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Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

26 lines
640 B
C++

//-----------------------------------------------------------------------------
// -------------------
// File ....: gupapi.h
// -------------------
// Author...: Gus Grubba
// Date ....: September 1998
//
// History .: Sep, 30 1998 - Started
//
//-----------------------------------------------------------------------------
//-- GUP Interface class
class GUPInterface : public InterfaceServer {
public:
virtual HINSTANCE AppInst () = 0;
virtual HWND AppWnd () = 0;
virtual DllDir* AppDllDir () = 0;
virtual Interface* Max () = 0;
virtual int EnumTree ( ITreeEnumProc *proc ) = 0;
};