Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
21 lines
463 B
C++
21 lines
463 B
C++
/**********************************************************************
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*<
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FILE: genshape.h
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DESCRIPTION: Defines Generic Shape Class
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CREATED BY: Tom Hudson
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HISTORY: created 13 November 1995
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*> Copyright (c) 1995, All Rights Reserved.
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**********************************************************************/
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#ifndef __GENSHAPE__
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#define __GENSHAPE__
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extern CoreExport Class_ID genericShapeClassID;
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#endif // __GENSHAPE__
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