Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
12 lines
182 B
C++
12 lines
182 B
C++
// MN Math.h
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// Collection of headers for MNMath library
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#ifndef __MNMATH_H_
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#define __MNMATH_H_
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#include "MNCommon.h"
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#include "MNMesh.h"
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#include "MNBigMat.h"
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#endif
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