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83 lines
2.2 KiB
C++

/**********************************************************************
*<
FILE: meshadj.h
DESCRIPTION: Adjacency list for meshes.
CREATED BY: Rolf Berteig
HISTORY:
*> Copyright (c) 1994, All Rights Reserved.
**********************************************************************/
#ifndef __MESHADJ__
#define __MESHADJ__
#include "export.h"
#define UNDEFINED 0xffffffff
class MEdge {
public:
DWORD f[2];
DWORD v[2];
};
class AdjEdgeList {
public:
DWORDTab *list; // 1 DWORDTab per vertex. The Tab is a list of indices into the edge list, 1 for each edge adjacent to the vertex
Tab<MEdge> edges; // Table of edges
int nverts; // size of 'list'.
DllExport AdjEdgeList(Mesh& amesh);
DllExport ~AdjEdgeList();
AdjEdgeList& operator=(AdjEdgeList& a) {assert(0);return *this;}
DllExport void AddEdge( DWORD fi, DWORD v1, DWORD v2 );
DWORDTab& operator[](int i) { return list[i]; }
DllExport int FindEdge(DWORD v0, DWORD v1);
DllExport int FindEdge(DWORDTab& vmap,DWORD v0, DWORD v1);
DllExport void TransferEdges(DWORD from,DWORD to,DWORD except1,DWORD except2,DWORD del);
DllExport void RemoveEdge(DWORD from,DWORD e);
};
class AdjFace {
public:
DWORD f[3];
AdjFace() {f[0] = f[1] = f[2] = UNDEFINED;}
};
class AdjFaceList {
public:
Tab<AdjFace> list;
AdjFace& operator[](int i) {return list[i];}
DllExport AdjFaceList(Mesh& mesh,AdjEdgeList& el);
};
class FaceElementList {
public:
// For each face, which element is it in
DWORDTab elem;
DWORD count;
DllExport FaceElementList(Mesh &mesh,AdjFaceList& af);
DWORD operator[](int i) {return elem[i];}
};
class FaceClusterList {
public:
// Cluster #, one for each face - non-selected faces have UNDEFINED for their id.
DWORDTab clust;
DWORD count;
// This version separates cluster also using a minimum angle and optionally the selection set
DllExport FaceClusterList(Mesh *mesh, AdjFaceList& adj,float angle,BOOL useSel=TRUE);
// Uses selection set
DllExport FaceClusterList(BitArray& fsel, AdjFaceList& adj);
DWORD operator[](int i) { return clust[i]; }
};
#endif //__MESHADJ__