC_ARCTIC06_BASECAPTURE_DEFEND_FAILTEXT
"Failed: Defend Control Center and technicians"
IDS_LC_ARCTIC06_BASECAPTURE_DEFEND_SUCCEEDTEXT
"Success: Defend Control Center and technicians"
IDS_LC_ARCTIC06_BASECAPTURE_DEFEND_NEUTRALTEXT
"Primary: Defend Control Center and technicians"
IDS_LC_ARCTIC06_BASECAPTURE_DEFEND_DESCRIPTEXT
"Primary: Defend Control Center and technicians"
IDS_LC_ARCTIC06_BASECAPTURE_NAV_ALPHA "Nav Alpha"
IDS_LC_ARCTIC06_BASECAPTURE_NAV_BETA "Nav Beta"
IDS_LC_ARCTIC06_BASECAPTURE_NAV_GAMMA "Nav Gamma"
IDS_LC_ARCTIC06_BASECAPTURE_PARK1 "park1"
IDS_LC_ARCTIC06_BASECAPTURE_PARK2 "park2"
IDS_LC_ARCTIC06_BASECAPTURE_PARK3 "park3"
IDS_LC_ARCTIC06_BASECAPTURE_PARK4 "park4"
IDS_LC_ARCTIC06_BASECAPTURE_CONTROL_CENTER "Control Center"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_ARCTIC06_BASECAPTURE_TURRET_CONTROL "Turret Control"
IDS_LC_ARCTIC06_BASECAPTURE_SENTRY1 "sentry1"
IDS_LC_ARCTIC06_BASECAPTURE_CLEARWAY_FAILTEXT
"Failed: Clear way to Control Center for technicians"
IDS_LC_ARCTIC06_BASECAPTURE_CLEARWAY_SUCCEEDTEXT
"Success: Clear way to Control Center for technicians"
IDS_LC_ARCTIC06_BASECAPTURE_CLEARWAY_NEUTRALTEXT
"Primary: Clear way to Control Center (Nav Beta) for technicians"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_CENTRALPARK_NAV_CENTER "Nav Center"
IDS_LC_CENTRALPARK_TEAM_1_DROP_ZONE "Team 1 Drop Zone"
IDS_LC_CENTRALPARK_TEAM_2_DROP_ZONE "Team 2 Drop Zone"
IDS_LC_CENTRALPARK_TEAM_3_DROP_ZONE "Team 3 Drop Zone"
IDS_LC_CENTRALPARK_TEAM_4_DROP_ZONE "Team 4 Drop Zone"
IDS_LC_CENTRALPARK_FLAG "Flag"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_DESERT01_CAPTUREBASE_HOME1 "home1"
IDS_LC_DESERT01_CAPTUREBASE_HOME2 "home2"
IDS_LC_DESERT01_CAPTUREBASE_HOME3 "home3"
IDS_LC_DESERT01_CAPTUREBASE_NAV_ALPHA "Nav Alpha"
IDS_LC_DESERT01_CAPTUREBASE_NAV_BETA "Nav Beta"
IDS_LC_DESERT01_CAPTUREBASE_NAV_DELTA "Nav Delta"
IDS_LC_DESERT01_CAPTUREBASE_NAV_EPSILON "Nav Epsilon"
IDS_LC_DESERT01_CAPTUREBASE_NAV_GAMMA "Nav Gamma"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_DESERT01_CAPTUREBASE_PARK11 "park11"
IDS_LC_DESERT01_CAPTUREBASE_PARK12 "park12"
IDS_LC_DESERT01_CAPTUREBASE_PARK13 "park13"
IDS_LC_DESERT01_CAPTUREBASE_PARK21 "park21"
IDS_LC_DESERT01_CAPTUREBASE_PARK22 "park22"
IDS_LC_DESERT01_CAPTUREBASE_PARK23 "park23"
IDS_LC_DESERT01_CAPTUREBASE_PARK31 "park31"
IDS_LC_DESERT01_CAPTUREBASE_PARK32 "park32"
IDS_LC_DESERT01_CAPTUREBASE_PARK33 "park33"
IDS_LC_DESERT01_CAPTUREBASE_DESTROYSTATIC_FAILTEXT "Failed: Objective_43"
IDS_LC_DESERT01_CAPTUREBASE_DESTROYSTATIC_SUCCEEDTEXT
"Succeeded: Objective_43"
IDS_LC_DESERT01_CAPTUREBASE_DESTROYSTATIC_NEUTRALTEXT
"Incomplete: Objective_43"
IDS_LC_DESERT01_CAPTUREBASE_DESTROYSTATIC_DESCRIPTEXT
"Description: Objective_43"
IDS_LC_DESERT01_CAPTUREBASE_ESCAPE_FAILTEXT
"Failed: Cargo Tracks and Ian arrive at extraction point"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_DESERT01_CAPTUREBASE_ESCAPE_SUCCEEDTEXT
"Success: Cargo Tracks and Ian arrive at extraction point (Nav Epsilon)"
IDS_LC_DESERT01_CAPTUREBASE_ESCAPE_NEUTRALTEXT
"Primary: Cargo Tracks and Ian arrive at extraction point (Nav Epsilon)"
IDS_LC_DESERT01_CAPTUREBASE_ESCAPE_DESCRIPTEXT
"Primary: Cargo Tracks and Ian arrive at extraction point (Nav Epsilon)"
IDS_LC_DESERT01_CAPTUREBASE_LOOTALL_FAILTEXT
"Failed: Guard Convoy as they proceed to and loot the third site (Nav Gamma)"
IDS_LC_DESERT01_CAPTUREBASE_LOOTALL_SUCCEEDTEXT
"Success: Guard Convoy as they proceed to and loot the third site (Nav Gamma)"
IDS_LC_DESERT01_CAPTUREBASE_LOOTALL_NEUTRALTEXT
"Primary: Guard Convoy as they proceed to and loot the third site (Nav Gamma)"
IDS_LC_DESERT01_CAPTUREBASE_LOOTALL_DESCRIPTEXT
"Primary: Guard Convoy as they proceed to and loot the third site (Nav Gamma)"
IDS_LC_DESERT01_CAPTUREBASE_LOOTFIRST_FAILTEXT
"Failed: Guard Convoy as they proceed to and loot the first site (Nav Alpha)"
IDS_LC_DESERT01_CAPTUREBASE_LOOTFIRST_SUCCEEDTEXT
"Success: Guard Convoy as they proceed to and loot the first site (Nav Alpha)"
IDS_LC_DESERT01_CAPTUREBASE_LOOTFIRST_NEUTRALTEXT
"Primary: Guard Convoy as they proceed to and loot the first site (Nav Alpha)"
IDS_LC_DESERT01_CAPTUREBASE_LOOTFIRST_DESCRIPTEXT
"Primary: Guard Convoy as they proceed to and loot the first site (Nav Alpha)"
IDS_LC_DESERT01_CAPTUREBASE_LOOTSECOND_FAILTEXT
"Failed: Guard Convoy as they proceed to and loot the second site (Nav Beta)"
IDS_LC_DESERT01_CAPTUREBASE_LOOTSECOND_SUCCEEDTEXT
"Success: Guard Convoy as they proceed to and loot the second site (Nav Beta)"
IDS_LC_DESERT01_CAPTUREBASE_LOOTSECOND_NEUTRALTEXT
"Primary: Guard Convoy as they proceed to and loot the second site (Nav Beta)"
IDS_LC_DESERT01_CAPTUREBASE_LOOTSECOND_DESCRIPTEXT
"Primary: Guard Convoy as they proceed to and loot the second site (Nav Beta)"
IDS_LC_DESERT01_CAPTUREBASE_SECONDARY_FAILTEXT "Failed: Objective_49"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_DESERT01_CAPTUREBASE_SECONDARY_SUCCEEDTEXT
"Succeeded: Objective_49"
IDS_LC_DESERT01_CAPTUREBASE_SECONDARY_NEUTRALTEXT
"Incomplete: Objective_49"
IDS_LC_DESERT01_CAPTUREBASE_SECONDARY_DESCRIPTEXT
"Description: Objective_49"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_DESERT02_DEFENDBASE_NAV_ALPHA "Nav Alpha"
IDS_LC_DESERT02_DEFENDBASE_NAV_BETA "Nav Beta"
IDS_LC_DESERT02_DEFENDBASE_NAVSCOUT "navscout"
IDS_LC_DESERT02_DEFENDBASE_PO_DEFENDBASE_FAILTEXT
"Failed: Defend 'Mech hangars at base"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_DESERT02_DEFENDBASE_PO_DEFENDBASE_SUCCEEDTEXT
"Success: Defend 'Mech hangars at base"
IDS_LC_DESERT02_DEFENDBASE_PO_DEFENDBASE_NEUTRALTEXT
"Primary: Defend 'Mech hangars at base (Nav Beta)"
IDS_LC_DESERT02_DEFENDBASE_PO_DEFENDBASE_DESCRIPTEXT
"defend the battlemech hangars at the base"
IDS_LC_DESERT02_DEFENDBASE_PO_DEFENDPASS_FAILTEXT
"Failed: Defend anti-aircraft guns"
IDS_LC_DESERT02_DEFENDBASE_PO_DEFENDPASS_SUCCEEDTEXT
"Success: Defend anti-aircraft guns"
IDS_LC_DESERT02_DEFENDBASE_PO_DEFENDPASS_NEUTRALTEXT
"Secondary: Defend anti-aircraft guns"
IDS_LC_DESERT02_DEFENDBASE_PO_DEFENDPASS_DESCRIPTEXT
"defend the pass installation"
IDS_LC_DESERT02_DEFENDBASE_PO_LINKWITHPASSTROOPS_FAILTEXT
"Failed: Get to Nav Alpha"
IDS_LC_DESERT02_DEFENDBASE_PO_LINKWITHPASSTROOPS_SUCCEEDTEXT
"Success: Get to Nav Alpha"
IDS_LC_DESERT02_DEFENDBASE_PO_LINKWITHPASSTROOPS_NEUTRALTEXT
"Primary: Get to Nav Alpha"
IDS_LC_DESERT02_DEFENDBASE_PO_LINKWITHPASSTROOPS_DESCRIPTEXT " "
IDS_LC_DESERT02_DEFENDBASE_SO_ANTIAIRCRAFTGUNS_FAILTEXT
"Failed: Get anti-aircraft guns online"
IDS_LC_DESERT02_DEFENDBASE_SO_ANTIAIRCRAFTGUNS_SUCCEEDTEXT
"Success: Get anti-aircraft guns online"
IDS_LC_DESERT02_DEFENDBASE_SO_ANTIAIRCRAFTGUNS_NEUTRALTEXT
"Secondary: Get anti-aircraft guns online"
IDS_LC_DESERT02_DEFENDBASE_SO_ANTIAIRCRAFTGUNS_DESCRIPTEXT
"Don't think this is used any longer. -davelueh"
IDS_LC_DESERT02_DEFENDBASE_SO_GUERRILLAMECHS_FAILTEXT
"Failed: Eliminate guerrilla 'Mechs"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_DESERT02_DEFENDBASE_SO_GUERRILLAMECHS_SUCCEEDTEXT
"Success: Eliminate guerrilla 'Mechs"
IDS_LC_DESERT02_DEFENDBASE_SO_GUERRILLAMECHS_NEUTRALTEXT
"Secondary: Eliminate guerrilla 'Mechs"
IDS_LC_DESERT02_DEFENDBASE_SO_GUERRILLAMECHS_DESCRIPTEXT
"eliminate the guerrilla 'Mechs on your way to the pass"
IDS_LC_DESERT02_DEFENDBASE_SO_INVESTIGATERADIO_FAILTEXT
"secondary objective : investivate hawk's radio transmission (failed)"
IDS_LC_DESERT02_DEFENDBASE_SO_INVESTIGATERADIO_SUCCEEDTEXT
"secondary objective : investivate hawk's radio transmission (successful)"
IDS_LC_DESERT02_DEFENDBASE_SO_INVESTIGATERADIO_NEUTRALTEXT
"secondary objective : investivate hawk's radio transmission"
IDS_LC_DESERT02_DEFENDBASE_SO_INVESTIGATERADIO_DESCRIPTEXT
"Dont' think this is used anylonger -davelueh"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_DESERT03_CAPTUREBARGES_NAV_ALPHA "Nav Alpha"
IDS_LC_DESERT03_CAPTUREBARGES_BARGESMUSTLIVE_FAILTEXT
"FAILED: At least four barges must live"
IDS_LC_DESERT03_CAPTUREBARGES_BARGESMUSTLIVE_SUCCEEDTEXT
"SUCCESS: At least four barges lived to be captured"
IDS_LC_DESERT03_CAPTUREBARGES_BARGESMUSTLIVE_NEUTRALTEXT
"PRIMARY: At least four barges must live"
IDS_LC_DESERT03_CAPTUREBARGES_BARGESMUSTLIVE_DESCRIPTEXT
"Description here"
IDS_LC_DESERT03_CAPTUREBARGES_CAPTUREALLBARGES_FAILTEXT
"FAILED: All six barges not captured"
IDS_LC_DESERT03_CAPTUREBARGES_CAPTUREALLBARGES_SUCCEEDTEXT
"SUCCESS: All Six Barges captured"
IDS_LC_DESERT03_CAPTUREBARGES_CAPTUREALLBARGES_NEUTRALTEXT
"SECONDARY: Capture (come within 100 meters of) all six barges"
IDS_LC_DESERT03_CAPTUREBARGES_CAPTUREALLBARGES_DESCRIPTEXT
"Description here"
IDS_LC_DESERT03_CAPTUREBARGES_CAPTUREBARGES_FAILTEXT
"FAILED: Less than four barges captured successfully"
IDS_LC_DESERT03_CAPTUREBARGES_CAPTUREBARGES_SUCCEEDTEXT
"SUCCESS: Four Barges Captured"
IDS_LC_DESERT03_CAPTUREBARGES_CAPTUREBARGES_NEUTRALTEXT
"PRIMARY: Capture (come within 100meters) four of six barges"
IDS_LC_DESERT03_CAPTUREBARGES_CAPTUREBARGES_DESCRIPTEXT "Description here"
IDS_LC_DESERT03_CAPTUREBARGES_DESTROYESCORTS_FAILTEXT
"FAILED: Destroy all armed escorts around the barges"
IDS_LC_DESERT03_CAPTUREBARGES_DESTROYESCORTS_SUCCEEDTEXT
"SUCCESS: All escorts destroyed"
IDS_LC_DESERT03_CAPTUREBARGES_DESTROYESCORTS_NEUTRALTEXT
"PRIMARY: Destroy all armed escorts around the barges"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_DESERT03_CAPTUREBARGES_DESTROYESCORTS_DESCRIPTEXT
"Insert description here for later."
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_DESERT04_DESTROYFACTORY_DANFINALPOINT "danfinalpoint"
IDS_LC_DESERT04_DESTROYFACTORY_NAV_ALPHA "Nav Alpha"
IDS_LC_DESERT04_DESTROYFACTORY_NAV_BETA "Nav Beta"
IDS_LC_DESERT04_DESTROYFACTORY_NAV_DELTA "Nav Delta"
IDS_LC_DESERT04_DESTROYFACTORY_NAV_GAMMA "Nav Gamma"
IDS_LC_DESERT04_DESTROYFACTORY_MUNITIONS_PLANT_1 "Munitions Plant 1"
IDS_LC_DESERT04_DESTROYFACTORY_MUNITIONS_PLANT_2 "Munitions Plant 2"
IDS_LC_DESERT04_DESTROYFACTORY_MUNITIONS_PLANT_3 "Munitions Plant 3"
IDS_LC_DESERT04_DESTROYFACTORY_DESTROYFACTORYONE_FAILTEXT
"Failed: Destroy first Munitions Plant"
IDS_LC_DESERT04_DESTROYFACTORY_DESTROYFACTORYONE_SUCCEEDTEXT
"Success: First Munitions Plant destroyed"
IDS_LC_DESERT04_DESTROYFACTORY_DESTROYFACTORYONE_NEUTRALTEXT
"Primary: Destroy first Munitions Plant"
IDS_LC_DESERT04_DESTROYFACTORY_DESTROYFACTORYONE_DESCRIPTEXT
"destroy first munitions plant"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_DESERT04_DESTROYFACTORY_DESTROYFACTORYTHREE_FAILTEXT
"Failed: Destroy third Munitions Plant"
IDS_LC_DESERT04_DESTROYFACTORY_DESTROYFACTORYTHREE_SUCCEEDTEXT
"Success: Third Munitions Plant destroyed"
IDS_LC_DESERT04_DESTROYFACTORY_DESTROYFACTORYTHREE_NEUTRALTEXT
"Primary: Destroy third Munitions Plant"
IDS_LC_DESERT04_DESTROYFACTORY_DESTROYFACTORYTHREE_DESCRIPTEXT
"destroy third munitions plant"
IDS_LC_DESERT04_DESTROYFACTORY_DESTROYFACTORYTWO_FAILTEXT
"Failed: Destroy second Munitions Plant"
IDS_LC_DESERT04_DESTROYFACTORY_DESTROYFACTORYTWO_SUCCEEDTEXT
"Success: Second Munitions Plant destroyed"
IDS_LC_DESERT04_DESTROYFACTORY_DESTROYFACTORYTWO_NEUTRALTEXT
"Primary: Destroy second Munitions Plant"
IDS_LC_DESERT04_DESTROYFACTORY_DESTROYFACTORYTWO_DESCRIPTEXT
"destroy second munitions plant"
IDS_LC_DESERT04_DESTROYFACTORY_LINKUP_FAILTEXT
"Failed: Local guide killed"
IDS_LC_DESERT04_DESTROYFACTORY_LINKUP_SUCCEEDTEXT
"Success: Local guide found"
IDS_LC_DESERT04_DESTROYFACTORY_LINKUP_NEUTRALTEXT
"Secondary: Link up with local guide"
IDS_LC_DESERT04_DESTROYFACTORY_LINKUP_DESCRIPTEXT
"find the local guide in the swiftwind - hi mom"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_DESERT06_CAPTURECONVOY_CONVOYSTART "convoystart"
IDS_LC_DESERT06_CAPTURECONVOY_NAV_ALPHA "Nav Alpha"
IDS_LC_DESERT06_CAPTURECONVOY_NAV_BETA "Nav Beta"
IDS_LC_DESERT06_CAPTURECONVOY_NAV_DELTA "Nav Delta"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_DESERT06_CAPTURECONVOY_NAV_GAMMA "Nav Gamma"
IDS_LC_DESERT06_CAPTURECONVOY_NAV_ZETA "Nav Zeta"
IDS_LC_DESERT06_CAPTURECONVOY_NAV_EPSILON "Nav Epsilon"
IDS_LC_DESERT06_CAPTURECONVOY_CAPTUREPRISONERS_FAILTEXT
"Failed: Escort buses to L.Z. (Nav Delta)"
IDS_LC_DESERT06_CAPTURECONVOY_CAPTUREPRISONERS_SUCCEEDTEXT
"Success: Escort buses to L.Z. (Nav Delta)"
IDS_LC_DESERT06_CAPTURECONVOY_CAPTUREPRISONERS_NEUTRALTEXT
"Primary: Escort buses to L.Z. (Nav Delta)"
IDS_LC_DESERT06_CAPTURECONVOY_CAPTUREPRISONERS_DESCRIPTEXT
"Primary: Escort buses to L.Z. (Nav Delta)"
IDS_LC_DESERT06_CAPTURECONVOY_DESTROYAIRD_FAILTEXT
"Failed: Destroy air defense radar and tower at Nav Zeta"
IDS_LC_DESERT06_CAPTURECONVOY_DESTROYAIRD_SUCCEEDTEXT
"Success: Destroy Air Defense Radar and Tower at Nav Zeta"
IDS_LC_DESERT06_CAPTURECONVOY_DESTROYAIRD_NEUTRALTEXT
"Primary: Destroy Air Defense Radar and Tower at Nav Zeta"
IDS_LC_DESERT06_CAPTURECONVOY_DESTROYAIRD_DESCRIPTEXT
"Primary: Destroy Air Defense Radar and Tower at Nav Zeta"
IDS_LC_DESERT06_CAPTURECONVOY_DESTROYESCORTS_FAILTEXT
"Failed: Destroy convoy escort"
IDS_LC_DESERT06_CAPTURECONVOY_DESTROYESCORTS_SUCCEEDTEXT
"Success: Destroy convoy escort"
IDS_LC_DESERT06_CAPTURECONVOY_DESTROYESCORTS_NEUTRALTEXT
"Primary: Destroy convoy escort"
IDS_LC_DESERT06_CAPTURECONVOY_DESTROYESCORTS_DESCRIPTEXT
"Primary: Destroy convoy escort"
IDS_LC_DESERT06_CAPTURECONVOY_ESCAPE_FAILTEXT
"Fail: Break contact with Steiner Forces by any means possible"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_DESERT06_CAPTURECONVOY_ESCAPE_SUCCEEDTEXT
"Success: Break contact with Steiner Forces by any means possible"
IDS_LC_DESERT06_CAPTURECONVOY_ESCAPE_NEUTRALTEXT
"Primary: Break contact with Steiner Forces by any means possible"
IDS_LC_DESERT06_CAPTURECONVOY_ESCAPE_DESCRIPTEXT
"Primary: Break contact with Steiner Forces by any means possible"
IDS_LC_DESERT06_CAPTURECONVOY_PROTECTPRISONERS_FAILTEXT
"Failed: Protect Prisoners"
IDS_LC_DESERT06_CAPTURECONVOY_PROTECTPRISONERS_SUCCEEDTEXT
"Success: Protect Prisoners"
IDS_LC_DESERT06_CAPTURECONVOY_PROTECTPRISONERS_NEUTRALTEXT
"Primary: Protect Prisoners"
IDS_LC_DESERT06_CAPTURECONVOY_PROTECTPRISONERS_DESCRIPTEXT
"Primary: Protect Prisoners"
IDS_LC_DESERT06_CAPTURECONVOY_SECONDARY_FAILTEXT
"Failed: Destroy Targets of Opportunity"
IDS_LC_DESERT06_CAPTURECONVOY_SECONDARY_SUCCEEDTEXT
"Success: Destroy Targets of Opportunity"
IDS_LC_DESERT06_CAPTURECONVOY_SECONDARY_NEUTRALTEXT
"Secondary: Destroy Targets of Opportunity"
IDS_LC_DESERT06_CAPTURECONVOY_SECONDARY_DESCRIPTEXT
"Secondary: Destroy Targets of Opportunity"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_DESERT07_LIBERATECAMP_NAV_ALPHA "Nav Alpha"
IDS_LC_DESERT07_LIBERATECAMP_NAV_DELTA "Nav Delta"
IDS_LC_DESERT07_LIBERATECAMP_JAMES_KULIN "James Kulin"
IDS_LC_DESERT07_LIBERATECAMP_DESTROYALLBASEDEFENDERS_FAILTEXT
"Failed: Destroy all 'Mechs defending base"
IDS_LC_DESERT07_LIBERATECAMP_DESTROYALLBASEDEFENDERS_SUCCEEDTEXT
"Success: All 'Mechs defending base destroyed"
IDS_LC_DESERT07_LIBERATECAMP_DESTROYALLBASEDEFENDERS_NEUTRALTEXT
"Primary: Destroy all 'Mechs defending base"
IDS_LC_DESERT07_LIBERATECAMP_DESTROYALLBASEDEFENDERS_DESCRIPTEXT
" Destroy All the 'Mechs Currently Guarding the Base"
IDS_LC_DESERT07_LIBERATECAMP_DESTROYTOWERS1_FAILTEXT
"Failed: Destroy both guard towers around first prisoner compound"
IDS_LC_DESERT07_LIBERATECAMP_DESTROYTOWERS1_SUCCEEDTEXT
"Success: Guard towers around first compound destroyed"
IDS_LC_DESERT07_LIBERATECAMP_DESTROYTOWERS1_NEUTRALTEXT
"Primary: Destroy both guard towers around first prisoner compound"
IDS_LC_DESERT07_LIBERATECAMP_DESTROYTOWERS1_DESCRIPTEXT
"Destroy Both Guard Towers Around First Prisoner Compound"
IDS_LC_DESERT07_LIBERATECAMP_DESTROYTOWERS2_FAILTEXT
"Failed: Destroy both guard towers around second prisoner compound"
IDS_LC_DESERT07_LIBERATECAMP_DESTROYTOWERS2_SUCCEEDTEXT
"Success: Guard towers around second compound destroyed"
IDS_LC_DESERT07_LIBERATECAMP_DESTROYTOWERS2_NEUTRALTEXT
"Primary: Destroy both guard towers around second prisoner compound"
IDS_LC_DESERT07_LIBERATECAMP_DESTROYTOWERS2_DESCRIPTEXT
"Destroy Both Guard Towers Around Second Prisoner Compound"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_DESERT07_LIBERATECAMP_DESTROYTOWERS3_FAILTEXT
"Failed: Destroy both guard towers around third prisoner compound"
IDS_LC_DESERT07_LIBERATECAMP_DESTROYTOWERS3_SUCCEEDTEXT
"Success: Guard towers around third compound destroyed"
IDS_LC_DESERT07_LIBERATECAMP_DESTROYTOWERS3_NEUTRALTEXT
"Primary: Destroy both guard towers around third prisoner compound"
IDS_LC_DESERT07_LIBERATECAMP_DESTROYTOWERS3_DESCRIPTEXT
"Destroy Both Guard Towers Around Third Prisoner Compound"
IDS_LC_DESERT07_LIBERATECAMP_DESTROYTOWERS4_FAILTEXT
"Failed: Destroy both guard towers around fourth prisoner compound"
IDS_LC_DESERT07_LIBERATECAMP_DESTROYTOWERS4_SUCCEEDTEXT
"Success: Guard towers around fourth compound destroyed"
IDS_LC_DESERT07_LIBERATECAMP_DESTROYTOWERS4_NEUTRALTEXT
"Primary: Destroy both guard towers around fourth prisoner compound"
IDS_LC_DESERT07_LIBERATECAMP_DESTROYTOWERS4_DESCRIPTEXT
"Destroy Both Guard Towers Around Fourth Prisoner Compound"
IDS_LC_DESERT07_LIBERATECAMP_KULIN_FAILTEXT
"Failed: Take out James Kulin and his lancemates"
IDS_LC_DESERT07_LIBERATECAMP_KULIN_SUCCEEDTEXT
"Success: Kulin and lancemates neutralized"
IDS_LC_DESERT07_LIBERATECAMP_KULIN_NEUTRALTEXT
"Primary: Take out James Kulin and his lancemates"
IDS_LC_DESERT07_LIBERATECAMP_KULIN_DESCRIPTEXT
"Take out James Kulin And His Lancemates"
IDS_LC_DESERT07_LIBERATECAMP_LINKUPWITHALLIES_FAILTEXT
"Failed: Link up with allied units"
IDS_LC_DESERT07_LIBERATECAMP_LINKUPWITHALLIES_SUCCEEDTEXT
"Success: Allied units found"
IDS_LC_DESERT07_LIBERATECAMP_LINKUPWITHALLIES_NEUTRALTEXT
"Primary: Link up with allied units"
IDS_LC_DESERT07_LIBERATECAMP_LINKUPWITHALLIES_DESCRIPTEXT
"Link Up With Allied Units"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_DUSTBOWL_NAV_CENTER "Nav Center"
IDS_LC_DUSTBOWL_TEAM_1_DROP_ZONE "Team 1 Drop Zone"
IDS_LC_DUSTBOWL_TEAM_2_DROP_ZONE "Team 2 Drop Zone"
IDS_LC_DUSTBOWL_TEAM_3_DROP_ZONE "Team 3 Drop Zone"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_FROSTBITE_CONTROL_TOWER "control tower"
IDS_LC_FROSTBITE_NAV_ALPHA "Nav Alpha"
IDS_LC_FROSTBITE_NAV_BETA "Nav Beta"
IDS_LC_FROSTBITE_TEAM_1_DROP_ZONE "Team 1 Drop Zone"
IDS_LC_FROSTBITE_TEAM_2_DROP_ZONE "Team 2 Drop Zone"
IDS_LC_FROSTBITE_TEAM1 "team1"
IDS_LC_FROSTBITE_TEAM2 "team2"
IDS_LC_FROSTBITE_FLAG "Flag"
IDS_LC_FROSTBITE_BLUE_FLAG "Blue Flag"
IDS_LC_FROSTBITE_RED_FLAG "Red Flag"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_GATORBAIT_NAV_CENTER "Nav Center"
IDS_LC_GATORBAIT_TEAM_1_DROP_ZONE "Team 1 Drop Zone"
IDS_LC_GATORBAIT_TEAM_2_DROP_ZONE "Team 2 Drop Zone"
IDS_LC_GATORBAIT_FLAG "Flag"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_INNERCITY_CENTER_PARKING "center parking"
IDS_LC_INNERCITY_TEAM_1_DROP_ZONE "Team 1 Drop Zone"
IDS_LC_INNERCITY_TEAM_2_DROP_ZONE "Team 2 Drop Zone"
IDS_LC_INNERCITY_TEAM_3_DROP_ZONE "Team 3 Drop Zone"
IDS_LC_INNERCITY_TEAM_4_DROP_ZONE "Team 4 Drop Zone"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_LUNACY_NAV_CENTER "Nav Center"
IDS_LC_LUNACY_OBJECTIVE_TOWER1 "objective_tower1"
IDS_LC_LUNACY_OBJECTIVE_TOWER2 "objective_tower2"
IDS_LC_LUNACY_OBJECTIVE_TOWER3 "objective_tower3"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_LUNACY_LISTENINGPOST "listeningpost"
IDS_LC_LUNACY_TEAM_1_DROP_ZONE "Team 1 Drop Zone"
IDS_LC_LUNACY_TEAM_2_DROP_ZONE "Team 2 Drop Zone"
IDS_LC_LUNACY_TEAM_3_DROP_ZONE "Team 3 Drop Zone"
IDS_LC_LUNACY_TEAM_4_DROP_ZONE "Team 4 Drop Zone"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_LUNAR01_LISTENINGPOST_PUNCH_NEUTRALTEXT
"Fire Your 'Big Punch' Weapons With Trigger Three"
IDS_LC_LUNAR01_LISTENINGPOST_PUNCH_DESCRIPTEXT
"Fire Your 'Big Punch' Weapons With Trigger Three"
IDS_LC_LUNAR01_LISTENINGPOST_SMALL_FAILTEXT
"For Constant Rapid Fire Weapons Use Trigger One"
IDS_LC_LUNAR01_LISTENINGPOST_SMALL_SUCCEEDTEXT
"For Constant Rapid Fire Weapons Use Trigger One"
IDS_LC_LUNAR01_LISTENINGPOST_SMALL_NEUTRALTEXT
"For Constant Rapid Fire Weapons Use Trigger One"
IDS_LC_LUNAR01_LISTENINGPOST_SMALL_DESCRIPTEXT
"For Constant Rapid Fire Weapons Use Trigger One"
IDS_LC_LUNAR01_LISTENINGPOST_TARGET_FAILTEXT
"Press 'E' To Target Different Enemies"
IDS_LC_LUNAR01_LISTENINGPOST_TARGET_SUCCEEDTEXT
"Press 'E' To Target Different Enemies"
IDS_LC_LUNAR01_LISTENINGPOST_TARGET_NEUTRALTEXT
"Press 'E' To Target Different Enemies"
IDS_LC_LUNAR01_LISTENINGPOST_TARGET_DESCRIPTEXT
"Press 'E' To Target Different Enemies"
IDS_LC_LUNAR01_LISTENINGPOST_DROPNAV "dropnav"
IDS_LC_LUNAR01_LISTENINGPOST_NAV_ALPHA "Nav Alpha"
IDS_LC_LUNAR01_LISTENINGPOST_UNITS_SIGHTED "units_sighted"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_LUNAR01_LISTENINGPOST_CASEY "Casey"
IDS_LC_LUNAR01_LISTENINGPOST_SIR_PETER "Sir Peter"
IDS_LC_LUNAR01_LISTENINGPOST_OBJECTIVE_TOWER_1 "Objective Tower 1"
IDS_LC_LUNAR01_LISTENINGPOST_OBJECTIVE_TOWER_2 "Objective Tower 2"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_LUNAR01_LISTENINGPOST_OBJECTIVE_TOWER_3 "Objective Tower 3"
IDS_LC_LUNAR01_LISTENINGPOST_LISTENING_POST "Listening Post"
IDS_LC_LUNAR01_LISTENINGPOST_MISSILES_FAILTEXT
"Fire Your Missiles With Trigger Two"
IDS_LC_LUNAR01_LISTENINGPOST_MISSILES_SUCCEEDTEXT
"Fire Your Missiles With Trigger Two"
IDS_LC_LUNAR01_LISTENINGPOST_MISSILES_NEUTRALTEXT
"Fire Your Missiles With Trigger Two"
IDS_LC_LUNAR01_LISTENINGPOST_MISSILES_DESCRIPTEXT
"Fire Your Missiles With Trigger Two"
IDS_LC_LUNAR01_LISTENINGPOST_OBJECTIVE1_FAILTEXT
"Failed: Base maintains communications link with Kentares IV"
IDS_LC_LUNAR01_LISTENINGPOST_OBJECTIVE1_SUCCEEDTEXT
"Success: Moon base cut off from Kentares IV"
IDS_LC_LUNAR01_LISTENINGPOST_OBJECTIVE1_NEUTRALTEXT
"Primary: Destroy all three communications towers"
IDS_LC_LUNAR01_LISTENINGPOST_OBJECTIVE1_DESCRIPTEXT
"Locate and eliminate Steiner communication towers"
IDS_LC_LUNAR01_LISTENINGPOST_OBJECTIVE2_FAILTEXT
"Failed: The enemy has revealed our plans, we must hurry"
IDS_LC_LUNAR01_LISTENINGPOST_OBJECTIVE2_SUCCEEDTEXT
"Success: All enemy forces eliminated"
IDS_LC_LUNAR01_LISTENINGPOST_OBJECTIVE2_NEUTRALTEXT
"Secondary: Destroy all escaping enemy units"
IDS_LC_LUNAR01_LISTENINGPOST_OBJECTIVE2_DESCRIPTEXT
"Stop Steiner ground forces from alerting others"
IDS_LC_LUNAR01_LISTENINGPOST_PUNCH_FAILTEXT
"Fire Your 'Big Punch' Weapons With Trigger Three"
IDS_LC_LUNAR01_LISTENINGPOST_PUNCH_SUCCEEDTEXT
"Fire Your 'Big Punch' Weapons With Trigger Three"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_LUNAR02_DESTROYSCUD_NAV_ALPHA "Nav Alpha"
IDS_LC_LUNAR02_DESTROYSCUD_NAV_BETA "Nav Beta"
IDS_LC_LUNAR02_DESTROYSCUD_NAV_DONT_GO_HERE "nav_dont_go_here"
IDS_LC_LUNAR02_DESTROYSCUD_GONZALEZ "Gonzalez"
IDS_LC_LUNAR02_DESTROYSCUD_ENEMY_OSIRIS "Enemy Osiris"
IDS_LC_LUNAR02_DESTROYSCUD_SECOND_ENEMY_OSIRIS "Second Enemy Osiris"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_LUNAR02_DESTROYSCUD_DESTROY_ALL_ENEMIES_AT_NAV_BETA_FAILTEXT
"Failed: Destroy all enemies at Nav Beta"
IDS_LC_LUNAR02_DESTROYSCUD_DESTROY_ALL_ENEMIES_AT_NAV_BETA_SUCCEEDTEXT
"Success: Destroy all enemies at Nav Beta"
IDS_LC_LUNAR02_DESTROYSCUD_DESTROY_ALL_ENEMIES_AT_NAV_BETA_NEUTRALTEXT
"Primary: Destroy all enemies at Nav Beta"
IDS_LC_LUNAR02_DESTROYSCUD_DESTROY_ALL_ENEMIES_AT_NAV_BETA_DESCRIPTEXT
"Destroy All Enemies at Nav Beta"
IDS_LC_LUNAR02_DESTROYSCUD_DESTROY_ENEMY_UNITS_AT_NAV_ALPHA_FAILTEXT
"Failed: Destroy all enemies at Nav Alpha"
IDS_LC_LUNAR02_DESTROYSCUD_DESTROY_ENEMY_UNITS_AT_NAV_ALPHA_SUCCEEDTEXT
"Success: Destroy all enemies at Nav Alpha"
IDS_LC_LUNAR02_DESTROYSCUD_DESTROY_ENEMY_UNITS_AT_NAV_ALPHA_NEUTRALTEXT
"Primary: Destroy all enemies at Nav Alpha"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_LUNAR02_DESTROYSCUD_DESTROY_ENEMY_UNITS_AT_NAV_ALPHA_DESCRIPTEXT
"Destroy All Enemies at Nav Alpha"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_LUNAR03_DROPSHIPHUNT_SECONDARY_NEUTRALTEXT
"Secondary: Destroy two Steiner Dropships"
IDS_LC_LUNAR03_DROPSHIPHUNT_SECONDARY_DESCRIPTEXT
"Secondary: Destroy two Steiner Dropships"
IDS_LC_LUNAR03_DROPSHIPHUNT_BETANAV "betanav"
IDS_LC_LUNAR03_DROPSHIPHUNT_FLEESPOT "fleespot"
IDS_LC_LUNAR03_DROPSHIPHUNT_GAMMANAV "gammanav"
IDS_LC_LUNAR03_DROPSHIPHUNT_NAV_ALPHA "Nav Alpha"
IDS_LC_LUNAR03_DROPSHIPHUNT_NAV_BETA "Nav Beta"
IDS_LC_LUNAR03_DROPSHIPHUNT_NAV_GAMMA "Nav Gamma"
IDS_LC_LUNAR03_DROPSHIPHUNT_NAVPOINT_0000 "navpoint_0000"
IDS_LC_LUNAR03_DROPSHIPHUNT_RALLY "rally"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_LUNAR03_DROPSHIPHUNT_SIR_PETER "Sir Peter"
IDS_LC_LUNAR03_DROPSHIPHUNT_DROPSHIP_ALPHA "Dropship Alpha"
IDS_LC_LUNAR03_DROPSHIPHUNT_DROPSHIP_BETA "Dropship Beta"
IDS_LC_LUNAR03_DROPSHIPHUNT_DROPSHIP_GAMMA "Dropship Gamma"
IDS_LC_LUNAR03_DROPSHIPHUNT_ALPHA_PLATFORM "Alpha Platform"
IDS_LC_LUNAR03_DROPSHIPHUNT_BETA_PLATFORM "Beta Platform"
IDS_LC_LUNAR03_DROPSHIPHUNT_GAMMA_PLATFORM "Gamma Platform"
IDS_LC_LUNAR03_DROPSHIPHUNT_FORWARD3 "forward3"
IDS_LC_LUNAR03_DROPSHIPHUNT_OBJECTIVE_APU_ALPHA_1 "Objective APU Alpha 1"
IDS_LC_LUNAR03_DROPSHIPHUNT_OBJECTIVE_APU_ALPHA_2 "Objective APU Alpha 2"
IDS_LC_LUNAR03_DROPSHIPHUNT_OBJECTIVE_APU_ALPHA_3 "Objective APU Alpha 3"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_LUNAR03_DROPSHIPHUNT_OBJECTIVE_APU_BETA_1 "Objective APU Beta 1"
IDS_LC_LUNAR03_DROPSHIPHUNT_OBJECTIVE_APU_BETA_2 "Objective APU Beta 2"
IDS_LC_LUNAR03_DROPSHIPHUNT_OBJECTIVE_APU_BETA_3 "Objective APU Beta 3"
IDS_LC_LUNAR03_DROPSHIPHUNT_OBJECTIVE_APU_GAMMA_1 "Objective APU Gamma 1"
IDS_LC_LUNAR03_DROPSHIPHUNT_OBJECTIVE_APU_GAMMA_2 "Objective APU Gamma 2"
IDS_LC_LUNAR03_DROPSHIPHUNT_OBJECTIVE_APU_GAMMA_3 "Objective APU Gamma 3"
IDS_LC_LUNAR03_DROPSHIPHUNT_PRIMARY_APU_FAILTEXT
"Failed: Destroy all Steiner APUs"
IDS_LC_LUNAR03_DROPSHIPHUNT_PRIMARY_APU_SUCCEEDTEXT
"Success: Destroy all Steiner APUs"
IDS_LC_LUNAR03_DROPSHIPHUNT_PRIMARY_APU_NEUTRALTEXT
"Secondary: Destroy all Steiner APUs"
IDS_LC_LUNAR03_DROPSHIPHUNT_PRIMARY_APU_DESCRIPTEXT
"Secondary: Destroy All Steiner APUs"
IDS_LC_LUNAR03_DROPSHIPHUNT_PRIMARY_DROPSHIP_FAILTEXT
"Failed: Destroy all Steiner Dropships"
IDS_LC_LUNAR03_DROPSHIPHUNT_PRIMARY_DROPSHIP_SUCCEEDTEXT
"Success: Destroy all Steiner Dropships"
IDS_LC_LUNAR03_DROPSHIPHUNT_PRIMARY_DROPSHIP_NEUTRALTEXT
"Primary: Destroy all Steiner Dropships"
IDS_LC_LUNAR03_DROPSHIPHUNT_PRIMARY_DROPSHIP_DESCRIPTEXT
"Primary: Destroy all Steiner Dropships"
IDS_LC_LUNAR03_DROPSHIPHUNT_SECONDARY_FAILTEXT
"Failed: Two Steiner Dropships escaped"
IDS_LC_LUNAR03_DROPSHIPHUNT_SECONDARY_SUCCEEDTEXT
"Success: Two Steiner Dropships destroyed"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_LUNAR04_BASEDEFENSE_RADAR_NEUTRALTEXT
"Hint: A Green Dotted Circle Flashes Around The Enemy Who Shot You On Your Radar"
IDS_LC_LUNAR04_BASEDEFENSE_RADAR_DESCRIPTEXT
"Hint: A Green Dotted Circle Flashes Around The Enemy Who Shot You On Your Radar"
IDS_LC_LUNAR04_BASEDEFENSE_NAVBL "navbl"
IDS_LC_LUNAR04_BASEDEFENSE_NAVBR "navbr"
IDS_LC_LUNAR04_BASEDEFENSE_NAVFL "navfl"
IDS_LC_LUNAR04_BASEDEFENSE_NAVFR "navfr"
IDS_LC_LUNAR04_BASEDEFENSE_NAVTHETA "navtheta"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_LUNAR04_BASEDEFENSE_JEN "Jen"
IDS_LC_LUNAR04_BASEDEFENSE_CASEY "Casey"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_LUNAR04_BASEDEFENSE_ENEMY_FAILTEXT
"Hint: Use The Enemy Status Window (Lower Left Corner) To Determine Enemy Damage And Where To Shoot"
IDS_LC_LUNAR04_BASEDEFENSE_ENEMY_SUCCEEDTEXT
"Hint: Use The Enemy Status Window (Lower Left Corner) To Determine Enemy Damage And Where To Shoot"
IDS_LC_LUNAR04_BASEDEFENSE_ENEMY_NEUTRALTEXT
"Hint: Use The Enemy Status Window (Lower Left Corner) To Determine Enemy Damage And Where To Shoot"
IDS_LC_LUNAR04_BASEDEFENSE_ENEMY_DESCRIPTEXT
"Hint: Use The Enemy Status Window (Lower Left Corner) To Determine Enemy Damage And Where To Shoot"
IDS_LC_LUNAR04_BASEDEFENSE_OBJECTIVE1_FAILTEXT
"Failed: APU's destroyed, defend the dropship"
IDS_LC_LUNAR04_BASEDEFENSE_OBJECTIVE1_SUCCEEDTEXT
"Success: Dropship on line, heading for Kentares IV"
IDS_LC_LUNAR04_BASEDEFENSE_OBJECTIVE1_NEUTRALTEXT
"Primary: Defend the APU's while the dropship powers up"
IDS_LC_LUNAR04_BASEDEFENSE_OBJECTIVE1_DESCRIPTEXT
"Defend our dropship and the Auxillary Power Units"
IDS_LC_LUNAR04_BASEDEFENSE_OBJECTIVE2_FAILTEXT
"Failed: Hostile units still threaten the base"
IDS_LC_LUNAR04_BASEDEFENSE_OBJECTIVE2_SUCCEEDTEXT
"Success: All hostile units destroyed"
IDS_LC_LUNAR04_BASEDEFENSE_OBJECTIVE2_NEUTRALTEXT
"Secondary: Destroy all hostile units to clear for takeoff"
IDS_LC_LUNAR04_BASEDEFENSE_OBJECTIVE2_DESCRIPTEXT
"Repell all hostile attacking forces"
IDS_LC_LUNAR04_BASEDEFENSE_RADAR_FAILTEXT
"Hint: A Green Dotted Circle Flashes Around The Enemy Who Shot You On Your Radar"
IDS_LC_LUNAR04_BASEDEFENSE_RADAR_SUCCEEDTEXT
"Hint: A Green Dotted Circle Flashes Around The Enemy Who Shot You On Your Radar"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_PALACE01_ENDGAME_NAV_ALPHA "Nav Alpha"
IDS_LC_PALACE01_ENDGAME_NAV_BETA "Nav Beta"
IDS_LC_PALACE01_ENDGAME_NAV_DELTA "Nav Delta"
IDS_LC_PALACE01_ENDGAME_NAV_GAMMA "Nav Gamma"
IDS_LC_PALACE01_ENDGAME_WILLIAM_DRESARI "William Dresari"
IDS_LC_PALACE01_ENDGAME_HROTHGAR "Hrothgar"
IDS_LC_PALACE01_ENDGAME_TURRET_POWER_GENERATOR "Turret Power Generator"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_PALACE01_ENDGAME_DESTROYGENERATOR_FAILTEXT
"Failed: Destroy Turret Generator"
IDS_LC_PALACE01_ENDGAME_DESTROYGENERATOR_SUCCEEDTEXT
"Success: Turret Generator destroyed"
IDS_LC_PALACE01_ENDGAME_DESTROYGENERATOR_NEUTRALTEXT
"Primary: Destroy Turret Generator at Nav Beta"
IDS_LC_PALACE01_ENDGAME_DESTROYGENERATOR_DESCRIPTEXT
"Destroy Turret Generator"
IDS_LC_PALACE01_ENDGAME_KILLWILLIAM_FAILTEXT
"Failed: Take out William's Daishi"
IDS_LC_PALACE01_ENDGAME_KILLWILLIAM_SUCCEEDTEXT
"Success: William's Daishi destroyed"
IDS_LC_PALACE01_ENDGAME_KILLWILLIAM_NEUTRALTEXT
"Primary: Take out William's Daishi"
IDS_LC_PALACE01_ENDGAME_KILLWILLIAM_DESCRIPTEXT " "
IDS_LC_PALACE01_ENDGAME_STOPDROPSHIP_FAILTEXT
"Failed: Stop the Dropship from taking off"
IDS_LC_PALACE01_ENDGAME_STOPDROPSHIP_SUCCEEDTEXT
"Success: Dropship destroyed"
IDS_LC_PALACE01_ENDGAME_STOPDROPSHIP_NEUTRALTEXT
"Primary: Stop the Dropship from taking off at Nav Gamma"
IDS_LC_PALACE01_ENDGAME_STOPDROPSHIP_DESCRIPTEXT
"Stop The Dropship From Taking Off"
IDS_LC_PALACE01_ENDGAME_STOPELITEGUARD_FAILTEXT
"Failed: Take out all Elite Guard 'Mechs"
IDS_LC_PALACE01_ENDGAME_STOPELITEGUARD_SUCCEEDTEXT
"Success: Elite Guard 'Mechs neutralized"
IDS_LC_PALACE01_ENDGAME_STOPELITEGUARD_NEUTRALTEXT
"Primary: Take out all Elite Guard 'Mechs"
IDS_LC_PALACE01_ENDGAME_STOPELITEGUARD_DESCRIPTEXT
"Take Out All Elite Guard 'Mechs"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_POLARMISSION_OBJ_FIREFORNEXTOPPONENT_FAILTEXT " "
IDS_LC_POLARMISSION_OBJ_FIREFORNEXTOPPONENT_SUCCEEDTEXT
"Fire any weapon to activate your next opponent."
IDS_LC_POLARMISSION_OBJ_FIREFORNEXTOPPONENT_NEUTRALTEXT " "
IDS_LC_POLARMISSION_OBJ_FIREFORNEXTOPPONENT_DESCRIPTEXT " "
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_POLARMISSION_OBJ_OPPONENT1_FAILTEXT " "
IDS_LC_POLARMISSION_OBJ_OPPONENT1_SUCCEEDTEXT
"Your first opponent is approaching."
IDS_LC_POLARMISSION_OBJ_OPPONENT1_NEUTRALTEXT " "
IDS_LC_POLARMISSION_OBJ_OPPONENT1_DESCRIPTEXT " "
IDS_LC_POLARMISSION_OBJ_OPPONENT2_FAILTEXT " "
IDS_LC_POLARMISSION_OBJ_OPPONENT2_SUCCEEDTEXT
"Your second opponent is approaching."
IDS_LC_POLARMISSION_OBJ_OPPONENT2_NEUTRALTEXT " "
IDS_LC_POLARMISSION_OBJ_OPPONENT2_DESCRIPTEXT " "
IDS_LC_POLARMISSION_OBJ_OPPONENT3_FAILTEXT " "
IDS_LC_POLARMISSION_OBJ_OPPONENT3_SUCCEEDTEXT
"Your third opponent is approaching."
IDS_LC_POLARMISSION_OBJ_OPPONENT3_NEUTRALTEXT " "
IDS_LC_POLARMISSION_OBJ_OPPONENT3_DESCRIPTEXT " "
IDS_LC_POLARMISSION_OBJ_OPPONENT4_FAILTEXT " "
IDS_LC_POLARMISSION_OBJ_OPPONENT4_SUCCEEDTEXT
"Your fourth opponent is approaching."
IDS_LC_POLARMISSION_OBJ_OPPONENT4_NEUTRALTEXT " "
IDS_LC_POLARMISSION_OBJ_OPPONENT4_DESCRIPTEXT " "
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_POLARMISSION_OBJ_OTHERACTIVATED_FIRING_FAILTEXT " "
IDS_LC_POLARMISSION_OBJ_OTHERACTIVATED_FIRING_SUCCEEDTEXT
"You have activated an additional opponent by firing at it."
IDS_LC_POLARMISSION_OBJ_OTHERACTIVATED_FIRING_NEUTRALTEXT " "
IDS_LC_POLARMISSION_OBJ_OTHERACTIVATED_FIRING_DESCRIPTEXT " "
IDS_LC_POLARMISSION_OBJ_OTHERACTIVATED_APPROACHING_FAILTEXT " "
IDS_LC_POLARMISSION_OBJ_OTHERACTIVATED_APPROACHING_SUCCEEDTEXT
"You have activated an additional opponent by approaching it."
IDS_LC_POLARMISSION_OBJ_OTHERACTIVATED_APPROACHING_NEUTRALTEXT " "
IDS_LC_POLARMISSION_OBJ_OTHERACTIVATED_APPROACHING_DESCRIPTEXT " "
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_SWAMP01_DESTROYBOMBERS_FINDBASE_FAILTEXT
"Failed: Locate enemy airbase"
IDS_LC_SWAMP01_DESTROYBOMBERS_FINDBASE_SUCCEEDTEXT
"Success: Locate enemy airbase"
IDS_LC_SWAMP01_DESTROYBOMBERS_FINDBASE_NEUTRALTEXT
"Primary: Locate enemy airbase"
IDS_LC_SWAMP01_DESTROYBOMBERS_FINDBASE_DESCRIPTEXT
"objective 1: locate the enemy airbase."
IDS_LC_SWAMP01_DESTROYBOMBERS_KILLBOMBERS_FAILTEXT
"Failed: Destroy all eight Shilone bombers"
IDS_LC_SWAMP01_DESTROYBOMBERS_KILLBOMBERS_SUCCEEDTEXT
"Success: All bombers neutralized"
IDS_LC_SWAMP01_DESTROYBOMBERS_KILLBOMBERS_NEUTRALTEXT
"Primary: Destroy all eight Shilone bombers"
IDS_LC_SWAMP01_DESTROYBOMBERS_KILLBOMBERS_DESCRIPTEXT
"objective: kill all of the shilone bombers."
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_SWAMP01_DESTROYBOMBERS_KILLDEFENDERS_FAILTEXT
"Failed: Destroy all 'Mechs defending base"
IDS_LC_SWAMP01_DESTROYBOMBERS_KILLDEFENDERS_SUCCEEDTEXT
"Success: Base defenders neutralized"
IDS_LC_SWAMP01_DESTROYBOMBERS_KILLDEFENDERS_NEUTRALTEXT
"Primary: Destroy all 'Mechs defending base."
IDS_LC_SWAMP01_DESTROYBOMBERS_KILLDEFENDERS_DESCRIPTEXT
"Objective: Destroy heavy 'Mechs defending base."
IDS_LC_SWAMP01_DESTROYBOMBERS_KILLTOWER_FAILTEXT
"Failed: Destroy the Air Control Tower"
IDS_LC_SWAMP01_DESTROYBOMBERS_KILLTOWER_SUCCEEDTEXT
"Success: Air Control Tower destroyed"
IDS_LC_SWAMP01_DESTROYBOMBERS_KILLTOWER_NEUTRALTEXT
"Primary: Destroy the Air Control Tower"
IDS_LC_SWAMP01_DESTROYBOMBERS_KILLTOWER_DESCRIPTEXT
"objective: destroy the command tower."
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_SWAMP02_DESTROYPATROLS_BURKE2NAV "burke2nav"
IDS_LC_SWAMP02_DESTROYPATROLS_BURKENAV "burkenav"
IDS_LC_SWAMP02_DESTROYPATROLS_NAV_ALPHA "Nav Alpha"
IDS_LC_SWAMP02_DESTROYPATROLS_NAV_BETA "Nav Beta"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_SWAMP02_DESTROYPATROLS_NAV_DELTA "Nav Delta"
IDS_LC_SWAMP02_DESTROYPATROLS_NAV_GAMMA "Nav Gamma"
IDS_LC_SWAMP02_DESTROYPATROLS_DUNCAN_BURKE "Duncan Burke"
IDS_LC_SWAMP02_DESTROYPATROLS_OBJECTIVE1_FAILTEXT
"Failed: Hovercraft patrol Alpha escaped"
IDS_LC_SWAMP02_DESTROYPATROLS_OBJECTIVE1_SUCCEEDTEXT
"Success: Hovercraft patrol Alpha destroyed"
IDS_LC_SWAMP02_DESTROYPATROLS_OBJECTIVE1_NEUTRALTEXT
"Primary: Destroy hovercraft patrol Alpha"
IDS_LC_SWAMP02_DESTROYPATROLS_OBJECTIVE1_DESCRIPTEXT
"Protect Gail by destroying hovercraft patrols"
IDS_LC_SWAMP02_DESTROYPATROLS_OBJECTIVE2_FAILTEXT
"Failed: Hovercraft patrol Beta escaped"
IDS_LC_SWAMP02_DESTROYPATROLS_OBJECTIVE2_SUCCEEDTEXT
"Success: Hovercraft patrol Beta destroyed"
IDS_LC_SWAMP02_DESTROYPATROLS_OBJECTIVE2_NEUTRALTEXT
"Primary: Destroy hovercraft patrol Beta"
IDS_LC_SWAMP02_DESTROYPATROLS_OBJECTIVE2_DESCRIPTEXT
"Protect Gail by destroying hovercraft patrols"
IDS_LC_SWAMP02_DESTROYPATROLS_OBJECTIVE3_FAILTEXT
"Failed: Hovercraft patrol Gamma escaped"
IDS_LC_SWAMP02_DESTROYPATROLS_OBJECTIVE3_SUCCEEDTEXT
"Success: Hovercraft patrol Gamma destroyed"
IDS_LC_SWAMP02_DESTROYPATROLS_OBJECTIVE3_NEUTRALTEXT
"Primary: Destroy hovercraft patrol Gamma"
IDS_LC_SWAMP02_DESTROYPATROLS_OBJECTIVE3_DESCRIPTEXT
"Protect Gail by destroying hovercraft patrols"
IDS_LC_SWAMP02_DESTROYPATROLS_OBJECTIVE4_FAILTEXT
"Failed: Hovercraft patrol Delta escaped"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_SWAMP02_DESTROYPATROLS_OBJECTIVE4_SUCCEEDTEXT
"Success: Hovercraft patrol Delta destroyed"
IDS_LC_SWAMP02_DESTROYPATROLS_OBJECTIVE4_NEUTRALTEXT
"Primary: Destroy hovercraft patrol Delta"
IDS_LC_SWAMP02_DESTROYPATROLS_OBJECTIVE4_DESCRIPTEXT
"Protect Gail by destroying hovercraft patrols"
IDS_LC_SWAMP02_DESTROYPATROLS_OBJECTIVE5_FAILTEXT
"Failed: Duncan Burke has squashed the revolution"
IDS_LC_SWAMP02_DESTROYPATROLS_OBJECTIVE5_SUCCEEDTEXT
"Success: Duncan has been eliminated Victoryis yours"
IDS_LC_SWAMP02_DESTROYPATROLS_OBJECTIVE5_NEUTRALTEXT
"Primary: Duncan Burke has challenged you one on one"
IDS_LC_SWAMP02_DESTROYPATROLS_OBJECTIVE5_DESCRIPTEXT
"Avenge your family honor, Defeat Duncan Burke"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_SWAMP03_DEFENDEXODUS_NAV_ALPHA "Nav Alpha"
IDS_LC_SWAMP03_DEFENDEXODUS_NAV_BETA "Nav Beta"
IDS_LC_SWAMP03_DEFENDEXODUS_NAV_GAMMA "Nav Gamma"
IDS_LC_SWAMP03_DEFENDEXODUS_PRIMARY_FAILTEXT
"Failed: Protect the refugee ships until they can reach open water"
IDS_LC_SWAMP03_DEFENDEXODUS_PRIMARY_SUCCEEDTEXT
"Success: Protect the refugee ships until they can reach open water"
IDS_LC_SWAMP03_DEFENDEXODUS_PRIMARY_NEUTRALTEXT
"Primary: Protect the refugee ships until they can reach open water"
IDS_LC_SWAMP03_DEFENDEXODUS_PRIMARY_DESCRIPTEXT
"Primary: Protect the refugee ships until they can reach open water"
IDS_LC_SWAMP03_DEFENDEXODUS_SECONDARY_FAILTEXT
"Failed: Destroy all hostile units in immediate area"
IDS_LC_SWAMP03_DEFENDEXODUS_SECONDARY_SUCCEEDTEXT
"Success: Destroy all hostile units in immediate area"
IDS_LC_SWAMP03_DEFENDEXODUS_SECONDARY_NEUTRALTEXT
"Secondary: Destroy all hostile units in immediate area"
IDS_LC_SWAMP03_DEFENDEXODUS_SECONDARY_DESCRIPTEXT
"Secondary: Destroy all hostile units in immediate area"
IDS_LC_SWAMP03_DEFENDEXODUS_INDOMITABLE "Indomitable"
IDS_LC_SWAMP03_DEFENDEXODUS_THUNDERCHILD "Thunderchild"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_TIMBERLINE_SECONDARY_FAILTEXT
"FAILED -- Destroy All Steiner Forces"
IDS_LC_TIMBERLINE_SECONDARY_SUCCEEDTEXT
"SUCCESS -- All Steiner Forces Destroyed"
IDS_LC_TIMBERLINE_SECONDARY_NEUTRALTEXT
"Secondary -- Destroy All Steiner Forces"
IDS_LC_TIMBERLINE_SECONDARY_DESCRIPTEXT "Destroy All Steiner Forces"
IDS_LC_TIMBERLINE_NAV_CENTER "Nav Center"
IDS_LC_TIMBERLINE_TEAM_1_DROP_ZONE "Team 1 Drop Zone"
IDS_LC_TIMBERLINE_TEAM_2_DROP_ZONE "Team 2 Drop Zone"
IDS_LC_TIMBERLINE_TEAM1 "team1"
IDS_LC_TIMBERLINE_TEAM2 "team2"
IDS_LC_TIMBERLINE_BLUE_FLAG "Blue Flag"
IDS_LC_TIMBERLINE_RED_FLAG "Red Flag"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_TIMBERLINE_ALLTRUCKS_FAILTEXT "SECONDARY -- All Trucks survive"
IDS_LC_TIMBERLINE_ALLTRUCKS_SUCCEEDTEXT "SECONDARY -- All Trucks survive"
IDS_LC_TIMBERLINE_ALLTRUCKS_NEUTRALTEXT "SECONDARY -- All Trucks survive"
IDS_LC_TIMBERLINE_ALLTRUCKS_DESCRIPTEXT "SECONDARY -- All Trucks survive"
IDS_LC_TIMBERLINE_PRIMARY_FAILTEXT "FALIURE -- CONVOY ESCAPED"
IDS_LC_TIMBERLINE_PRIMARY_SUCCEEDTEXT
"SUCCESS -- ALL GUARDS DEAD AND CONVOY STOPPED"
IDS_LC_TIMBERLINE_PRIMARY_NEUTRALTEXT "Overtake Convoy and Destroy Guards"
IDS_LC_TIMBERLINE_PRIMARY_DESCRIPTEXT "Overtake Convoy and Destroy Guards"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_TRAINING01_NAV_ALPHA "nav_alpha"
IDS_LC_TRAINING01_NAV_BETA "nav_beta"
IDS_LC_TRAINING01_NAV_BETWEENCONES "nav_betweencones"
IDS_LC_TRAINING01_NAV_DELTA "nav_delta"
IDS_LC_TRAINING01_NAV_EPSILON "nav_epsilon"
IDS_LC_TRAINING01_NAV_GAMMA "nav_gamma"
IDS_LC_TRAINING01_NAV_INAREA5 "nav_inarea5"
IDS_LC_TRAINING01_NAV_INAREA6 "nav_inarea6"
IDS_LC_TRAINING01_NAV_INSECTION3 "nav_insection3"
IDS_LC_TRAINING01_NAV_JONESFINALTELEPORTEND "nav_jonesfinalteleportend"
IDS_LC_TRAINING01_NAV_JONESFINALTELEPORTSTART
"nav_jonesfinalteleportstart"
IDS_LC_TRAINING01_NAV_NCONE1 "nav_ncone1"
IDS_LC_TRAINING01_NAV_NCONE2 "nav_ncone2"
IDS_LC_TRAINING01_NAV_SCONE1 "nav_scone1"
IDS_LC_TRAINING01_NAV_SCONE2 "nav_scone2"
IDS_LC_TRAINING01_NAV_SECTION1A "nav_section1a"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_TRAINING01_NAV_SECTION1B "nav_section1b"
IDS_LC_TRAINING01_NAV_SECTION2A "nav_section2a"
IDS_LC_TRAINING01_NAV_SECTION2B "nav_section2b"
IDS_LC_TRAINING01_NAV_SECTION2TO3A "nav_section2to3a"
IDS_LC_TRAINING01_NAV_SECTION3A "nav_section3a"
IDS_LC_TRAINING01_NAV_SECTION3B "nav_section3b"
IDS_LC_TRAINING01_NAV_SECTION4A "nav_section4a"
IDS_LC_TRAINING01_NAV_SECTION4B "nav_section4b"
IDS_LC_TRAINING01_NAV_SECTION5A "nav_section5a"
IDS_LC_TRAINING01_NAV_SECTION5B "nav_section5b"
IDS_LC_TRAINING01_NAV_SECTION6A "nav_section6a"
IDS_LC_TRAINING01_NAV_SECTION6B "nav_section6b"
IDS_LC_TRAINING01_NAV_SECTIONFINALA "nav_sectionfinala"
IDS_LC_TRAINING01_NAV_SECTIONFINALB "nav_sectionfinalb"
IDS_LC_TRAINING01_NAV_SRMCENTER "nav_srmcenter"
IDS_LC_TRAINING01_NAV_THETA "nav_theta"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_TRAINING01_NAV_ZETA "nav_zeta"
IDS_LC_TRAINING01_OBJ_CIRCLEOFDEATHTOWER_FAILTEXT " "
IDS_LC_TRAINING01_OBJ_CIRCLEOFDEATHTOWER_SUCCEEDTEXT
"Circle around the west tower while facing toward it. HINT: move slowly!"
IDS_LC_TRAINING01_OBJ_CIRCLEOFDEATHTOWER_NEUTRALTEXT " "
IDS_LC_TRAINING01_OBJ_CIRCLEOFDEATHTOWER_DESCRIPTEXT " "
IDS_LC_TRAINING01_OBJ_CIRCLEOFDEATHTOWER2_FAILTEXT " "
IDS_LC_TRAINING01_OBJ_CIRCLEOFDEATHTOWER2_SUCCEEDTEXT
"Now do the same thing around the east tower."
IDS_LC_TRAINING01_OBJ_CIRCLEOFDEATHTOWER2_NEUTRALTEXT " "
IDS_LC_TRAINING01_OBJ_CIRCLEOFDEATHTOWER2_DESCRIPTEXT " "
IDS_LC_TRAINING01_OBJ_DESTROYCALLIOPE_FAILTEXT " "
IDS_LC_TRAINING01_OBJ_DESTROYCALLIOPE_SUCCEEDTEXT
"Destroy the Calliope turret. This will take a bit more effort than the fuel tanks did."
IDS_LC_TRAINING01_OBJ_DESTROYCALLIOPE_NEUTRALTEXT " "
IDS_LC_TRAINING01_OBJ_DESTROYCALLIOPE_DESCRIPTEXT " "
IDS_LC_TRAINING01_OBJ_DESTROYPEREGRINES_FAILTEXT " "
IDS_LC_TRAINING01_OBJ_DESTROYPEREGRINES_SUCCEEDTEXT
"Destroy all the three Peregrine attack helicopters."
IDS_LC_TRAINING01_OBJ_DESTROYPEREGRINES_NEUTRALTEXT " "
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_TRAINING01_OBJ_WALKAROUNDTOWER_DESCRIPTEXT " "
IDS_LC_TRAINING01_OBJ_ZOOMIN_FAILTEXT " "
IDS_LC_TRAINING01_OBJ_ZOOMIN_SUCCEEDTEXT
"Zoom in using the joystick 'banana button' or '0' on the numeric keypad."
IDS_LC_TRAINING01_OBJ_ZOOMIN_NEUTRALTEXT " "
IDS_LC_TRAINING01_OBJ_ZOOMIN_DESCRIPTEXT " "
IDS_LC_TRAINING01_EAST_TOWER "east tower"
IDS_LC_TRAINING01_WEST_TOWER "West Tower"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_TRAINING01_OBJ_DESTROYPEREGRINES_DESCRIPTEXT " "
IDS_LC_TRAINING01_OBJ_DESTROYSRMS_FAILTEXT " "
IDS_LC_TRAINING01_OBJ_DESTROYSRMS_SUCCEEDTEXT
"Destroy all five of the short-range missile (SRM) carriers."
IDS_LC_TRAINING01_OBJ_DESTROYSRMS_NEUTRALTEXT " "
IDS_LC_TRAINING01_OBJ_DESTROYSRMS_DESCRIPTEXT " "
IDS_LC_TRAINING01_OBJ_DESTROYTANKS0_FAILTEXT " "
IDS_LC_TRAINING01_OBJ_DESTROYTANKS0_SUCCEEDTEXT
"Turn around and destroy all of the fuel tanks behind you."
IDS_LC_TRAINING01_OBJ_DESTROYTANKS0_NEUTRALTEXT " "
IDS_LC_TRAINING01_OBJ_DESTROYTANKS0_DESCRIPTEXT " "
IDS_LC_TRAINING01_OBJ_DESTROYTANKS1_FAILTEXT " "
IDS_LC_TRAINING01_OBJ_DESTROYTANKS1_SUCCEEDTEXT
"Destroy all six fuel tanks."
IDS_LC_TRAINING01_OBJ_DESTROYTANKS1_NEUTRALTEXT " "
IDS_LC_TRAINING01_OBJ_DESTROYTANKS1_DESCRIPTEXT " "
IDS_LC_TRAINING01_OBJ_FACEBACKWARD_FAILTEXT " "
IDS_LC_TRAINING01_OBJ_FACEBACKWARD_SUCCEEDTEXT
"Turn around by tilting the joystick left or right or pressing '4' or '6' on the numeric keypad."
IDS_LC_TRAINING01_OBJ_FACEBACKWARD_NEUTRALTEXT " "
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_TRAINING01_OBJ_FACEBACKWARD_DESCRIPTEXT " "
IDS_LC_TRAINING01_OBJ_FACEJONES_FAILTEXT " "
IDS_LC_TRAINING01_OBJ_FACEJONES_SUCCEEDTEXT
"Turn around to face Lt. Jones. [Tilt the joystick to the side or press numeric keypad '4' or '6'.]"
IDS_LC_TRAINING01_OBJ_FACEJONES_NEUTRALTEXT " "
IDS_LC_TRAINING01_OBJ_FACEJONES_DESCRIPTEXT " "
IDS_LC_TRAINING01_OBJ_FIREALLWEAPONS_FAILTEXT " "
IDS_LC_TRAINING01_OBJ_FIREALLWEAPONS_SUCCEEDTEXT
"Fire all of your weapons simultaneously."
IDS_LC_TRAINING01_OBJ_FIREALLWEAPONS_NEUTRALTEXT " "
IDS_LC_TRAINING01_OBJ_FIREALLWEAPONS_DESCRIPTEXT " "
IDS_LC_TRAINING01_OBJ_FIREGROUP1_FAILTEXT " "
IDS_LC_TRAINING01_OBJ_FIREGROUP1_SUCCEEDTEXT
"Fire weapon group 1 using joystick trigger button 1 or the 'Insert' key."
IDS_LC_TRAINING01_OBJ_FIREGROUP1_NEUTRALTEXT " "
IDS_LC_TRAINING01_OBJ_FIREGROUP1_DESCRIPTEXT " "
IDS_LC_TRAINING01_OBJ_FIREGROUP2_FAILTEXT " "
IDS_LC_TRAINING01_OBJ_FIREGROUP2_SUCCEEDTEXT
"Use the Vedette to obtain missile lock. Fire weapon group 2 (joystick trigger 2 or 'Home')."
IDS_LC_TRAINING01_OBJ_FIREGROUP2_NEUTRALTEXT " "
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_TRAINING01_OBJ_FIREGROUP2_DESCRIPTEXT " "
IDS_LC_TRAINING01_OBJ_FIREGROUP3_FAILTEXT " "
IDS_LC_TRAINING01_OBJ_FIREGROUP3_SUCCEEDTEXT
"Fire weapon group 3 using joystick trigger button 3 or the 'Page Up' key."
IDS_LC_TRAINING01_OBJ_FIREGROUP3_NEUTRALTEXT " "
IDS_LC_TRAINING01_OBJ_FIREGROUP3_DESCRIPTEXT " "
IDS_LC_TRAINING01_OBJ_FOLLOWTONEXTTRAININGAREA_FAILTEXT " "
IDS_LC_TRAINING01_OBJ_FOLLOWTONEXTTRAININGAREA_SUCCEEDTEXT
"Follow Lt. Jones into the next training area (to the south)."
IDS_LC_TRAINING01_OBJ_FOLLOWTONEXTTRAININGAREA_NEUTRALTEXT " "
IDS_LC_TRAINING01_OBJ_FOLLOWTONEXTTRAININGAREA_DESCRIPTEXT " "
IDS_LC_TRAINING01_OBJ_GOTONEXTTRAININGAREA_FAILTEXT " "
IDS_LC_TRAINING01_OBJ_GOTONEXTTRAININGAREA_SUCCEEDTEXT
"Go into the next training area."
IDS_LC_TRAINING01_OBJ_GOTONEXTTRAININGAREA_NEUTRALTEXT " "
IDS_LC_TRAINING01_OBJ_GOTONEXTTRAININGAREA_DESCRIPTEXT " "
IDS_LC_TRAINING01_OBJ_KILLDUCKS_FAILTEXT " "
IDS_LC_TRAINING01_OBJ_KILLDUCKS_SUCCEEDTEXT
"Destroy all of the vehicles in this area."
IDS_LC_TRAINING01_OBJ_KILLDUCKS_NEUTRALTEXT " "
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_TRAINING01_OBJ_KILLDUCKS_DESCRIPTEXT " "
IDS_LC_TRAINING01_OBJ_LOOKATLEFTTOWER_FAILTEXT " "
IDS_LC_TRAINING01_OBJ_LOOKATLEFTTOWER_SUCCEEDTEXT
"Torso twist left to look at the west tower. Twist the joystick left or use numeric keypad '7'."
IDS_LC_TRAINING01_OBJ_LOOKATLEFTTOWER_NEUTRALTEXT " "
IDS_LC_TRAINING01_OBJ_LOOKATLEFTTOWER_DESCRIPTEXT " "
IDS_LC_TRAINING01_OBJ_LOOKATRIGHTTOWER_FAILTEXT " "
IDS_LC_TRAINING01_OBJ_LOOKATRIGHTTOWER_SUCCEEDTEXT
"Now torso-twist to look at the east tower. [Joystick right-twist or numeric keypad '9']"
IDS_LC_TRAINING01_OBJ_LOOKATRIGHTTOWER_NEUTRALTEXT " "
IDS_LC_TRAINING01_OBJ_LOOKATRIGHTTOWER_DESCRIPTEXT " "
IDS_LC_TRAINING01_OBJ_MOVETOALPHA_FAILTEXT " "
IDS_LC_TRAINING01_OBJ_MOVETOALPHA_SUCCEEDTEXT
"Use the Nav Point indicator (above) to maneuver to Nav Alpha"
IDS_LC_TRAINING01_OBJ_MOVETOALPHA_NEUTRALTEXT " "
IDS_LC_TRAINING01_OBJ_MOVETOALPHA_DESCRIPTEXT " "
IDS_LC_TRAINING01_OBJ_MOVETOBETA_FAILTEXT " "
IDS_LC_TRAINING01_OBJ_MOVETOBETA_SUCCEEDTEXT "Move to Nav Beta"
IDS_LC_TRAINING01_OBJ_MOVETOBETA_NEUTRALTEXT " "
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_TRAINING01_OBJ_MOVETOBETA_DESCRIPTEXT " "
IDS_LC_TRAINING01_OBJ_MOVETOGAMMA_FAILTEXT " "
IDS_LC_TRAINING01_OBJ_MOVETOGAMMA_SUCCEEDTEXT
"Take your time to get comfortable with your 'Mech. Go to Nav Gamma when you're ready for more training."
IDS_LC_TRAINING01_OBJ_MOVETOGAMMA_NEUTRALTEXT " "
IDS_LC_TRAINING01_OBJ_MOVETOGAMMA_DESCRIPTEXT " "
IDS_LC_TRAINING01_OBJ_QUASHINVADER_FAILTEXT " "
IDS_LC_TRAINING01_OBJ_QUASHINVADER_SUCCEEDTEXT
"Hold off or destroy the hostile 'Mech."
IDS_LC_TRAINING01_OBJ_QUASHINVADER_NEUTRALTEXT " "
IDS_LC_TRAINING01_OBJ_QUASHINVADER_DESCRIPTEXT " "
IDS_LC_TRAINING01_OBJ_SWITCHTOALPHA_FAILTEXT " "
IDS_LC_TRAINING01_OBJ_SWITCHTOALPHA_SUCCEEDTEXT
"Select Nav Alpha using either joystick button 'B' or the 'N' key on the keyboard"
IDS_LC_TRAINING01_OBJ_SWITCHTOALPHA_NEUTRALTEXT " "
IDS_LC_TRAINING01_OBJ_SWITCHTOALPHA_DESCRIPTEXT " "
IDS_LC_TRAINING01_OBJ_SWITCHTOBETA_FAILTEXT " "
IDS_LC_TRAINING01_OBJ_SWITCHTOBETA_SUCCEEDTEXT
"Toggle your current Nav Point back to Nav Beta [Joystick button 'B', or 'N' on the keyboard]"
IDS_LC_TRAINING01_OBJ_SWITCHTOBETA_NEUTRALTEXT " "
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_TRAINING01_OBJ_SWITCHTOBETA_DESCRIPTEXT " "
IDS_LC_TRAINING01_OBJ_SWITCHTOINSIDEVIEW_FAILTEXT " "
IDS_LC_TRAINING01_OBJ_SWITCHTOINSIDEVIEW_SUCCEEDTEXT
"Switch to a cockpit view using the 'V' key on the keyboard."
IDS_LC_TRAINING01_OBJ_SWITCHTOINSIDEVIEW_NEUTRALTEXT " "
IDS_LC_TRAINING01_OBJ_SWITCHTOINSIDEVIEW_DESCRIPTEXT " "
IDS_LC_TRAINING01_OBJ_SWITCHTOOUTSIDEVIEW_FAILTEXT " "
IDS_LC_TRAINING01_OBJ_SWITCHTOOUTSIDEVIEW_SUCCEEDTEXT
"Now switch to an outside view again."
IDS_LC_TRAINING01_OBJ_SWITCHTOOUTSIDEVIEW_NEUTRALTEXT " "
IDS_LC_TRAINING01_OBJ_SWITCHTOOUTSIDEVIEW_DESCRIPTEXT " "
IDS_LC_TRAINING01_OBJ_TARGETAMMOCARRIER_FAILTEXT " "
IDS_LC_TRAINING01_OBJ_TARGETAMMOCARRIER_SUCCEEDTEXT
"Set the Ammo Carrier as your target using joystick button 'A' or 'E' on the keyboard."
IDS_LC_TRAINING01_OBJ_TARGETAMMOCARRIER_NEUTRALTEXT " "
IDS_LC_TRAINING01_OBJ_TARGETAMMOCARRIER_DESCRIPTEXT " "
IDS_LC_TRAINING01_OBJ_TARGETCALLIOPE_FAILTEXT " "
IDS_LC_TRAINING01_OBJ_TARGETCALLIOPE_SUCCEEDTEXT
"Now target the Calliope turret again."
IDS_LC_TRAINING01_OBJ_TARGETCALLIOPE_NEUTRALTEXT " "
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_TRAINING01_OBJ_TARGETCALLIOPE_DESCRIPTEXT " "
IDS_LC_TRAINING01_OBJ_THROTTLEBACKWARD_FAILTEXT " "
IDS_LC_TRAINING01_OBJ_THROTTLEBACKWARD_SUCCEEDTEXT
"Walk backward using either the joystick slider or keys '0' - '9' with the 'Backspace' key."
IDS_LC_TRAINING01_OBJ_THROTTLEBACKWARD_NEUTRALTEXT " "
IDS_LC_TRAINING01_OBJ_THROTTLEBACKWARD_DESCRIPTEXT " "
IDS_LC_TRAINING01_OBJ_THROTTLEFORWARD_FAILTEXT " "
IDS_LC_TRAINING01_OBJ_THROTTLEFORWARD_SUCCEEDTEXT
"Move forward using either the joystick slider or the number keys ('0' - '9') on the keyboard."
IDS_LC_TRAINING01_OBJ_THROTTLEFORWARD_NEUTRALTEXT " "
IDS_LC_TRAINING01_OBJ_THROTTLEFORWARD_DESCRIPTEXT " "
IDS_LC_TRAINING01_OBJ_THROTTLEFORWARDAGAIN_FAILTEXT " "
IDS_LC_TRAINING01_OBJ_THROTTLEFORWARDAGAIN_SUCCEEDTEXT
"Move forward to the second tower again. [Use the joystick slider or '0' - '9' on the keyboard.]"
IDS_LC_TRAINING01_OBJ_THROTTLEFORWARDAGAIN_NEUTRALTEXT " "
IDS_LC_TRAINING01_OBJ_THROTTLEFORWARDAGAIN_DESCRIPTEXT " "
IDS_LC_TRAINING01_OBJ_WALKAROUNDTOWER_FAILTEXT " "
IDS_LC_TRAINING01_OBJ_WALKAROUNDTOWER_SUCCEEDTEXT
"Turn around. Walk around the far tower to the left so you end up facing Lt. Jones."
IDS_LC_TRAINING01_OBJ_WALKAROUNDTOWER_NEUTRALTEXT " "
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_URBAN01_RECON_NAV_ALPHA "Nav Alpha"
IDS_LC_URBAN01_RECON_NAV_BETA "Nav Beta"
IDS_LC_URBAN01_RECON_NAV_DELTA "Nav Delta"
IDS_LC_URBAN01_RECON_NAV_EPSILON "Nav Epsilon"
IDS_LC_URBAN01_RECON_NAV_GAMMA "Nav Gamma"
IDS_LC_URBAN01_RECON_OBJALPHA_FAILTEXT
"Failed: Destroy all enemy units at Nav Alpha"
IDS_LC_URBAN01_RECON_OBJALPHA_SUCCEEDTEXT
"Success: All units at Nav Alpha Destroyed"
IDS_LC_URBAN01_RECON_OBJALPHA_NEUTRALTEXT
"Primary: Destroy all enemy units at Nav Alpha"
IDS_LC_URBAN01_RECON_OBJALPHA_DESCRIPTEXT "Description here"
IDS_LC_URBAN01_RECON_OBJBETA_FAILTEXT
"Failed: Destroy all enemy units at Nav Beta"
IDS_LC_URBAN01_RECON_OBJBETA_SUCCEEDTEXT
"Success: All enemy units at Nav Beta Destroyed"
IDS_LC_URBAN01_RECON_OBJBETA_NEUTRALTEXT
"Primary: Destroy all enemy units at Nav Beta"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_URBAN01_RECON_OBJBETA_DESCRIPTEXT "Dexcription here"
IDS_LC_URBAN01_RECON_OBJDELTA_FAILTEXT
"Failed: Destroy all Units at Nav Delta"
IDS_LC_URBAN01_RECON_OBJDELTA_SUCCEEDTEXT
"Success: All units at Nav Delta Destroyed"
IDS_LC_URBAN01_RECON_OBJDELTA_NEUTRALTEXT
"Primary: Destroy all units at Nav Delta"
IDS_LC_URBAN01_RECON_OBJDELTA_DESCRIPTEXT
"Here lies the description. No... Really!"
IDS_LC_URBAN01_RECON_OBJEPSILON_FAILTEXT
"Failed: Destroy all units at Nav Epsilon"
IDS_LC_URBAN01_RECON_OBJEPSILON_SUCCEEDTEXT
"Success: All units at Nav Epsilon Destroyed"
IDS_LC_URBAN01_RECON_OBJEPSILON_NEUTRALTEXT
"Primary: Destroy all units at Nav Epsilon"
IDS_LC_URBAN01_RECON_OBJEPSILON_DESCRIPTEXT "Description"
IDS_LC_URBAN01_RECON_OBJGAMMA_FAILTEXT
"Failed: Destroy all enemy units at Nav Gamma"
IDS_LC_URBAN01_RECON_OBJGAMMA_SUCCEEDTEXT
"Success: All units at Nav Gamma Destroyed"
IDS_LC_URBAN01_RECON_OBJGAMMA_NEUTRALTEXT
"Primary: Destroy all enemy units at Nav Gamma"
IDS_LC_URBAN01_RECON_OBJGAMMA_DESCRIPTEXT "Description here"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_URBAN02_RESCUEPILOTS_ENDPOINT "endpoint"
IDS_LC_URBAN02_RESCUEPILOTS_MIDPOINT "midpoint"
IDS_LC_URBAN02_RESCUEPILOTS_NAV_ALPHA "Nav Alpha"
IDS_LC_URBAN02_RESCUEPILOTS_NAV_BETA "Nav Beta"
IDS_LC_URBAN02_RESCUEPILOTS_NAV_DELTA "Nav Delta"
IDS_LC_URBAN02_RESCUEPILOTS_NAV_EPSILON "Nav Epsilon"
IDS_LC_URBAN02_RESCUEPILOTS_NAV_GAMMA "Nav Gamma"
IDS_LC_URBAN02_RESCUEPILOTS_DEFENDCHOPPER_FAILTEXT
"Failed: Defend rescue chopper"
IDS_LC_URBAN02_RESCUEPILOTS_DEFENDCHOPPER_SUCCEEDTEXT
"Success: Rescue chopper safe"
IDS_LC_URBAN02_RESCUEPILOTS_DEFENDCHOPPER_NEUTRALTEXT
"Primary: Defend rescue chopper"
IDS_LC_URBAN02_RESCUEPILOTS_DEFENDCHOPPER_DESCRIPTEXT
"Defend Rescue Chopper"
IDS_LC_URBAN02_RESCUEPILOTS_DEFENDGARAGE_FAILTEXT
"Failed: Defend garage until pilots are in the rescue chopper"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_URBAN02_RESCUEPILOTS_DEFENDGARAGE_SUCCEEDTEXT
"Success: Pilots in rescue chopper"
IDS_LC_URBAN02_RESCUEPILOTS_DEFENDGARAGE_NEUTRALTEXT
"Primary: Defend garage until pilots are in the rescue chopper"
IDS_LC_URBAN02_RESCUEPILOTS_DEFENDGARAGE_DESCRIPTEXT
"Defend Garage until Pilots are in the Rescue Chopper"
IDS_LC_URBAN02_RESCUEPILOTS_FINDPILOTS_FAILTEXT
"Failed: Find the parking garage holding the downed pilots"
IDS_LC_URBAN02_RESCUEPILOTS_FINDPILOTS_SUCCEEDTEXT "Success: Pilots found"
IDS_LC_URBAN02_RESCUEPILOTS_FINDPILOTS_NEUTRALTEXT
"Primary: Find the parking garage holding the downed pilots"
IDS_LC_URBAN02_RESCUEPILOTS_FINDPILOTS_DESCRIPTEXT
"Find the Parking Garage holding the Downed Pilots"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_URBAN03_DESTROYBASE_NAV_ALPHA "Nav Alpha"
IDS_LC_URBAN03_DESTROYBASE_NAV_BETA "Nav Beta"
IDS_LC_URBAN03_DESTROYBASE_NAV_GAMMA "Nav Gamma"
IDS_LC_URBAN03_DESTROYBASE_DESTROYCOMMCENTER_FAILTEXT
"Failed: Destroy Communications Center"
IDS_LC_URBAN03_DESTROYBASE_DESTROYCOMMCENTER_SUCCEEDTEXT
"Success: Communications Center Destroyed"
IDS_LC_URBAN03_DESTROYBASE_DESTROYCOMMCENTER_NEUTRALTEXT
"Secondary: Destroy Communications Center at Nav Gamma"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_URBAN03_DESTROYBASE_COMMUNICATIONS_CENTER "Communications Center"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_URBAN03_DESTROYBASE_DESTROYCOMMCENTER_DESCRIPTEXT
"Description here"
IDS_LC_URBAN03_DESTROYBASE_DESTROYTURRETPOWERGENERATOR_FAILTEXT
"Failed: Destroy Turret Power Generator"
IDS_LC_URBAN03_DESTROYBASE_DESTROYTURRETPOWERGENERATOR_SUCCEEDTEXT
"Success: Turret Power Generator Destroyed"
IDS_LC_URBAN03_DESTROYBASE_DESTROYTURRETPOWERGENERATOR_NEUTRALTEXT
"Secondary: Destroy Turret Power Generator at Nav Beta"
IDS_LC_URBAN03_DESTROYBASE_DESTROYTURRETPOWERGENERATOR_DESCRIPTEXT
"Description here"
IDS_LC_URBAN03_DESTROYBASE_DESTROYUNIVERSITYUNITS_FAILTEXT
"Failed: Destroy All Units Defending Local University"
IDS_LC_URBAN03_DESTROYBASE_DESTROYUNIVERSITYUNITS_SUCCEEDTEXT
"Success: Defending Units Destroyed"
IDS_LC_URBAN03_DESTROYBASE_DESTROYUNIVERSITYUNITS_NEUTRALTEXT
"Primary: Destroy All Units Defending Local University at Nav Alpha"
IDS_LC_URBAN03_DESTROYBASE_DESTROYUNIVERSITYUNITS_DESCRIPTEXT
"Description Here"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_URBAN05_RESCUESISTER_DAMON_SQUIRE "Damon Squire"
IDS_LC_URBAN05_RESCUESISTER_COMMAND1 "Command1"
IDS_LC_URBAN05_RESCUESISTER_COMMAND3 "Command3"
IDS_LC_URBAN05_RESCUESISTER_FIND_FAILTEXT
"Failed: You did not locate your sister"
IDS_LC_URBAN05_RESCUESISTER_FIND_SUCCEEDTEXT
"Success: You have rendezvoused with your sister"
IDS_LC_URBAN05_RESCUESISTER_FIND_NEUTRALTEXT "Primary: Locate your sister"
IDS_LC_URBAN05_RESCUESISTER_FIND_DESCRIPTEXT "Primary: Locate your sister"
IDS_LC_URBAN05_RESCUESISTER_GUARD_FAILTEXT
"Failed: Your sister has been killed"
IDS_LC_URBAN05_RESCUESISTER_GUARD_SUCCEEDTEXT
"Success: Your sister is safe"
IDS_LC_URBAN05_RESCUESISTER_GUARD_NEUTRALTEXT
"Primary: Escort your sister to safety (Nav Zeta)"
IDS_LC_URBAN05_RESCUESISTER_GUARD_DESCRIPTEXT
"Primary: Escort your sister to safety (Nav Zeta)"
IDS_LC_URBAN05_RESCUESISTER_ALARM1 "alarm1"
IDS_LC_URBAN05_RESCUESISTER_NAV_ALPHA "Nav Alpha"
IDS_LC_URBAN05_RESCUESISTER_NAV_BETA "Nav Beta"
IDS_LC_URBAN05_RESCUESISTER_NAV_ZETA "Nav Zeta"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_URBAN05_RESCUESISTER_COMMAND2 "Command2"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_URBAN06_CAPTURESUPPLIES_CINNAV "cinnav"
IDS_LC_URBAN06_CAPTURESUPPLIES_NAV_ALPHA "Nav Alpha"
IDS_LC_URBAN06_CAPTURESUPPLIES_NAV_BETA "Nav Beta"
IDS_LC_URBAN06_CAPTURESUPPLIES_NAV_GAMMA "Nav Gamma"
IDS_LC_URBAN06_CAPTURESUPPLIES_CASTRO "Castro"
IDS_LC_URBAN06_CAPTURESUPPLIES_WEAPON_BUNKER_ALPHA "Weapon Bunker Alpha"
IDS_LC_URBAN06_CAPTURESUPPLIES_WEAPON_BUNKER_BETA "Weapon Bunker beta"
IDS_LC_URBAN06_CAPTURESUPPLIES_WEAPON_BUNKER_GAMMA "Weapon Bunker Gamma"
IDS_LC_URBAN06_CAPTURESUPPLIES_FINDPRIMARY_FAILTEXT
"Failed: Weapon cache not secured"
IDS_LC_URBAN06_CAPTURESUPPLIES_FINDPRIMARY_SUCCEEDTEXT
"Success: Castro defeated and weapon cache located"
IDS_LC_URBAN06_CAPTURESUPPLIES_FINDPRIMARY_NEUTRALTEXT
"Primary: Find the weapon cache and defeat Jeanine Castro"
IDS_LC_URBAN06_CAPTURESUPPLIES_FINDPRIMARY_DESCRIPTEXT
"Primary: Find the weapon cache and defeat Jeanine Castro"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_URBAN06_CAPTURESUPPLIES_SEARCHALPHA_FAILTEXT
"Failed: Alpha's status unknown"
IDS_LC_URBAN06_CAPTURESUPPLIES_SEARCHALPHA_SUCCEEDTEXT
"Success: Alpha Bunker reconnoitered"
IDS_LC_URBAN06_CAPTURESUPPLIES_SEARCHALPHA_NEUTRALTEXT
"Primary: Proceed to Alpha Bunker and check for the Weapons cache (Blow doors off)"
IDS_LC_URBAN06_CAPTURESUPPLIES_SEARCHALPHA_DESCRIPTEXT
"Primary: Proceed to Alpha Bunker and check for the Weapons cache (Blow doors off)"
IDS_LC_URBAN06_CAPTURESUPPLIES_SEARCHBETA_FAILTEXT
"Failed: Beta's status unknown"
IDS_LC_URBAN06_CAPTURESUPPLIES_SEARCHBETA_SUCCEEDTEXT
"Success: Beta Bunker reconnoitered"
IDS_LC_URBAN06_CAPTURESUPPLIES_SEARCHBETA_NEUTRALTEXT
"Primary: Proceed to Beta Bunker and check for the Weapons cache (Blow doors off)"
IDS_LC_URBAN06_CAPTURESUPPLIES_SEARCHBETA_DESCRIPTEXT
"Primary: Proceed to Beta Bunker and check for the Weapons cache (Blow doors off)"
IDS_LC_URBAN06_CAPTURESUPPLIES_SEARCHGAMMA_FAILTEXT
"Failed: Gamma's status unknown"
IDS_LC_URBAN06_CAPTURESUPPLIES_SEARCHGAMMA_SUCCEEDTEXT
"Success: Gamma Bunker reconnoitered"
IDS_LC_URBAN06_CAPTURESUPPLIES_SEARCHGAMMA_NEUTRALTEXT
"Primary: Proceed to Gamma Bunker and check for the Weapons cache (Blow doors off)"
IDS_LC_URBAN06_CAPTURESUPPLIES_SEARCHGAMMA_DESCRIPTEXT
"Primary: Proceed to Gamma Bunker and check for the Weapons cache (Blow doors off)"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_SNOWJOB_NORTHBASE_FAILTEXT
"failed: destroy all units at roadblock gamma"
IDS_LC_SNOWJOB_NORTHBASE_SUCCEEDTEXT
"success: all units at roadblock gamma destroyed"
IDS_LC_SNOWJOB_NORTHBASE_NEUTRALTEXT
"primary: destroy all units at roadblock gamma"
IDS_LC_SNOWJOB_NORTHBASE_DESCRIPTEXT
"destroy all units at roadblock gamma"
IDS_LC_SNOWJOB_SOUTHBASE_FAILTEXT
"failed: destroy all units at roadblock alpha"
IDS_LC_SNOWJOB_SOUTHBASE_SUCCEEDTEXT
"success: all units at roadblock alpha destroyed"
IDS_LC_SNOWJOB_SOUTHBASE_NEUTRALTEXT
"primary: destroy all units at roadblock alpha"
IDS_LC_SNOWJOB_SOUTHBASE_DESCRIPTEXT
"all units at the south roadblock must be destroyed."
IDS_LC_SNOWJOB_SOUTHTURRETS_FAILTEXT
"failed: destroy/deactivate all turrets at roadblock alpha"
IDS_LC_SNOWJOB_SOUTHTURRETS_SUCCEEDTEXT
"success: all turrets at roadblock alpha destroyed/deactivated"
IDS_LC_SNOWJOB_SOUTHTURRETS_NEUTRALTEXT
"primary: destroy/deactivate all turrets at roadblock alpha"
IDS_LC_SNOWJOB_SOUTHTURRETS_DESCRIPTEXT
"all turrets at roadblock alpha must be neutralized"
IDS_LC_SNOWJOB_NAV_ALPHA "Nav Alpha"
IDS_LC_SNOWJOB_NAV_BETA "Nav Beta"
IDS_LC_SNOWJOB_NAV_CENTER "Nav Center"
IDS_LC_SNOWJOB_TEAM_1_DROP_ZONE "Team 1 Drop Zone"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_SNOWJOB_TEAM_2_DROP_ZONE "Team 2 Drop Zone"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_SNOWJOB_MIDDLEBASE_FAILTEXT
"failed: destroy all units at roadblock beta"
IDS_LC_SNOWJOB_MIDDLEBASE_SUCCEEDTEXT
"success: all units at roadblock beta destroyed"
IDS_LC_SNOWJOB_MIDDLEBASE_NEUTRALTEXT
"primary: destroy all units at roadblock beta"
IDS_LC_SNOWJOB_MIDDLEBASE_DESCRIPTEXT
"take out all units at roadblock beta"
IDS_LC_SNOWJOB_MIDTURRETS_FAILTEXT
"failed: destroy/deactivate all turrets at roadblock beta"
IDS_LC_SNOWJOB_MIDTURRETS_SUCCEEDTEXT
"success: all turrets at roadblock beta neutralized"
IDS_LC_SNOWJOB_MIDTURRETS_NEUTRALTEXT
"primary: destroy/deactivate all turrets at roadblock beta"
IDS_LC_SNOWJOB_MIDTURRETS_DESCRIPTEXT
"all turrets at roadblock beta must be neutralized"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_ALPINE_MASTER_TRIALS_OBJ_OPPONENT4_SUCCEEDTEXT
"Your fourth opponent is approaching."
IDS_LC_ALPINE_MASTER_TRIALS_OBJ_OTHERACTIVATED_APPROACHING_SUCCEEDTEXT
"You have activated an additional opponent by approaching it."
IDS_LC_ALPINE_MASTER_TRIALS_OBJ_OTHERACTIVATED_FIRING_SUCCEEDTEXT
"You have activated an additional opponent by firing at it."
IDS_LC_ALPINE_MASTER_TRIALS_NAV_MASTER "Nav Master"
IDS_LC_ALPINE_MASTER_TRIALS_MASTER1_FAILTEXT
"Failed: You have Failed to destroy the first Master"
IDS_LC_ALPINE_MASTER_TRIALS_MASTER1_SUCCEEDTEXT
"Success: You have defeated the first Master"
IDS_LC_ALPINE_MASTER_TRIALS_MASTER1_NEUTRALTEXT
"Primary: Defeat the first Master, of three"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_ALPINE_MASTER_TRIALS_MASTER1_DESCRIPTEXT
"You must be Victorious against Two Masters to Win"
IDS_LC_ALPINE_MASTER_TRIALS_MASTER2_FAILTEXT
"Failed: You have Failed to destroy the second Master"
IDS_LC_ALPINE_MASTER_TRIALS_MASTER2_SUCCEEDTEXT
"Success: You have defeated the second Master"
IDS_LC_ALPINE_MASTER_TRIALS_MASTER2_NEUTRALTEXT
"Primary: Defeat the second Master, of three"
IDS_LC_ALPINE_MASTER_TRIALS_MASTER2_DESCRIPTEXT
"You must be Victorious against two Masters to win"
IDS_LC_ALPINE_MASTER_TRIALS_MASTER3_FAILTEXT
"Failed: You have Failed to destroy the third Master"
IDS_LC_ALPINE_MASTER_TRIALS_MASTER3_SUCCEEDTEXT
"Success: You have defeated the third Master"
IDS_LC_ALPINE_MASTER_TRIALS_MASTER3_NEUTRALTEXT
"Primary: Defeat the third Master, of three"
IDS_LC_ALPINE_MASTER_TRIALS_MASTER3_DESCRIPTEXT
"You must be Victorious against Two Masters to Win"
IDS_LC_ALPINE_MASTER_TRIALS_OBJ_ONEMINUTE_FAILTEXT " "
IDS_LC_ALPINE_MASTER_TRIALS_OBJ_ONEMINUTE_SUCCEEDTEXT
"You have one minute remaining in this Master Trial."
IDS_LC_ALPINE_MASTER_TRIALS_OBJ_ONEMINUTE_NEUTRALTEXT " "
IDS_LC_ALPINE_MASTER_TRIALS_OBJ_ONEMINUTE_DESCRIPTEXT " "
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_ALPINE_MASTER_TRIALS_OBJ_FIREFORNEXTOPPONENT_SUCCEEDTEXT
"You have 15 seconds to fire any weapon to activate your next opponent."
IDS_LC_ALPINE_MASTER_TRIALS_OBJ_OPPONENT1_SUCCEEDTEXT
"Your first opponent is approaching."
IDS_LC_ALPINE_MASTER_TRIALS_OBJ_OPPONENT2_SUCCEEDTEXT
"Your second opponent is approaching."
IDS_LC_ALPINE_MASTER_TRIALS_OBJ_OPPONENT3_SUCCEEDTEXT
"Your third opponent is approaching."
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_ARCTIC_MASTER_TRIALS_NAV_ALPHA "Nav Alpha"
IDS_LC_ARCTIC_MASTER_TRIALS_NAV_MASTER "Nav Master"
IDS_LC_ARCTIC_MASTER_TRIALS_MASTER1_FAILTEXT
"Failed: You have Failed to destroy the first Master"
IDS_LC_ARCTIC_MASTER_TRIALS_MASTER1_SUCCEEDTEXT
"Success: You have defeated the first Master"
IDS_LC_ARCTIC_MASTER_TRIALS_MASTER1_NEUTRALTEXT
"Primary: Defeat the first Master, of three"
IDS_LC_ARCTIC_MASTER_TRIALS_MASTER1_DESCRIPTEXT
"You must be Victorious against Two Masters to Win"
IDS_LC_ARCTIC_MASTER_TRIALS_MASTER2_FAILTEXT
"Failed: You have Failed to destroy the second Master"
IDS_LC_ARCTIC_MASTER_TRIALS_MASTER2_SUCCEEDTEXT
"Success: You have defeated the second Master"
IDS_LC_ARCTIC_MASTER_TRIALS_MASTER2_NEUTRALTEXT
"Primary: Defeat the second Master, of three"
IDS_LC_ARCTIC_MASTER_TRIALS_MASTER2_DESCRIPTEXT
"You must be Victorious against two Masters to win"
IDS_LC_ARCTIC_MASTER_TRIALS_MASTER3_FAILTEXT
"Failed: You have Failed to destroy the third Master"
IDS_LC_ARCTIC_MASTER_TRIALS_MASTER3_SUCCEEDTEXT
"Success: You have defeated the third Master"
IDS_LC_ARCTIC_MASTER_TRIALS_MASTER3_NEUTRALTEXT
"Primary: Defeat the third Master, of three"
IDS_LC_ARCTIC_MASTER_TRIALS_MASTER3_DESCRIPTEXT
"You must be Victorious against Two Masters to Win"
IDS_LC_ARCTIC_MASTER_TRIALS_OBJ_ONEMINUTE_FAILTEXT " "
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_ARCTIC_MASTER_TRIALS_SECONDARYCOMMRELAY "secondarycommrelay"
IDS_LC_ARCTIC_MASTER_TRIALS_OBJ_FIREFORNEXTOPPONENT_SUCCEEDTEXT
"You have 15 seconds to fire any weapon to activate your next opponent."
IDS_LC_ARCTIC_MASTER_TRIALS_OBJ_OPPONENT1_SUCCEEDTEXT
"Your first opponent is approaching."
IDS_LC_ARCTIC_MASTER_TRIALS_OBJ_OPPONENT2_SUCCEEDTEXT
"Your second opponent is approaching."
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_ARCTIC_MASTER_TRIALS_OBJ_ONEMINUTE_SUCCEEDTEXT
"You have one minute remaining in this Master Trial."
IDS_LC_ARCTIC_MASTER_TRIALS_OBJ_ONEMINUTE_NEUTRALTEXT " "
IDS_LC_ARCTIC_MASTER_TRIALS_OBJ_ONEMINUTE_DESCRIPTEXT " "
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_ARCTIC_MASTER_TRIALS_OBJ_OPPONENT3_SUCCEEDTEXT
"Your third opponent is approaching."
IDS_LC_ARCTIC_MASTER_TRIALS_OBJ_OPPONENT4_SUCCEEDTEXT
"Your fourth opponent is approaching."
IDS_LC_ARCTIC_MASTER_TRIALS_OBJ_OTHERACTIVATED_APPROACHING_SUCCEEDTEXT
"You have activated an additional opponent by approaching it."
IDS_LC_ARCTIC_MASTER_TRIALS_OBJ_OTHERACTIVATED_FIRING_SUCCEEDTEXT
"You have activated an additional opponent by firing at it."
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_DESERT_MASTER_TRIALS_OBJ_OTHERACTIVATED_FIRING_SUCCEEDTEXT
"You have activated an additional opponent by firing at it."
IDS_LC_DESERT_MASTER_TRIALS_NAV_ALPHA "Nav Alpha"
IDS_LC_DESERT_MASTER_TRIALS_NAV_MASTER "Nav Master"
IDS_LC_DESERT_MASTER_TRIALS_MASTER1_FAILTEXT
"Failed: You have Failed to destroy the first Master"
IDS_LC_DESERT_MASTER_TRIALS_MASTER1_SUCCEEDTEXT
"Success: You have defeated the first Master"
IDS_LC_DESERT_MASTER_TRIALS_MASTER1_NEUTRALTEXT
"Primary: Defeat the first Master, of three"
IDS_LC_DESERT_MASTER_TRIALS_MASTER1_DESCRIPTEXT
"You must be Victorious against Two Masters to Win"
IDS_LC_DESERT_MASTER_TRIALS_MASTER2_FAILTEXT
"Failed: You have Failed to destroy the second Master"
IDS_LC_DESERT_MASTER_TRIALS_MASTER2_SUCCEEDTEXT
"Success: You have defeated the second Master"
IDS_LC_DESERT_MASTER_TRIALS_MASTER2_NEUTRALTEXT
"Primary: Defeat the second Master, of three"
IDS_LC_DESERT_MASTER_TRIALS_MASTER2_DESCRIPTEXT
"You must be Victorious against two Masters to win"
IDS_LC_DESERT_MASTER_TRIALS_MASTER3_FAILTEXT
"Failed: You have Failed to destroy the third Master"
IDS_LC_DESERT_MASTER_TRIALS_MASTER3_SUCCEEDTEXT
"Success: You have defeated the third Master"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_DESERT_MASTER_TRIALS_MASTER3_NEUTRALTEXT
"Primary: Defeat the third Master, of three"
IDS_LC_DESERT_MASTER_TRIALS_MASTER3_DESCRIPTEXT
"You must be Victorious against Two Masters to Win"
IDS_LC_DESERT_MASTER_TRIALS_OBJ_ONEMINUTE_FAILTEXT " "
IDS_LC_DESERT_MASTER_TRIALS_OBJ_ONEMINUTE_SUCCEEDTEXT
"You have 15 seconds to fire any weapon to activate your next opponent."
IDS_LC_DESERT_MASTER_TRIALS_OBJ_ONEMINUTE_NEUTRALTEXT " "
IDS_LC_DESERT_MASTER_TRIALS_OBJ_ONEMINUTE_DESCRIPTEXT " "
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_DESERT_MASTER_TRIALS_OBJ_FIREFORNEXTOPPONENT_SUCCEEDTEXT
"Fire any weapon to activate your next opponent."
IDS_LC_DESERT_MASTER_TRIALS_OBJ_OPPONENT1_SUCCEEDTEXT
"Your first opponent is approaching."
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_DESERT_MASTER_TRIALS_OBJ_OPPONENT2_SUCCEEDTEXT
"Your second opponent is approaching."
IDS_LC_DESERT_MASTER_TRIALS_OBJ_OPPONENT3_SUCCEEDTEXT
"Your third opponent is approaching."
IDS_LC_DESERT_MASTER_TRIALS_OBJ_OPPONENT4_SUCCEEDTEXT
"Your fourth opponent is approaching."
IDS_LC_DESERT_MASTER_TRIALS_OBJ_OTHERACTIVATED_APPROACHING_SUCCEEDTEXT
"You have activated an additional opponent by approaching it."
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_PALACE_MASTER_TRIALS_NAV_MASTER "Nav Master"
IDS_LC_PALACE_MASTER_TRIALS_TURRET_POWER_GENERATOR
"turret_power_generator"
IDS_LC_PALACE_MASTER_TRIALS_MASTER1_FAILTEXT
"Failed: You have Failed to destroy the first Master"
IDS_LC_PALACE_MASTER_TRIALS_MASTER1_SUCCEEDTEXT
"Success: You have defeated the first Master"
IDS_LC_PALACE_MASTER_TRIALS_MASTER1_NEUTRALTEXT
"Primary: Defeat the first Master, of three"
IDS_LC_PALACE_MASTER_TRIALS_MASTER1_DESCRIPTEXT
"You must be Victorious against Two Masters to Win"
IDS_LC_PALACE_MASTER_TRIALS_MASTER2_FAILTEXT
"Failed: You have Failed to destroy the second Master"
IDS_LC_PALACE_MASTER_TRIALS_MASTER2_SUCCEEDTEXT
"Success: You have defeated the second Master"
IDS_LC_PALACE_MASTER_TRIALS_MASTER2_NEUTRALTEXT
"Primary: Defeat the second Master, of three"
IDS_LC_PALACE_MASTER_TRIALS_MASTER2_DESCRIPTEXT
"You must be Victorious against two Masters to win"
IDS_LC_PALACE_MASTER_TRIALS_MASTER3_FAILTEXT
"Failed: You have Failed to destroy the third Master"
IDS_LC_PALACE_MASTER_TRIALS_MASTER3_SUCCEEDTEXT
"Success: You have defeated the third Master"
IDS_LC_PALACE_MASTER_TRIALS_MASTER3_NEUTRALTEXT
"Primary: Defeat the third Master, of three"
IDS_LC_PALACE_MASTER_TRIALS_MASTER3_DESCRIPTEXT
"You must be Victorious against Two Masters to Win"
IDS_LC_PALACE_MASTER_TRIALS_OBJ_FIREFORNEXTOPPONENT_FAILTEXT " "
IDS_LC_PALACE_MASTER_TRIALS_OBJ_FIREFORNEXTOPPONENT_SUCCEEDTEXT
"You have 15 seconds to fire any weapon to activate your next opponent."
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_PALACE_MASTER_TRIALS_OBJ_FIREFORNEXTOPPONENT_NEUTRALTEXT " "
IDS_LC_PALACE_MASTER_TRIALS_OBJ_FIREFORNEXTOPPONENT_DESCRIPTEXT " "
IDS_LC_PALACE_MASTER_TRIALS_OBJ_ONEMINUTE_FAILTEXT " "
IDS_LC_PALACE_MASTER_TRIALS_OBJ_ONEMINUTE_SUCCEEDTEXT
"You have one minute remaining in this Master Trial."
IDS_LC_PALACE_MASTER_TRIALS_OBJ_ONEMINUTE_NEUTRALTEXT " "
IDS_LC_PALACE_MASTER_TRIALS_OBJ_ONEMINUTE_DESCRIPTEXT " "
IDS_LC_PALACE_MASTER_TRIALS_OBJ_OPPONENT1_FAILTEXT " "
IDS_LC_PALACE_MASTER_TRIALS_OBJ_OPPONENT1_SUCCEEDTEXT
"Your first opponent is approaching."
IDS_LC_PALACE_MASTER_TRIALS_OBJ_OPPONENT1_NEUTRALTEXT " "
IDS_LC_PALACE_MASTER_TRIALS_OBJ_OPPONENT1_DESCRIPTEXT " "
IDS_LC_PALACE_MASTER_TRIALS_OBJ_OPPONENT2_FAILTEXT " "
IDS_LC_PALACE_MASTER_TRIALS_OBJ_OPPONENT2_SUCCEEDTEXT
"Your second opponent is approaching."
IDS_LC_PALACE_MASTER_TRIALS_OBJ_OPPONENT2_NEUTRALTEXT " "
IDS_LC_PALACE_MASTER_TRIALS_OBJ_OPPONENT2_DESCRIPTEXT " "
IDS_LC_PALACE_MASTER_TRIALS_OBJ_OPPONENT3_FAILTEXT " "
IDS_LC_PALACE_MASTER_TRIALS_OBJ_OPPONENT3_SUCCEEDTEXT
"Your third opponent is approaching."
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_PALACE_MASTER_TRIALS_OBJ_OPPONENT3_NEUTRALTEXT " "
IDS_LC_PALACE_MASTER_TRIALS_OBJ_OPPONENT3_DESCRIPTEXT " "
IDS_LC_PALACE_MASTER_TRIALS_OBJ_OPPONENT4_FAILTEXT " "
IDS_LC_PALACE_MASTER_TRIALS_OBJ_OPPONENT4_SUCCEEDTEXT
"Your fourth opponent is approaching."
IDS_LC_PALACE_MASTER_TRIALS_OBJ_OPPONENT4_NEUTRALTEXT " "
IDS_LC_PALACE_MASTER_TRIALS_OBJ_OPPONENT4_DESCRIPTEXT " "
IDS_LC_PALACE_MASTER_TRIALS_OBJ_OTHERACTIVATED_APPROACHING_FAILTEXT " "
IDS_LC_PALACE_MASTER_TRIALS_OBJ_OTHERACTIVATED_APPROACHING_SUCCEEDTEXT
"You have activated an additional opponent by approaching it."
IDS_LC_PALACE_MASTER_TRIALS_OBJ_OTHERACTIVATED_APPROACHING_NEUTRALTEXT " "
IDS_LC_PALACE_MASTER_TRIALS_OBJ_OTHERACTIVATED_APPROACHING_DESCRIPTEXT " "
IDS_LC_PALACE_MASTER_TRIALS_OBJ_OTHERACTIVATED_FIRING_FAILTEXT " "
IDS_LC_PALACE_MASTER_TRIALS_OBJ_OTHERACTIVATED_FIRING_SUCCEEDTEXT
"You have activated an additional opponent by firing at it."
IDS_LC_PALACE_MASTER_TRIALS_OBJ_OTHERACTIVATED_FIRING_NEUTRALTEXT " "
IDS_LC_PALACE_MASTER_TRIALS_OBJ_OTHERACTIVATED_FIRING_DESCRIPTEXT " "
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_PALACEGATES_NAV_CENTER "Nav Center"
IDS_LC_PALACEGATES_DESTROYGENERATOR_FAILTEXT
"Failed: Destroy Turret Generator"
IDS_LC_PALACEGATES_DESTROYGENERATOR_SUCCEEDTEXT
"Success: Turret Generator Destroyed"
IDS_LC_PALACEGATES_DESTROYGENERATOR_NEUTRALTEXT
"Primary: Destroy Turret Generator"
IDS_LC_PALACEGATES_DESTROYGENERATOR_DESCRIPTEXT "Destroy Turret Generator"
IDS_LC_PALACEGATES_KILLWILLIAM_FAILTEXT
"Failed: Take Out William's Daishi"
IDS_LC_PALACEGATES_KILLWILLIAM_SUCCEEDTEXT
"Success: William's Daishi Destroyed"
IDS_LC_PALACEGATES_KILLWILLIAM_NEUTRALTEXT
"Primary: Take Out William's Daishi"
IDS_LC_PALACEGATES_KILLWILLIAM_DESCRIPTEXT "Take Out William's Daishi"
IDS_LC_PALACEGATES_STOPDROPSHIP_FAILTEXT
"Failed: Stop The Dropship From Taking Off"
IDS_LC_PALACEGATES_STOPDROPSHIP_SUCCEEDTEXT "Success: Dropship Destroyed"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LC_PALACEGATES_STOPDROPSHIP_NEUTRALTEXT
"Primary: Stop The Dropship From Taking Off"
IDS_LC_PALACEGATES_STOPDROPSHIP_DESCRIPTEXT
"Stop The Dropship From Taking Off"
IDS_LC_PALACEGATES_STOPELITEGUARD_FAILTEXT
"Failed: Take Out All Elite Guard 'Mechs"
IDS_LC_PALACEGATES_STOPELITEGUARD_SUCCEEDTEXT
"Success: Elite Guard 'Mechs Neutralized"
IDS_LC_PALACEGATES_STOPELITEGUARD_NEUTRALTEXT
"Primary: Take Out All Elite Guard 'Mechs"
IDS_LC_PALACEGATES_STOPELITEGUARD_DESCRIPTEXT
"Take Out All Elite Guard 'Mechs"
IDS_LC_PALACEGATES_TEAM_1_DROP_ZONE "Team 1 Drop Zone"
IDS_LC_PALACEGATES_TEAM_2_DROP_ZONE "Team 2 Drop Zone"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_FLAGS_CPP_ATTACHED "Attached: \n"
IDS_FLAGS_CPP_ENABLED "Enabled\n"
IDS_FLAGS_CPP_FLAG_CAPTURED_BY "Flag Captured By "
IDS_FLAGS_CPP_FLAG_DROPPED_BY "Flag Dropped By "
IDS_FLAGS_CPP_FLAG_TAKEN_BY "Flag Taken By "
IDS_FLAGS_CPP_NOT_ATTACHED "Not attached\n"
IDS_FLAGS_CPP_NOT_ENABLED "Not Enabled\n"
IDS_FLAGS_CPP_NOT_VISIBLE "Not Visible\n"
IDS_FLAGS_CPP_SPACE_NEWLINE " \n"
IDS_FLAGS_CPP_S_FLAG_RETURNED_TO_BASE " Flag Returned To Base"
IDS_FLAGS_CPP_S_FLAG_CAPTURED_BY " Flag Captured By "
IDS_FLAGS_CPP_S_FLAG_DROPPED_BY " Flag Dropped By "
IDS_FLAGS_CPP_S_FLAG_TAKEN_BY " Flag Taken By "
IDS_FLAGS_CPP_TEAM1 " (Team "
IDS_FLAGS_CPP_TEAM2 ")"
IDS_FLAGS_CPP_TEAM3 "Team "
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_FLAGS_CPP_TEAM4 "Team: "
IDS_FLAGS_CPP_VISIBLE "Visible\n"
IDS_ADEPT_NET_PLAYER_HAS_JOINED "%s has joined"
IDS_ADEPT_NET_PLAYER_HAS_LEFT "%s has left"
IDS_ADEPT_NET_PLAYER_HAS_CONNECTED "%s has connected"
IDS_ADEPT_NET_PLAYER_HAS_DISCONNECTED "%s has disconnected"
IDS_NETUI_ERROR "Error"
IDS_NETUI_JOIN_ERROR "Cannot join the selected game. There may be networking problems or the server may be gone"
IDS_NETUI_JOIN_PASSWORD_ERROR
"Cannot join the selected game. The password may be incorrect."
IDS_NETUI_JOIN_NOPLAYERNAME_ERROR
"The player name must be set before you can join a game."
IDS_NETUI_JOIN_GAMELOCKED_ERROR "The game selected is locked or full."
IDS_NETUI_DEFAULT_CONNECTION_NAME "My Connection"
IDS_NETUI_ADVERTISE_ERROR
"Unable to advertise the game. There may be networking problems or the advertising service may be down."
IDS_NETUI_NODIALUP_ERROR
"You must have dial up networking installed to create a new phonebook entry."
IDS_NETUI_ICS "Cannot join the selected game. There may be networking problems, or you may have incompatible settings on an ICS server."
IDS_NETUI_GAMENAME "%s's Game"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_CONTROL_ACCELERATE "Accelerate"
IDS_CONTROL_ALLLANCEMATES "Order All Lancemates"
IDS_CONTROL_ATTACKMYTARGET "Lancemate Order: Attack My Target"
IDS_CONTROL_ATTACKNEAREST "Lancemate Order: Attack Nearest Enemy"
IDS_CONTROL_CAPTUREFLAG "Lancemate Order: Capture Flag"
IDS_CONTROL_CENTERLEGSTOTORSO "Center Legs To Torso"
IDS_CONTROL_CENTERTORSOTOLEGS "Center Torso To Legs"
IDS_CONTROL_CHANGEFIRINGMODE "Change Firing Mode"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_CONTROL_CHANGEVIEW "Toggle 1st/3rd Person View"
IDS_CONTROL_COOLANTFLUSH "Flush Coolant"
IDS_CONTROL_CROUCH "Crouch"
IDS_CONTROL_DECELERATE "Decelerate"
IDS_CONTROL_DEFENDMYTARGET "Lancemate Order: Defend My Target"
IDS_CONTROL_FIREWEAPON "Fire Selected Weapon/Weapon Group"
IDS_CONTROL_FORMONME "Lancemate Order: Form On Me"
IDS_CONTROL_GENERALCHAT "General Chat"
IDS_CONTROL_GETUP "Get Up"
IDS_CONTROL_GOTONAVPOINT "Lancemate Order: Go To My Nav Point"
IDS_CONTROL_GROUP1FIRE "Fire Group One"
IDS_CONTROL_GROUP2FIRE "Fire Group Two"
IDS_CONTROL_GROUP3FIRE "Fire Group Three"
IDS_CONTROL_GROUP4FIRE "Fire Group Four"
IDS_CONTROL_GROUP5FIRE "Fire Group Five"
IDS_CONTROL_GROUP6FIRE "Fire Group Six"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_CONTROL_HATAXIS "Hat Look"
IDS_CONTROL_HOLDFIRE "Lancemate Order: Hold Fire"
IDS_CONTROL_JUMP "Fire Jump Jets"
IDS_CONTROL_KILLME "Eject"
IDS_CONTROL_LANCEMATE1 "Order Lancemate One"
IDS_CONTROL_LANCEMATE2 "Order Lancemate Two"
IDS_CONTROL_LANCEMATE3 "Order Lancemate Three"
IDS_CONTROL_LANCEMATESHUTDOWN "Lancemate Order: Shut Down"
IDS_CONTROL_LANCEMATESTOPMOVING "Lancemate Order: Stop Moving"
IDS_CONTROL_LIGHTAMPTOGGLE "Toggle Light Amplification"
IDS_CONTROL_LOOKDOWN "Look Down"
IDS_CONTROL_LOOKLEFT "Look Left"
IDS_CONTROL_LOOKRIGHT "Look Right"
IDS_CONTROL_LOOKBACK "Look Back"
IDS_CONTROL_MOUSEDELTAX "Mouse Yaw"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_CONTROL_MOUSEDELTAY "Mouse Pitch"
IDS_CONTROL_MOUSEPOSX "Mouse Yaw"
IDS_CONTROL_MOUSEPOSY "Mouse Pitch"
IDS_CONTROL_MOUSETORSOTOGGLE "Toggle Mouse Yaw"
IDS_CONTROL_MOUSEWHEEL "Mouse Throttle"
IDS_CONTROL_NEARESTENEMY "Target Nearest Enemy"
IDS_CONTROL_NEARESTFRIENDLY "Target Nearest Friendly"
IDS_CONTROL_NEXTENEMY "Target Next Enemy"
IDS_CONTROL_NEXTFRIENDLY "Target Next Friendly"
IDS_CONTROL_NEXTNAVPOINT "Select Next Nav Point"
IDS_CONTROL_NEXTWEAPON "Select Next Weapon"
IDS_CONTROL_NEXTWEAPONGROUP "Select Next Weapon Group"
IDS_CONTROL_OVERRIDEAUTOTORSOCENTER "Override Auto Torso Centering"
IDS_CONTROL_OVERRIDESHUTDOWN "Override Auto Shutdown"
IDS_CONTROL_PASSIVERADARTOGGLE "Toggle Radar Active/Passive"
IDS_CONTROL_PITCHDOWN "Pitch Torso Down"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_CONTROL_PITCHUP "Pitch Torso Up"
IDS_CONTROL_PITCHUPDOWN "Pitch Torso"
IDS_CONTROL_PREVIOUSENEMY "Target Previous Enemy"
IDS_CONTROL_PREVIOUSFRIENDLY "Target Previous Friendly"
IDS_CONTROL_PREVIOUSNAVPOINT "Select Previous Nav Point"
IDS_CONTROL_PREVIOUSWEAPONGROUP "Select Previous Weapon Group"
IDS_CONTROL_RADARRANGE "Toggle Radar Range"
IDS_CONTROL_REPAIRATNEARESTBAY
"Lancemate Order: Repair At Nearest Repair Bay"
IDS_CONTROL_REVERSE "Toggle Forward/Reverse"
IDS_CONTROL_SCREENSHOT "Take Screenshot"
IDS_CONTROL_SEARCHLIGHTTOGGLE "Toggle Searchlight"
IDS_CONTROL_SHOWMAP "Toggle Radar/Map"
IDS_CONTROL_SHOWOBJECTIVES "Show Mission Objectives"
IDS_CONTROL_SHUTDOWN "Shutdown/Startup 'Mech"
IDS_CONTROL_TARGETUNDERRETICULE "Target Object Under Reticule"
IDS_CONTROL_TEAMCHAT "Team Chat"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_CONTROL_THROTTLE "Throttle"
IDS_CONTROL_THROTTLE0 "Set Throttle To 0%"
IDS_CONTROL_THROTTLE100 "Set Throttle To 100%"
IDS_CONTROL_THROTTLE20 "Set Throttle To 20%"
IDS_CONTROL_THROTTLE30 "Set Throttle To 30%"
IDS_CONTROL_THROTTLE40 "Set Throttle To 40%"
IDS_CONTROL_THROTTLE50 "Set Throttle To 50%"
IDS_CONTROL_THROTTLE60 "Set Throttle To 60%"
IDS_CONTROL_THROTTLE70 "Set Throttle To 70%"
IDS_CONTROL_THROTTLE80 "Set Throttle To 80%"
IDS_CONTROL_THROTTLE90 "Set Throttle To 90%"
IDS_CONTROL_TOGGLELEFTMFD "Toggle Left MFD Functionality"
IDS_CONTROL_TOGGLEMOUSECONTROL "Toggle Mouse Control On/Off"
IDS_CONTROL_TOGGLERIGHTMFD "Toggle Right MFD Functionality"
IDS_CONTROL_TORSOTWISTCONTROL "Torso Twist"
IDS_CONTROL_TURNLEFT "Turn Left"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_CONTROL_TURNRIGHT "Turn Right"
IDS_CONTROL_TURNRIGHTLEFT "Turn 'Mech"
IDS_CONTROL_TWISTLEFT "Torso Twist Left"
IDS_CONTROL_TWISTRIGHT "Torso Twist Right"
IDS_CONTROL_ZOOM "Toggle Zoom Window"
IDS_CONTROL_TOGGLELARGECHAT "Toggle Large Chat"
IDS_MOUSE_WHEEL_UP "Wheel Up"
IDS_MOUSE_WHEEL_DOWN "Wheel Down"
IDS_CONTROL_TOGGLE_HUD "Toggle Hud Modes"
IDS_CONTROL_SHOWMPSCORE "Show Multiplayer Score"
IDS_CONTROL_SHUTDOWNMECH "Shutdown 'Mech"
IDS_CONTROL_STARTUPMECH "Startup 'Mech"
IDS_LANCEMATECOMMAND1 "F1 Attack my target"
IDS_LANCEMATECOMMAND2 "F2 Defend my target"
IDS_LANCEMATECOMMAND3 "F3 Form on me"
IDS_LANCEMATECOMMAND4 "F4 Hold Fire"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_LANCEMATECOMMAND5 "F5 Goto my Nav Point"
IDS_LANCEMATECOMMAND6 "F6 Stop"
IDS_LANCEMATECOMMAND7 "F7 Shutdown"
IDS_LANCEMATECOMMAND8 "F8 Attack Nearest Threat"
IDS_LANCEMATECOMMAND9 "F9 Repair at Nearest Bay"
IDS_LANCEMATECOMMAND10 "F10 Capture Players Flag"
IDS_WEAPONGROUPHEADER "Group"
IDS_WEAPONNAMEHEADER "Weapon"
IDS_WEAPONAMMOHEADER "A"
IDS_WEAPONGROUPS "123456"
IDS_NORTH "N"
IDS_NORTHEAST "NE"
IDS_EAST "E"
IDS_SOUTHEAST "SE"
IDS_SOUTH "S"
IDS_SOUTHWEST "SW"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_WEST "W"
IDS_NORTHWEST "NW"
IDS_SYSTEMMESSAGEHEADER "Game"
IDS_DEADCHAT "*Dead* -"
IDS_TWISTLEFT "Twisted Left"
IDS_TWISTRIGHT "Twisted Right"
IDS_PLAYERHUD "Player"
IDS_SCOREHUD "Score"
IDS_RELOADHUD "R"
IDS_FOLLOWING "Following"
IDS_OUTOFLIFE "You are out of lives"
IDS_KILLHEADER "Kills"
IDS_DEATHHEADER "Deaths"
IDS_HUDREAR "Rear"
IDS_HUDFONT "Arial Rounded MT Bold.TTF"
IDS_PINGHEADER "Ping"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_SMALLFONT "-10"
IDS_MEDIUMFONT "-11"
IDS_LARGEFONT "-13"
IDS_LARGE2FONT "-18"
IDS_LARGE3FONT "-24"
IDS_TEAMCHAT "Team:"
IDS_CHATHEADER1 "Chat:"
IDS_CHATHEADER2 "Teamchat:"
IDS_MP_TEAMCHAT "-u"
IDS_MP_KICK "-k"
IDS_MP_BAN "-b"
IDS_MP_TEAMCOUNT "Team"
IDS_KICK_USAGE "Usage: -k ""[Player Name]"" <number>"
IDS_BAN_USAGE "Usage: -b ""[Player Name]"" <number>"
IDS_MISSINGNAME "Missing player name."
IDS_NOSELF "You cannot kick or ban yourself."
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_EULA_FILENAME "EULA.rtf"
IDS_WARRANTY_FILENAME "WARRANTY.rtf"
IDS_PLAY_CD_MESSAGE "Please place CD Disk 2 of MechWarrior:Vengeance into the drive"
IDS_EULA_FAIL_MESSAGE "Declining the ""End User License"" will terminate the game...Proceed?"
IDS_EULA_FAIL_CAPTION "End User License Error"
IDS_INSERTCD "Insert CD"
IDS_BADSETUP "MechWarrior 4 has been incorrectly installed, please re-run setup"
IDS_NOHARDWARE "Your current hardware or driver setup is not compatible with MechWarrior 4, please contact your hardware manufacturer for more information. See readme.rtf for a list of known issues."
IDS_HARDWAREERROR "Hardware Error"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_SCORETYPE_OBJECTIVE_UNCONTESTED "Objective (Uncontested)"
IDS_SCORETYPE_OBJECTIVE_CONTESTED "Objective (Contested)"
IDS_SCORETYPE_KILLS_BY_TONNAGE "Kills (By Tonnage)"
IDS_SCORETYPE_FRIENDLY_KILLS_BY_TONNAGE "Friendly Kills (By Tonnage)"
IDS_SCORETYPE_ENEMY_KILLS_BY_TONNAGE "Enemy Kills (By Tonnage)"
IDS_SCORETYPE_FRIENDLY_DAMAGE_INFLICT "Damage Inflicted on Friendlies"
IDS_SCORETYPE_ENEMY_DAMAGE_INFLICT "Damage Inflicted on Enemies"
IDS_SCORETYPE_FRIENDLY_DAMAGE_RECEIVE "Damage Received from Friendlies"
IDS_SCORETYPE_ENEMY_DAMAGE_RECEIVE "Damage Received from Enemies"
IDS_MISSION_CPP_DESTROYED "destroyed"
IDS_MISSION_CPP_SUICIDE "committed suicide"
IDS_GAMETYPE_ATTRITION "Attrition"
IDS_GAMETYPE_TEAM_ATTRITION "Team Attrition"
IDS_GAMETYPE_DESTRUCTION "Destruction"
IDS_GAMETYPE_TEAM_DESTRUCTION "Team Destruction"
IDS_GAMETYPE_CAPTURE_THE_FLAG "Capture the Flag"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_GAMETYPE_KING_OF_THE_HILL "King of the Hill"
IDS_GAMETYPE_TEAM_KING_OF_THE_HILL "Team King of the Hill"
IDS_GAMETYPE_STEAL_THE_BEACON "Steal the Beacon"
IDS_GAMETYPE_ESCORT "Escort"
IDS_GAMETYPE_TERRITORIES "Territories"
IDS_GAMETYPE_CAPTURE_BASE "Capture Base"
IDS_GAMETYPE_DESTROY_OBJECTIVE "Destroy Objective"
IDS_CONTROL_SNAPSHOT "Screen Snapshot"
IDS_CONTROL_HATLEFT "Hat Left"
IDS_CONTROL_HATRIGHT "Hat Right"
IDS_CONTROL_HATUP "Hat Up"
IDS_CONTROL_HATDOWN "Hat Down"
IDS_MISSION_CPP_HEAD_SHOT_ON "got a headshot on"
IDS_GAMETYPE_MASTER_TRIAL "Master Trial"
IDS_GAMETYPE_SIEGE_ASSAULT "Siege Assault"
IDS_SCORETYPE_ENEMY_TURRET_KILLS "Damage Inflicted on Enemy Turrets"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_DEFAULTSTRING "Default Loc String"
IDS_MISSIONNAME0 "Op0M0"
IDS_MISSIONNAME1 "Destroy Listening Post"
IDS_MISSIONNAME2 "Destroy SCUD"
IDS_MISSIONNAME3 "Dropship Hunt"
IDS_MISSIONNAME4 "Base Defense"
IDS_MISSIONNAME5 "Recon Area"
IDS_MISSIONNAME6 "Raid Depot"
IDS_MISSIONNAME7 "Escort Techs"
IDS_MISSIONNAME8 "Base Capture"
IDS_MISSIONNAME9 "Mission 9"
IDS_MISSIONNAME10 "Destroy Patrols"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_MISSIONNAME11 "Capture Convoy"
IDS_MISSIONNAME12 "Destroy Dropships"
IDS_MISSIONNAME13 "Capture Base"
IDS_MISSIONNAME14 "Defend Base"
IDS_MISSIONNAME15 "Capture Barges"
IDS_MISSIONNAME16 "Destroy Factory"
IDS_MISSIONNAME17 "Capture Convoy"
IDS_MISSIONNAME18 "Liberate Camp"
IDS_MISSIONNAME19 "Destroy Bombers"
IDS_MISSIONNAME20 "Destroy Patrols"
IDS_MISSIONNAME21 "Defend Exodus"
IDS_MISSIONNAME22 "Urban Recon"
IDS_MISSIONNAME23 "Rescue Pilots"
IDS_MISSIONNAME24 "Destroy Base"
IDS_MISSIONNAME25 "Rescue Sister"
IDS_MISSIONNAME26 "Capture Supplies"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_MISSIONNAME27 "End Game"
IDS_MISSIONNAME28 "Lunar 05"
IDS_MISSIONNAME29 "Material 01"
IDS_MISSIONNAME30 "Multi Desert"
IDS_MISSIONNAME31 "Multi E3"
IDS_MISSIONNAME32 "Multi Capture"
IDS_MISSIONNAME33 "M3 AI Demo"
IDS_MISSIONNAME34 "Polar Mission"
IDS_MISSIONNAME35 "Alpine Scramble"
IDS_MISSIONNAME36 "AI Bot Demo"
IDS_MISSIONNAME37 "Desert Ambush"
IDS_MISSIONNAME38 "Arctic 02 Capture"
IDS_MISSIONNAME39 "Arctic 04 Clear"
IDS_MISSIONNAME40 "Urban 04 Rescue"
IDS_MISSIONNAME41 "Desert 05 Destroy"
IDS_MISSIONNAME42 "Training 01"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_MISSIONNAME43 "Big City"
IDS_MISSIONNAME44 "Central Park"
IDS_MISSIONNAME45 "Dust Bowl"
IDS_MISSIONNAME46 "Frostbite"
IDS_MISSIONNAME47 "Gatorbait"
IDS_MISSIONNAME48 "Inner City"
IDS_MISSIONNAME49 "Lunacy"
IDS_MISSIONNAME50 "Timberline"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_OPSSTEINERDESERT "27-SteinerDesert"
IDS_OPSHIGHDESERT "28-HighDesert"
IDS_OPSBEACHLANDING "29-BeachLanding"
IDS_OPSARCTICSTORM "30-ArcticStorm"
IDS_OPSARROGANT7 "31-Hexed"
IDS_OPSARROGANT6 "32-Purplexed"
IDS_OPSARROGANT5 "33-Twirl"
IDS_OPSARROGANT4 "34-Stix"
IDS_OPSARROGANT3 "35-Splotch"
IDS_OPSARROGANT1 "36-ZigZag"
IDS_OPSNONE "None"
IDS_VICTOR "Victor"
IDS_BLACKKNIGHT "Black Knight"
IDS_CAULDRONBORN "Cauldronborn"
IDS_FAFNIR "Fafnir"
IDS_FLEA "Flea"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_DRAGON "Dragon"
IDS_HELLHOUND "Hellhound"
IDS_HUNCHBACK "Hunchback"
IDS_ULLER "Uller"
IDS_NONAME "Object"
IDS_WOLFHOUND "Wolfhound"
IDS_OPSBLUE "01-OpsBlue"
IDS_OPSRED "02-OpsRed"
IDS_OPSYELLOW "03-OpsYellow"
IDS_OPSOLIVEDRAB "04-OpsOliveDrab"
IDS_OPSPURPLE "05-OpsPurple"
IDS_OPSCYAN "06-OpsCyan"
IDS_OPSORANGE "07-OpsOrange"
IDS_OPSCHARCOAL "08-OpsCharcoal"
IDS_OPSWARPAINT "09-Warpaint"
IDS_OPSTREELINE "10-TreeLine"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_OPSTIGERGOLD "11-TigerGold"
IDS_OPSSAVANNA "12-Savanna"
IDS_OPSSWAMP "13-Swamp"
IDS_OPSDESERTPINK "14-DesertPink"
IDS_OPSROYALHARRIER "15-RoyalHarrier"
IDS_OPSJUNGLE "16-Jungle"
IDS_OPSPANZER "17-Panzer"
IDS_OPSSNOW "18-Snow"
IDS_OPSLOWLIGHTURBAN "19-LowlightUrban"
IDS_OPSBROKENDESERT "20-BrokenDesert"
IDS_OPSREDBRUSH "21-RedBrush"
IDS_OPSSABRE "22-Sabre"
IDS_OPSMERKAVA "23-Merkava"
IDS_OPSGIRAFFE "24-Giraffe"
IDS_OPSSTEINERWOODLAND "25-SteinerWoodland"
IDS_OPSSTEINERARCITC "26-SteinerArctic"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_Abldg1 "Storage Building"
IDS_Abldg2 "Supply Building"
IDS_AirportBldg "Storage Building"
IDS_Air_Control_Tower "Air Control Tower"
IDS_Alarm_Tower "Alarm Tower"
IDS_AptBldg1 "Apartment Building"
IDS_AptBldg2 "Apartment Building"
IDS_AptBldg3 "Apartment Building"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_Barracks "Barracks"
IDS_BaseHQ "Communications Building"
IDS_Base_Bldg "Building"
IDS_Base_Turret "Laser Turret"
IDS_Base_Turret_Tower "Turret Control Tower"
IDS_Bivouac "Barracks"
IDS_Boathouse "Boat House"
IDS_Bombfactory "Factory"
IDS_Bridge "Bridge"
IDS_Calliope "Calliope Turret"
IDS_Command_Center "Command Center"
IDS_Communications_Dish "Communications Tower"
IDS_Crate_1 "Crate"
IDS_Crate_2 "Crate"
IDS_Crate_3 "Crate"
IDS_Crate_Stack "Crate Stack"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_Docks_Long "Docks"
IDS_Docks_Medium "Docks"
IDS_Docks_Short "Docks"
IDS_Factory "Factory"
IDS_Factory1 "Factory"
IDS_Factory2 "Factory"
IDS_Factory3 "Factory"
IDS_Factory4 "Factory"
IDS_Factory5 "Factory"
IDS_Factory6 "Factory"
IDS_Factory7 "Cermak"
IDS_Farm1 "House"
IDS_Farm2 "Barn"
IDS_Farm3 "Silo"
IDS_Farm4 "Windmill"
IDS_Fuel_Tank "Fuel Tank"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_Fuel_Tank_Empty "Empty Fuel Tank"
IDS_Fuel_Tanks "Fuel Tanks"
IDS_Gas_Station "Fuel Station"
IDS_Generator_Control "Generator Control"
IDS_Geothermal_Generator "Generator"
IDS_Guard_Commissary "Guard House"
IDS_Helopad "Helipad"
IDS_Hrothgar_Gantry "Dropship Gantry"
IDS_Large_Guardtower "Guard Tower"
IDS_Listening_Post "Communications Center"
IDS_LRM_Turret "Missile Turret"
IDS_Lunar_Tower "Sentry Tower"
IDS_Marsh_Helo_Station "Helipad"
IDS_Marsh_Hover_Station "Military Storage"
IDS_Marsh_LRM_Turret "Missile Turret"
IDS_Marsh_Radar_Station "Radar Station"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_Mech_Bay "'Mech Repair Bay"
IDS_Mech_Hanger "'Mech Hangar"
IDS_Mech_Repair_Bldg "Military Storage"
IDS_ML_Cannon "Laser Turret"
IDS_Overpass "Overpass"
IDS_Palace "Dresari Palace"
IDS_Palace_Building1 "Planetary Administration"
IDS_Palace_Building2 "Planetary History Museum"
IDS_Palace_Catwalk "Catwalk"
IDS_Palace_Mausoleum "Dresari Family Mausoleum"
IDS_palace_ramp "Ramp"
IDS_Palace_Statue "Memorial Statue"
IDS_palace_tower_wall "Wall"
IDS_palace_wallsection "Wall"
IDS_palace_wallsection_lg "Wall"
IDS_palace_wall_entry "Wall"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_palace_wall_entry_lg "Wall"
IDS_palace_wall_tower "Wall"
IDS_Prisoner_Barracks "Prisoner Barracks"
IDS_Repair_Platform "Crane"
IDS_Roadblock_1 "Roadblock"
IDS_Roadblock_2 "Roadblock"
IDS_Satelite_Control "Satellite Control"
IDS_Shilone_Hangar "Hangar"
IDS_Small_Guardtower "Watch Tower"
IDS_MercWall_tower "Tower"
IDS_Talon_Gantry "Dropship Gantry"
IDS_Tank_Trap "Tank Trap"
IDS_Tank_Trap_Cluster "Tank Trap"
IDS_Tent1 "Tent"
IDS_Tent2 "Tent"
IDS_Titan "Missile Gantry"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_Townbldg1 "Building"
IDS_Townbldg2 "Building"
IDS_Townbldg3 "Building"
IDS_Trailer_Turret "Mobile Turret"
IDS_TwinMechBay "'Mech Repair Bay"
IDS_Univ_Admin "Administration"
IDS_Univ_ClassRoomA "Classrooms"
IDS_Univ_ClassRoomB "Classrooms"
IDS_Univ_ClassRoomC "Classrooms"
IDS_Univ_DormLg "Main Dormitory"
IDS_Univ_DormSm "Dormitory"
IDS_Univ_LgAuditorium "Auditorium"
IDS_Univ_LgLectureHall "Lecture Hall"
IDS_Univ_ScienceLab "Science Lab"
IDS_Univ_Stadium "Stadium"
IDS_Urban_Bunker "Weapon Depot"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_Urban_lg_01 "MechJock Training Center"
IDS_Urban_lg_02 "Office Building"
IDS_Urban_lg_03 "Corporate Headquarters"
IDS_Urban_lg_04 "Apartment Building"
IDS_Urban_lg_05 "Research Facility"
IDS_Urban_lg_06 "Office Building"
IDS_Urban_lg_07 "VGL Corps"
IDS_Urban_lg_08 "DDC Inc."
IDS_Urban_lg_09 "Low Income Housing"
IDS_Urban_lg_10 "The Syndicate Local:415"
IDS_Urban_md_01 "Biotech Research"
IDS_Urban_md_02 "Library"
IDS_Urban_md_03 "Housing"
IDS_Urban_md_04 "Mechcorps Recruiting Agency"
IDS_Urban_md_05 "Apartment Building"
IDS_Urban_md_06 "Apartment Building"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_Urban_md_07 "Department Store"
IDS_Urban_md_08 "Entertainment Center"
IDS_Urban_md_09 "Theater"
IDS_Urban_md_10 "Millennium Building"
IDS_Urban_sm_02 "Corrections Facility"
IDS_Urban_sm_03 "FASA Interactive"
IDS_Urban_sm_04 "Parking Garage"
IDS_Vehicle_Hangar "Vehicle Hangar"
IDS_Vehicle_Hangar2 "Vehicle Hangar"
IDS_Vehicle_Trailer "Trailer"
IDS_Wall_1 "Wall"
IDS_Wall_2 "Wall"
IDS_Wall_Section "Wall"
IDS_Weapon_Warehouse "Warehouse"
IDS_Ruined12 "Ruins"
IDS_Ruined13 "Ruins"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_Ruined2 "Ruins"
IDS_Ruined3 "Ruins"
IDS_Ruined4 "Ruins"
IDS_Ruined5 "Ruins"
IDS_Ruined6 "Ruins"
IDS_Ruined7 "Ruins"
IDS_Ruined8 "Ruins"
IDS_MercWall_towerB "Tower"
IDS_MercWall_lg "Wall"
IDS_MercWall_sh "Wall"
IDS_Strongpoint_Defense "Strong Point Defense"
IDS_Barrier_Cap1 "Barrier Cap"
IDS_Barrier_Cap2 "Barrier Cap"
IDS_Barrier_Cap3 "Barrier Cap"
IDS_Ambulance "Ambulance"
IDS_Ammo_Carrier "Ammo Carrier"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_APC "APC"
IDS_Artillery_Launcher "Artillery Launcher"
IDS_Artillery_Loader "Artillery Loader"
IDS_Barge1 "Barge"
IDS_Boat1 "Boat"
IDS_Boxvan "Panel Truck"
IDS_Bulldog "Bulldog"
IDS_Bus "Bus"
IDS_CargoTrack "Cargo Vehicle"
IDS_Condor "Condor"
IDS_Destroyer1 "Destroyer"
IDS_Field_Base "Mobile Field Base"
IDS_Flatbed "Flatbed"
IDS_Fueltruck "Fuel Truck"
IDS_Harasser "Harasser"
IDS_Hrothgar "Hrothgar Dropship"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_Humvee "Humvee"
IDS_Jump_Cradle "Jump Cradle"
IDS_Karnov "Transport Chopper"
IDS_Loader "Loader"
IDS_LRM_Carrier "LRM Carrier"
IDS_Magi_Tank "Magi"
IDS_Mobile_APU "Mobile APU"
IDS_Mobile_Turret_Control "Mobile Turret Control"
IDS_Nightshade "Nightshade"
IDS_Nightshade_Stationary "Nightshade"
IDS_PatrolBoat1 "Patrol Boat"
IDS_PatrolBoat2 "Patrol Boat"
IDS_Peregrine "Peregrine"
IDS_Shilone "Shilone Bomber"
IDS_SKUD_Launcher "SKUD Launcher"
IDS_Snowcat "Snow Cat"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_SRM_Carrier "SRM Carrier"
IDS_SwiftWind "Swiftwind"
IDS_Talon "Talon Dropship"
IDS_Transport "Transport Vehicle"
IDS_Vedette "Vedette"
IDS_Firetruck "Firetruck"
IDS_Barrier_Cap4 "Barrier Cap"
IDS_Barrier_conc1 "Concrete Barrier"
IDS_Barrier_conc2 "Concrete Barrier"
IDS_Barrier_conc3 "Concrete Barrier"
IDS_Barrier_conc4 "Concrete Barrier"
IDS_Barrier_metal1 "Metal Barrier"
IDS_Barrier_metal2 "Metal Barrier"
IDS_Barrier_metal3 "Metal Barrier"
IDS_Barrier_metal4 "Metal Barrier"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_OSIRIS "Osiris"
IDS_RAVEN "Raven"
IDS_CHIMERA "Chimera"
IDS_HELLSPAWN "Hellspawn"
IDS_UZIEL "Uziel"
IDS_BUSHWACKER "Bushwacker"
IDS_ARGUS "Argus"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_CATAPULT "Catapult"
IDS_THANATOS "Thanatos"
IDS_AWESOME "Awesome"
IDS_MAULER "Mauler"
IDS_ATLAS "Atlas"
IDS_COUGAR "Cougar"
IDS_SHADOW_CAT "Shadow Cat"
IDS_VULTURE "Vulture"
IDS_LOKI "Loki"
IDS_NOVA_CAT "Nova Cat"
IDS_THOR "Thor"
IDS_MAD_CAT "Mad Cat"
IDS_MAD_CAT_MK_II "Mad Cat Mk.II"
IDS_DAI_SHI "Daishi"
IDS_ARCTICWOLF "Arctic Wolf"
IDS_ZEUS "Zeus"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_SCORETYPE_KILL_LINK "Kills"
IDS_SCORETYPE_DEATH_LINK "Deaths"
IDS_SCORETYPE_KILLS "Kills"
IDS_SCORETYPE_FRIENDLY_KILLS "Kills (Friendly)"
IDS_SCORETYPE_ENEMY_KILLS "Kills (Enemy)"
IDS_SCORETYPE_DEATHS "Deaths"
IDS_SCORETYPE_DAMAGE_INFLICT "Damage Inflicted"
IDS_SCORETYPE_DAMAGE_RECEIVE "Damage Received"
IDS_SCORETYPE_DFA "DFA"
IDS_SCORETYPE_SHOTS_HIT "Shots Hit"
IDS_SCORETYPE_SHOTS_FIRED "Shots Fired"
IDS_SCORETYPE_HEAD_SHOTS "Head Shots"
IDS_SCORETYPE_ARM_SHOTS "Arm Shots"
IDS_SCORETYPE_LEG_SHOTS "Leg Shots"
IDS_SCORETYPE_TORSO_SHOTS "Torso Shots"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_SCORETYPE_KILLS_PC "Kills PC"
IDS_SCORETYPE_KILLS_AI "Kills AI"
IDS_SCORETYPE_BLANK "Blank"
IDS_SCORETYPE_SHUTDOWN_TIMER "Shutdown"
IDS_SCORETYPE_OBJECTIVE "Objective"
IDS_SCORETYPE_FLAGS_TAKEN "Flags Taken"
IDS_SCORETYPE_FLAGS_DROPPED "Flags Dropped"
IDS_SCORETYPE_FLAGS_CAPTURED "Flags Captured"
IDS_SCORETYPE_FLAG_HOLD_TIME "Flag Time"
IDS_SCORETYPE_TIME "Time"
IDS_SCORETYPE_ALIVE_PLAYERS "Players Alive"
IDS_SCORETYPE_DEAD_PLAYERS "Players Dead"
IDS_SCORETYPE_CUSTOM "Custom"
IDS_SCORETYPE_SUICIDES "Suicides"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_RAS_PENDING "Pending"
IDS_RAS_ERROR_INVALID_PORT_HANDLE "Invalid port handle."
IDS_RAS_ERROR_PORT_ALREADY_OPEN "Port is already open."
IDS_RAS_ERROR_BUFFER_TOO_SMALL "Buffer is too small."
IDS_RAS_ERROR_WRONG_INFO_SPECIFIED "Wrong information was specified."
IDS_RAS_ERROR_CANNOT_SET_PORT_INFO "Cannot set port information."
IDS_RAS_ERROR_PORT_NOT_CONNECTED "Port is not connected."
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_RAS_ERROR_EVENT_INVALID "Event is invalid."
IDS_RAS_ERROR_DEVICE_DOES_NOT_EXIST "Device does not exist."
IDS_RAS_ERROR_DEVICETYPE_DOES_NOT_EXIST "Device type does not exist."
IDS_RAS_ERROR_BUFFER_INVALID "Buffer is invalid."
IDS_RAS_ERROR_ROUTE_NOT_AVAILABLE "Route is not available."
IDS_RAS_ERROR_ROUTE_NOT_ALLOCATED "Route is not allocated."
IDS_RAS_ERROR_INVALID_COMPRESSION_SPECIFIED
"Invalid compression was specified."
IDS_RAS_ERROR_OUT_OF_BUFFERS "Out of buffers."
IDS_RAS_ERROR_PORT_NOT_FOUND "Port was not found."
IDS_RAS_ERROR_ASYNC_REQUEST_PENDING "Async request is pending . . ."
IDS_RAS_ERROR_ALREADY_DISCONNECTING "Already disconnecting . . ."
IDS_RAS_ERROR_PORT_NOT_OPEN "Port is not open."
IDS_RAS_ERROR_PORT_DISCONNECTED "Port was disconnected."
IDS_RAS_ERROR_NO_ENDPOINTS "No endpoints."
IDS_RAS_ERROR_CANNOT_OPEN_PHONEBOOK "Cannot open phone book."
IDS_RAS_ERROR_CANNOT_LOAD_PHONEBOOK "Cannot load phone book."
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_RAS_ERROR_CANNOT_FIND_PHONEBOOK_ENTRY "Cannot find phone book entry."
IDS_RAS_ERROR_CANNOT_WRITE_PHONEBOOK "Cannot write phone book."
IDS_RAS_ERROR_CORRUPT_PHONEBOOK "Phone book is corrupt."
IDS_RAS_ERROR_CANNOT_LOAD_STRING "Cannot load string."
IDS_RAS_ERROR_KEY_NOT_FOUND "Key cannot be found."
IDS_RAS_ERROR_DISCONNECTION "Disconnected"
IDS_RAS_ERROR_REMOTE_DISCONNECTION "Remote disconnection."
IDS_RAS_ERROR_HARDWARE_FAILURE "Hardware failure."
IDS_RAS_ERROR_USER_DISCONNECTION "User disconnected."
IDS_RAS_ERROR_INVALID_SIZE "Size is invalid."
IDS_RAS_ERROR_PORT_NOT_AVAILABLE "Port is not available."
IDS_RAS_ERROR_CANNOT_PROJECT_CLIENT "Cannot project client."
IDS_RAS_ERROR_UNKNOWN "Unknown error."
IDS_RAS_ERROR_WRONG_DEVICE_ATTACHED "Wrong device attached."
IDS_RAS_ERROR_BAD_STRING "Bad string."
IDS_RAS_ERROR_REQUEST_TIMEOUT "Request time-out."
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_RAS_ERROR_CANNOT_GET_LANA "Cannot get LANA."
IDS_RAS_ERROR_NETBIOS_ERROR "NETBIOS error."
IDS_RAS_ERROR_SERVER_OUT_OF_RESOURCES "Server is out of resources."
IDS_RAS_ERROR_NAME_EXISTS_ON_NET "Name exists on network."
IDS_RAS_ERROR_SERVER_GENERAL_NET_FAILURE
"General network failure on server."
IDS_RAS_WARNING_MSG_ALIAS_NOT_ADDED "Message alias was not added."
IDS_RAS_ERROR_AUTH_INTERNAL "Internal authentication."
IDS_RAS_ERROR_RESTRICTED_LOGON_HOURS "Restricted log-on hours."
IDS_RAS_ERROR_ACCT_DISABLED "Account is disabled."
IDS_RAS_ERROR_PASSWD_EXPIRED "Password has expired."
IDS_RAS_ERROR_NO_DIALIN_PERMISSION "No dial-in permission."
IDS_RAS_ERROR_SERVER_NOT_RESPONDING "Server is not responding."
IDS_RAS_ERROR_FROM_DEVICE "Error from device."
IDS_RAS_ERROR_UNRECOGNIZED_RESPONSE "Response was not recognized."
IDS_RAS_ERROR_MACRO_NOT_FOUND "Macro was not found."
IDS_RAS_ERROR_MACRO_NOT_DEFINED "Macro is not defined."
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_RAS_ERROR_MESSAGE_MACRO_NOT_FOUND "Message macro was not found."
IDS_RAS_ERROR_DEFAULTOFF_MACRO_NOT_FOUND
"The default off macro was not found."
IDS_RAS_ERROR_FILE_COULD_NOT_BE_OPENED "File could not be opened."
IDS_RAS_ERROR_DEVICENAME_TOO_LONG "Device name is too long."
IDS_RAS_ERROR_DEVICENAME_NOT_FOUND "Device name was not found."
IDS_RAS_ERROR_NO_RESPONSES "No response."
IDS_RAS_ERROR_NO_COMMAND_FOUND "Command was not found."
IDS_RAS_ERROR_WRONG_KEY_SPECIFIED "Wrong key was specified."
IDS_RAS_ERROR_UNKNOWN_DEVICE_TYPE "Device type is unknown."
IDS_RAS_ERROR_ALLOCATING_MEMORY "Allocating memory . . ."
IDS_RAS_ERROR_PORT_NOT_CONFIGURED "Port is not configured."
IDS_RAS_ERROR_DEVICE_NOT_READY "Device is not ready."
IDS_RAS_ERROR_READING_INI_FILE "Reading .ini file . . ."
IDS_RAS_ERROR_NO_CONNECTION "There is no connection."
IDS_RAS_ERROR_BAD_USAGE_IN_INI_FILE "Bad usage in the .ini file."
IDS_RAS_ERROR_READING_SECTIONNAME "Error reading section name."
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_RAS_ERROR_READING_DEVICETYPE "Error reading device type."
IDS_RAS_ERROR_READING_DEVICENAME "Error reading device name."
IDS_RAS_ERROR_READING_USAGE "Error reading usage."
IDS_RAS_ERROR_READING_MAXCONNECTBPS
"Error reading maximum connection bps."
IDS_RAS_ERROR_READING_MAXCARRIERBPS "Error reading maximum carrier bps."
IDS_RAS_ERROR_LINE_BUSY "Line is busy."
IDS_RAS_ERROR_VOICE_ANSWER "A voice answered."
IDS_RAS_ERROR_NO_ANSWER "No answer."
IDS_RAS_ERROR_NO_CARRIER "No carrier."
IDS_RAS_ERROR_NO_DIALTONE "No dial tone. Modem may not be connected."
IDS_RAS_ERROR_IN_COMMAND "Command error."
IDS_RAS_ERROR_WRITING_SECTIONNAME "Error writing section name."
IDS_RAS_ERROR_WRITING_DEVICETYPE "Error writing device type."
IDS_RAS_ERROR_WRITING_DEVICENAME "Error writing device name."
IDS_RAS_ERROR_WRITING_MAXCONNECTBPS
"Error writing maximum connection bps."
IDS_RAS_ERROR_WRITING_MAXCARRIERBPS "Error writing maximum carrier bps."
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_RAS_ERROR_WRITING_USAGE "Error writing usage."
IDS_RAS_ERROR_WRITING_DEFAULTOFF "Error writing default off."
IDS_RAS_ERROR_READING_DEFAULTOFF "Error reading default off."
IDS_RAS_ERROR_EMPTY_INI_FILE "Empty .ini file."
IDS_RAS_ERROR_AUTHENTICATION_FAILURE "Authentication failed."
IDS_RAS_ERROR_PORT_OR_DEVICE "Port or device error."
IDS_RAS_ERROR_NOT_BINARY_MACRO "Macro is not a binary."
IDS_RAS_ERROR_DCB_NOT_FOUND "DCB was not found."
IDS_RAS_ERROR_STATE_MACHINES_NOT_STARTED
"State machines were not started."
IDS_RAS_ERROR_STATE_MACHINES_ALREADY_STARTED
"State machines have already started."
IDS_RAS_ERROR_PARTIAL_RESPONSE_LOOPING "Partial response is looping . . ."
IDS_RAS_ERROR_UNKNOWN_RESPONSE_KEY "Unknown response key."
IDS_RAS_ERROR_RECV_BUF_FULL "Receive buffer is full."
IDS_RAS_ERROR_CMD_TOO_LONG "Command is too long."
IDS_RAS_ERROR_UNSUPPORTED_BPS "Bps is unsupported."
IDS_RAS_ERROR_UNEXPECTED_RESPONSE "Unexpected response."
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_RAS_ERROR_INTERACTIVE_MODE "Interactive mode"
IDS_RAS_ERROR_BAD_CALLBACK_NUMBER "Callback number is bad."
IDS_RAS_ERROR_INVALID_AUTH_STATE "Authentication state is invalid."
IDS_RAS_ERROR_WRITING_INITBPS "Writing initial bps . . ."
IDS_RAS_ERROR_X25_DIAGNOSTIC
"Error in X25 diagnostic . . . "
IDS_RAS_ERROR_ACCT_EXPIRED "Account has expired."
IDS_RAS_ERROR_CHANGING_PASSWORD "Changing password . . ."
IDS_RAS_ERROR_OVERRUN "Overrun."
IDS_RAS_ERROR_RASMAN_CANNOT_INITIALIZE "RAS manager cannot initialize."
IDS_RAS_ERROR_BIPLEX_PORT_NOT_AVAILABLE "Biplex port is not available."
IDS_RAS_ERROR_NO_ACTIVE_ISDN_LINES "No ISDN lines are active."
IDS_RAS_ERROR_NO_ISDN_CHANNELS_AVAILABLE "No ISDN channels are available."
IDS_RAS_ERROR_TOO_MANY_LINE_ERRORS "Too many line errors."
IDS_RAS_ERROR_IP_CONFIGURATION "IP configuration error."
IDS_RAS_ERROR_NO_IP_ADDRESSES "No IP addresses."
IDS_RAS_ERROR_PPP_TIMEOUT "Time-out."
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_RAS_ERROR_PPP_REMOTE_TERMINATED
"PPP remote connection was terminated."
IDS_RAS_ERROR_PPP_NO_PROTOCOLS_CONFIGURED
"No PPP protocols are configured."
IDS_RAS_ERROR_PPP_NO_RESPONSE "No PPP response."
IDS_RAS_ERROR_PPP_INVALID_PACKET "PPP packet is invalid."
IDS_RAS_ERROR_PHONE_NUMBER_TOO_LONG "Phone number is too long."
IDS_RAS_ERROR_IPXCP_NO_DIALOUT_CONFIGURED
"IPXCP - No dial-out is configured."
IDS_RAS_ERROR_IPXCP_NO_DIALIN_CONFIGURED
"IPXCP - No dial-in is configured."
IDS_RAS_ERROR_IPXCP_DIALOUT_ALREADY_ACTIVE
"IPXCP - Dial-out is already active."
IDS_RAS_ERROR_ACCESSING_TCPCFGDLL "Accessing TCP config.dll."
IDS_RAS_ERROR_NO_IP_RAS_ADAPTER "No IP RAS adapter."
IDS_RAS_ERROR_SLIP_REQUIRES_IP "Slip requires an IP."
IDS_RAS_ERROR_PROJECTION_NOT_COMPLETE "Projection is not complete."
IDS_RAS_ERROR_PROTOCOL_NOT_CONFIGURED "Protocol is not configured."
IDS_RAS_ERROR_PPP_NOT_CONVERGING "PPP not converging."
IDS_RAS_ERROR_PPP_CP_REJECTED "PPP - CP was rejected."
IDS_RAS_ERROR_PPP_LCP_TERMINATED "PPP - LCP was terminated."
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_RAS_ERROR_PPP_REQUIRED_ADDRESS_REJECTED
"Required PPP address was rejected."
IDS_RAS_ERROR_PPP_NCP_TERMINATED "PPP - NCP was terminated."
IDS_RAS_ERROR_PPP_LOOPBACK_DETECTED "PPP - Loopback was detected."
IDS_RAS_ERROR_PPP_NO_ADDRESS_ASSIGNED "No PPP address is assigned."
IDS_RAS_ERROR_CANNOT_USE_LOGON_CREDENTIALS
"Cannot use log-on credentials."
IDS_RAS_ERROR_TAPI_CONFIGURATION "TAPI configuration."
IDS_RAS_ERROR_NO_LOCAL_ENCRYPTION "No local encryption."
IDS_RAS_ERROR_NO_REMOTE_ENCRYPTION "No remote encryption."
IDS_RAS_ERROR_REMOTE_REQUIRES_ENCRYPTION "Remote requires encryption."
IDS_RAS_ERROR_IPXCP_NET_NUMBER_CONFLICT
"IPXCP - There is a conflict with the network number."
IDS_RAS_ERROR_INVALID_SMM "SMM is invalid."
IDS_RAS_ERROR_SMM_UNINITIALIZED "SMM is uninitialized."
IDS_RAS_ERROR_NO_MAC_FOR_PORT "No machine for the port."
IDS_RAS_ERROR_SMM_TIMEOUT "SMM time-out."
IDS_RAS_ERROR_BAD_PHONE_NUMBER "Phone number is invalid."
IDS_RAS_ERROR_WRONG_MODULE "Wrong module."
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_RAS_ERROR_INVALID_CALLBACK_NUMBER "Callback number is invalid."
IDS_RAS_ERROR_SCRIPT_SYNTAX "Script syntax error."
IDS_RAS_ERROR_HANGUP_FAILED "Hang up failed."
IDS_RAS_ERROR_GENERIC "Generic Error"
IDS_RAS_RASCS_OpenPort "Opening communications port..."
IDS_RAS_RASCS_PortOpened "Communications port opened..."
IDS_RAS_RASCS_ConnectDevice "Dialing..."
IDS_RAS_RASCS_DeviceConnected "Connecting..."
IDS_RAS_RASCS_AllDevicesConnected "Connection successful."
IDS_RAS_RASCS_Authenticate "Authentication beginning..."
IDS_RAS_RASCS_AuthNotify "An authentication event has occurred."
IDS_RAS_RASCS_AuthRetry "Another validation attempt is requested."
IDS_RAS_RASCS_AuthCallback
"The remote access server has requested a callback number."
IDS_RAS_RASCS_AuthChangePassword "Password change requested."
IDS_RAS_RASCS_AuthProject "Projection phase beginning..."
IDS_RAS_RASCS_AuthLinkSpeed "Link-speed calculation..."
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_RAS_RASCS_AuthAck "Authentication request acknowledgement..."
IDS_RAS_RASCS_ReAuthenticate "Reauthentication beginning..."
IDS_RAS_RASCS_Authenticated "Authentication completed successfully."
IDS_RAS_RASCS_PrepareForCallback "Line disconnecting for callback..."
IDS_RAS_RASCS_WaitForModemReset "Modem resetting for callback..."
IDS_RAS_RASCS_WaitForCallback "Waiting for incoming call..."
IDS_RAS_RASCS_Projected "Projection result information is available."
IDS_RAS_RASCS_SubEntryConnected "Subentry connected."
IDS_RAS_RASCS_SubEntryDisconnected "Subentry disconnected."
IDS_RAS_RASCS_Interactive "Interactive state..."
IDS_RAS_RASCS_RetryAuthentication "Retrying authentication..."
IDS_RAS_RASCS_CallbackSetByCaller "Callback set by caller."
IDS_RAS_RASCS_PasswordExpired "Password expired."
IDS_RAS_RASCS_Connected "Connection successful."
IDS_RAS_RASCS_Disconnected "Disconnection or failed connection."
IDS_RAS_RASCS_StartAuthentication
"User authentication is being initiated or retried."
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_RAS_RASCS_CallbackComplete "Resuming authentication..."
IDS_RAS_RASCS_LogonNetwork "Logging onto network..."
IDS_RAS_RASCS_Unknown "Unknown RAS state."
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_RULENAME_CustomTeamAttrition "Custom Team Attrition"
IDS_RULENAME_CustomCaptureTheFlag "Custom Capture The Flag"
IDS_RULENAME_CustomKingOfTheHill "Custom King Of The Hill"
IDS_RULENAME_CustomTeamKingOfTheHill "Custom Team King Of The Hill"
IDS_RULENAME_CustomTerritories "Custom Territories"
IDS_RULENAME_CustomStealTheBacon "Custom Steal The Beacon"
IDS_RULENAME_CustomCaptureBase "Custom Capture Base"
IDS_RULENAME_CustomDestroyObjective "Custom Destroy Objective"
IDS_RULENAME_CustomEscort "Custom Escort"
IDS_RULENAME_CustomCampaign "Custom Campaign"
IDS_RULENAME_CustomUndefined "Custom"
IDS_RULENAME_Unknown "Unknown"
IDS_RULENAME_CustomMasterTrial "Custom Master Trial"
IDS_RULENAME_CustomSiegeAssault "Custom Siege Assault"
IDS_RULENAME_SHORT_StockDestruction "Destruction"
IDS_RULENAME_SHORT_StockTeamDestruction "Team Destruction"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_RULENAME_StockDestruction "Destruction"
IDS_RULENAME_StockTeamDestruction "Team Destruction"
IDS_RULENAME_StockAttrition "Attrition"
IDS_RULENAME_StockTeamAttrition "Team Attrition"
IDS_RULENAME_StockCaptureTheFlag "Capture The Flag"
IDS_RULENAME_StockKingOfTheHill "King Of The Hill"
IDS_RULENAME_StockTeamKingOfTheHill "Team King Of The Hill"
IDS_RULENAME_StockTerritories "Territories"
IDS_RULENAME_StockStealTheBacon "Steal The Beacon"
IDS_RULENAME_StockCaptureBase "Capture Base"
IDS_RULENAME_StockDestroyObjective "Destroy Objective"
IDS_RULENAME_StockEscort "Escort"
IDS_RULENAME_StockCampaign "Campaign"
IDS_RULENAME_CustomDestruction "Custom Destruction"
IDS_RULENAME_CustomTeamDestruction "Custom Team Destruction"
IDS_RULENAME_CustomAttrition "Custom Attrition"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_RULENAME_SHORT_CustomKingOfTheHill "Custom KOTH"
IDS_RULENAME_SHORT_CustomTeamKingOfTheHill "Custom T KOTH"
IDS_RULENAME_SHORT_CustomTerritories "Custom Territories"
IDS_RULENAME_SHORT_CustomStealTheBacon "Custom STB"
IDS_RULENAME_SHORT_CustomCaptureBase "Custom Capture Base"
IDS_RULENAME_SHORT_CustomDestroyObjective "Custom Dest. Obj."
IDS_RULENAME_SHORT_CustomEscort "Custom Escort"
IDS_RULENAME_SHORT_CustomCampaign "Custom Campaign"
IDS_RULENAME_SHORT_CustomUndefined "Custom"
IDS_RULENAME_SHORT_Unknown "Unknown"
IDS_RULENAME_SHORT_CustomMasterTrial "Custom Trial"
IDS_RULENAME_SHORT_CustomSiegeAssault "Custom Siege"
IDS_RULENAME_SHORT_StockMasterTrial "Master Trial"
IDS_RULENAME_SHORT_StockSiegeAssault "Siege Assault"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_RULENAME_SHORT_StockAttrition "Attrition"
IDS_RULENAME_SHORT_StockTeamAttrition "Team Attrition"
IDS_RULENAME_SHORT_StockCaptureTheFlag "Capture The Flag"
IDS_RULENAME_SHORT_StockKingOfTheHill "King Of The Hill"
IDS_RULENAME_SHORT_StockTeamKingOfTheHill "Team King Of The Hill"
IDS_RULENAME_SHORT_StockTerritories "Territories"
IDS_RULENAME_SHORT_StockStealTheBacon "Steal The Beacon"
IDS_RULENAME_SHORT_StockCaptureBase "Capture Base"
IDS_RULENAME_SHORT_StockDestroyObjective "Destroy Objective"
IDS_RULENAME_SHORT_StockEscort "Escort"
IDS_RULENAME_SHORT_StockCampaign "Campaign"
IDS_RULENAME_SHORT_CustomDestruction "Custom Destruction"
IDS_RULENAME_SHORT_CustomTeamDestruction "Custom T DES"
IDS_RULENAME_SHORT_CustomAttrition "Custom Attrition"
IDS_RULENAME_SHORT_CustomTeamAttrition "Custom T ATT"
IDS_RULENAME_SHORT_CustomCaptureTheFlag "Custom CTF"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_KICKED "kicked."
IDS_BANNED "banned"
IDS_NOTEXISTS "No such player exists."
IDS_KILL_SMALL "kills"
IDS_DEATH_SMALL "deaths"
IDS_WRONGNUM "The connection number you supplied doesn't match the player name."
IDS_MISSINGQUOTE "Missing quotation marks for the player name."
IDS_INVALIDNUM "The connection number is invalid."
IDS_INLOBBY "in the lobby."
IDS_SCORE_SMALL "score"
IDS_SPACENEEDED "A space is needed between the player name and the number."
IDS_CONTROL_GROUP1TOGGLE "Toggle Group One"
IDS_CONTROL_GROUP2TOGGLE "Toggle Group Two"
IDS_CONTROL_GROUP3TOGGLE "Toggle Group Three"
IDS_CONTROL_GROUP4TOGGLE "Toggle Group Four"
IDS_CONTROL_GROUP5TOGGLE "Toggle Group Five"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_CONTROL_GROUP6TOGGLE "Toggle Group Six"
IDS_OBSERVERCHAT "*Observer*"
IDS_CONTROL_TOGGLEGROUPMODE "Toggle Group Firing Mode"
IDS_CONTROL_MUTE "Mute Taunts"
IDS_CONTROL_MFDCOMM1 "Comm - Button 1"
IDS_CONTROL_MFDCOMM2 "Comm - Button 2"
IDS_CONTROL_MFDCOMM3 "Comm - Button 3"
IDS_CONTROL_MFDCOMM4 "Comm - Button 4"
IDS_CONTROL_MFDCOMM5 "Comm - Button 5"
IDS_CONTROL_MFDCOMM6 "Comm - Button 6"
IDS_CONTROL_MFDCOMM7 "Comm - Button 7"
IDS_CONTROL_MFDCOMM8 "Comm - Button 8"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_GLADIATOR "Gladiator"
IDS_HAUPTMANN "Hauptmann"
IDS_HIGHLANDER "Highlander"
IDS_KODIAK "Kodiak"
IDS_LONGBOW "Longbow"
IDS_MASAKARI "Masakari"
IDS_OWENS "Owens"
IDS_PUMA "Puma"
IDS_RYOKEN "Ryoken"
IDS_SUNDER "Sunder"
IDS_TEMPLAR "Templar"
IDS_ColPillar "Pillar"
IDS_ColArch "Arch"
IDS_Colsm45a "Wall"
IDS_Colsm90_Tunnl "Wall"
IDS_Colsm90_Torch "Torch"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_Colsm_Lights "Lights"
IDS_Colsm90_Luxurybox "Luxurybox"
IDS_Coltripillar "Pillars"
IDS_RadioTower "Radio Tower"
IDS_DEIMOS "Deimos"
IDS_ARES "Ares"
IDS_RIFLEMAN "Rifleman"
IDS_CYCLOPS "Cyclops"
IDS_SOLITAIRE "Solitaire"
IDS_BLACKLANNER "Black Lanner"
IDS_BRIGAND "Brigand"
IDS_COMMANDO "Commando"
IDS_DASHER "Dasher"
IDS_GRIZZLY "Grizzly"
IDS_HOLLANDERII "Hollander II"
IDS_BEHEMOTH "Behemoth"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_SCORETYPE_FRIENDLY_TURRET_KILLS "Damage Inflicted on Friendly Turrets"
IDS_SCORETYPE_ENEMY_BUILDING_KILLS "Damage Inflicted on Enemy Buildings"
IDS_SCORETYPE_FRIENDLY_BUILDING_KILLS
"Damage Inflicted on Friendly Buildings"
IDS_MISSION_CPP_DESTROYED_ENEMY_BUILDING "Destroyed Enemy Building"
IDS_MISSION_CPP_DESTROYED_FRIENDLY_BUILDING "Destroyed Friendly Building"
IDS_MISSION_CPP_DESTROYED_TURRET "Destroyed a Turret"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_ANNIHILATOR "Annihilator"
IDS_BLACKHAWK "Black Hawk"
IDS_ARCHER "Archer"
IDS_ASSASSIN2 "Assassin II"
IDS_AVATAR "Avatar"
IDS_BATTLEMASTER "Battlemaster"
IDS_BATTLEMASTERIIC "Battlemaster IIc"
IDS_BEHEMOTHII "Behemoth II"
IDS_URBANMECH "Urbanmech"
IDS_WARHAMMER "Warhammer"
END
#endif // English (U.S.) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
#define _AFX_NO_SPLITTER_RESOURCES
#define _AFX_NO_OLE_RESOURCES
#define _AFX_NO_TRACKER_RESOURCES
#define _AFX_NO_PROPERTY_RESOURCES
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
LANGUAGE 9, 1
#pragma code_page(1252)
#endif //_WIN32
#include "res\missionlangscript.rc2" // non-Microsoft Visual C++ edited resources
#include "afxres.rc" // Standard components
#endif
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED