Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
23 lines
470 B
C++
23 lines
470 B
C++
/**********************************************************************
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*<
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FILE: utillib.h
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DESCRIPTION:
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CREATED BY: Dan Silva
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HISTORY:
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*> Copyright (c) 1994, All Rights Reserved.
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**********************************************************************/
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#include "utilexp.h"
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#include "assert1.h"
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#include "strclass.h"
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#include "ptrvec.h"
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#include "tab.h"
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#include "lockid.h"
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#include "genhier.h"
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#include "dbgprint.h"
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#include "nametab.h"
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