Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

30 lines
710 B
C++

/**********************************************************************
*<
FILE: IHardwareMesh.h
DESCRIPTION: Hardware Mesh Extension Interface
CREATED BY: Norbert Jeske
HISTORY: Created 10/10/00
*> Copyright (c) 2000, All Rights Reserved.
**********************************************************************/
#ifndef _HARDWARE_MESH_H_
#define _HARDWARE_MESH_H_
#define HARDWARE_MESH_INTERFACE_ID Interface_ID(0x6215327f, 0x6fb14d7a)
class Mesh;
class IHardwareMesh : public BaseInterface
{
public:
virtual Interface_ID GetID() { return HARDWARE_MESH_INTERFACE_ID; }
// Interface Lifetime
virtual LifetimeType LifetimeControl() { return noRelease; }
};
#endif