Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
12 lines
166 B
C
12 lines
166 B
C
#ifndef _MESHADJLIB_H_
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#define _MESHADJLIB_H_
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#define IMPORTING
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#include "export.h"
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#include "meshadj.h"
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#include "MeshDelta.h"
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#undef IMPORTING
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#endif
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