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Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

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985 B
C++

/**********************************************************************
*<
FILE: soundobj.h
DESCRIPTION: Sound plug-in object base class
CREATED BY: Rolf Berteig
HISTORY: created 2 July 1995
*> Copyright (c) 1994, All Rights Reserved.
**********************************************************************/
#ifndef _SOUNDOBJ_H_
#define _SOUNDOBJ_H_
#include <vfw.h>
class SoundObj : public ReferenceTarget {
public:
virtual SClass_ID SuperClassID() {return SClass_ID(SOUNDOBJ_CLASS_ID);}
virtual BOOL Play(TimeValue tStart,TimeValue t0,TimeValue t1,TimeValue frameStep)=0;
virtual void Scrub(TimeValue t0,TimeValue t1)=0;
virtual TimeValue Stop()=0;
virtual TimeValue GetTime()=0;
virtual BOOL Playing()=0;
virtual void SaveSound(PAVIFILE pfile,TimeValue t0,TimeValue t1)=0;
virtual void SetMute(BOOL mute)=0;
virtual BOOL IsMute()=0;
};
CoreExport SoundObj *NewDefaultSoundObj();
#endif // _SOUNDOBJ_H_