Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

27 lines
461 B
C++

#ifndef _GEOM_H_
#define _GEOM_H_
#include <export.h>
#include "gfloat.h"
#include "point2.h"
#include "point3.h"
#include "point4.h"
#include "ipoint2.h"
#include "ipoint3.h"
#include "dpoint3.h"
#include "matrix2.h"
#include "matrix3.h"
#include "quat.h"
#include "stack3.h"
#include "box3.h"
#include "box2.h"
#include "bitarray.h"
#include "color.h"
#include "acolor.h"
#include "euler.h"
#include "gutil.h"
#endif // _GEOM_H_