Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

27 lines
690 B
C++

/**********************************************************************
*<
FILE: CustAttrib.h
DESCRIPTION: Defines CustAttrib class
CREATED BY: Nikolai Sander
HISTORY: created 5/25/00
*> Copyright (c) 2000, All Rights Reserved.
**********************************************************************/
#ifndef _ICUSTATTRIB_H_
#define _ICUSTATTRIB_H_
class ICustAttribContainer;
class CustAttrib: public ReferenceTarget
{
public:
virtual TCHAR* GetName(){ return "Custom Attribute";}
virtual ParamDlg *CreateParamDlg(HWND hwMtlEdit, IMtlParams *imp){return NULL;}
virtual bool CheckCopyAttribTo(ICustAttribContainer *to) { return true; }
};
#endif