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Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

59 lines
1.6 KiB
C++

//-----------------------------------------------------------------------------
// ---------------------
// File ....: ViewFile.h
// ---------------------
// Author...: Gus J Grubba
// Date ....: September 1995
// O.S. ....: Windows NT 3.51
//
// History .: Nov, 02 1995 - Created
//
// This is the "View File" option in MAX's File menu.
//
//-----------------------------------------------------------------------------
#ifndef _VIEWFINCLUDE_
#define _VIEWFINCLUDE_
#ifndef VWFEXPORT
#define VWFEXPORT __declspec( dllimport )
#endif
//-----------------------------------------------------------------------------
//-- Base Class Definition ---------------------------------------------------
//-----------------------------------------------------------------------------
// #> ViewFile
//
class ViewFile {
private:
//-- Windows Specific -------------------------------------------------
HWND hWnd;
public:
//-- Constructors/Destructors -----------------------------------------
VWFEXPORT ViewFile ( );
VWFEXPORT ~ViewFile ( );
//-- The Method -------------------------------------------------------
//
VWFEXPORT void View ( HWND hWnd );
};
//-----------------------------------------------------------------------------
//-- Interface
VWFEXPORT void *ViewFileCreate ( );
VWFEXPORT void ViewFileDestroy ( ViewFile *v);
#endif
//-- EOF: ViewFile.h ----------------------------------------------------------