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Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
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2026-06-24 21:28:16 -05:00

30 lines
757 B
C++

/**********************************************************************
*<
FILE: decomp.h
DESCRIPTION:
CREATED BY: Dan Silva
HISTORY:
*> Copyright (c) 1994, All Rights Reserved.
**********************************************************************/
#ifndef _H_Decompose
#define _H_Decompose
typedef struct {
Point3 t; /* Translation components */
Quat q; /* Essential rotation */
Quat u; /* Stretch rotation */
Point3 k; /* Stretch factors */
float f; /* Sign of determinant */
} AffineParts;
CoreExport void SpectralDecomp(Matrix3 m, Point3 &s, Quat& q);
CoreExport void decomp_affine(Matrix3 A, AffineParts *parts);
CoreExport void invert_affine(AffineParts *parts, AffineParts *inverse);
#endif