Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

47 lines
1.1 KiB
C++

/**********************************************************************
*<
FILE: patchcap.h
DESCRIPTION: Patch Capping header file
CREATED BY: Tom Hudson
HISTORY: created 21 December, 1995
*> Copyright (c) 1995, All Rights Reserved.
**********************************************************************/
#ifndef __PATCHCAP_H__
#define __PATCHCAP_H__
// This uses the linked-list class templates
#include "linklist.h"
class PatchSeg {
public:
int vert;
int vec1;
int vec2;
PatchSeg() {}
PatchSeg(int v, int v1, int v2) { vert=v; vec1=v1; vec2=v2; }
};
MakeLinkedList(PatchSeg); // Creates PatchSegList
MakeLinkedList(PatchSegList); // Creates PatchSegListList
MakeLinkedList(Patch); // Creates PatchList
MakeLinkedList(PatchVert); // Creates PatchVertList
MakeLinkedList(PatchVec); // Creates PatchVecList
class PatchCapWork {
public:
PatchSegListList plist;
PatchVertList newVerts;
PatchVecList newVecs;
PatchList newPatches;
CoreExport void Dump(char *title = NULL);
};
#endif // __PATCHCAP_H__