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Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

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721 B
C

//***************************************************************************
// SystemUtilities.h
// A collection of system utilities
// Christer Janson
// Discreet, A division of Autodesk, Inc.
// San Francisco, CA - March 27, 2000
UtilExport bool IsDebugging(); // Are we running under a debugger?
UtilExport int NumberOfProcessors(); // Number of processors in the system.
UtilExport bool IsWindows9x(); // Are we running on Windows 9x?
UtilExport bool IsWindows98or2000(); // Are we running on Windows 98 or 2000?
UtilExport int GetScreenWidth(); // The width of the screen (including multiple monitors)
UtilExport int GetScreenHeight(); // The height of the screen (including multiple monitors)