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Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

308 lines
7.1 KiB
C++

//===========================================================================//
// File: munga.hpp //
// Project: Adept Brick: ??? //
// Contents: ??? //
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ---------------------------------------------------------- //
// 00/00/00 XXX Initial coding. //
//---------------------------------------------------------------------------//
// Copyright (C) 1995-1996, Virtual World Entertainment, Inc. //
// All Rights reserved worldwide //
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
//===========================================================================//
#pragma once
#include <ElementRenderer\ElementRenderer.hpp>
#include "GlobalPointerManager.hpp"
namespace Adept {
//
//--------------
// Adept classes
//--------------
//
enum
{
//
//---------------------
// Registered class IDs
//---------------------
//
StateEngineClassID = Stuff::FirstAdeptClassID,
ReceiverClassID,
EventClassID,
NetworkEventClassID,
GeneralEventQueueClassID,
EventQueueClassID,
EventStatisticsManagerClassID,
//
//---------------
// basic entities
//---------------
//
ReplicatorClassID,
Entity__ExecutionStateEngineClassID,
EntityClassID,
Mover__ExecutionStateEngineClassID,
MoverClassID,
InterfaceClassID,
ScoreKeeperClassID,
DriverClassID,
PlayerClassID,
GUIEntityClassID,
GUITextEntityClassID,
Effect__ExecutionStateEngineClassID,
EffectClassID,
DamageObjectClassID,
DropZoneClassID,
//
//---------------
// basic managers
//---------------
//
InBoxClassID,
NetworkClassID,
ConnectionClassID,
EntityManagerClassID,
EntityGroupClassID,
ControlsInstanceClassID,
DirectControlsInstanceClassID,
EventControlsInstanceClassID,
ControlsMappingGroupClassID,
ControlsManagerClassID,
EasterEggClassID,
EasterEggManagerClassID,
RendererClassID,
RendererManagerClassID,
AudioRendererClassID,
ScreenPolyManagerClassID,
MissionClassID,
MapClassID,
ApplicationStateEngineClassID,
ApplicationClassID,
ApplicationTaskClassID,
//
//-----------
// components
//-----------
//
ComponentClassID,
EntityComponentWebClassID,
RendererComponentWebClassID,
ComponentWebClassID,
ChannelClassID,
ChannelOfScalarClassID,
ChannelOfIntClassID,
ChannelOfRadianClassID,
ChannelOfVector3DClassID,
ChannelOfPoint3DClassID,
ChannelOfNormal3DClassID,
ChannelOfUnitQuaternionClassID,
ChannelOfEulerAnglesClassID,
ChannelOfMotion3DClassID,
ChannelOfOrigin3DClassID,
ChannelOfLinearMatrix4DClassID,
AttributeWatcherOfScalarClassID,
AttributeWatcherOfIntClassID,
AttributeWatcherOfRadianClassID,
AttributeWatcherOfVector3DClassID,
AttributeWatcherOfPoint3DClassID,
AttributeWatcherOfNormal3DClassID,
AttributeWatcherOfUnitQuaternionClassID,
AttributeWatcherOfEulerAnglesClassID,
AttributeWatcherOfMotion3DClassID,
AttributeWatcherOfOrigin3DClassID,
AttributeWatcherOfLinearMatrix4DClassID,
StateWatcherClassID,
MessageWatcherClassID,
ButtonChannelClassID,
AdderOfScalarClassID,
MultiplierOfScalarClassID,
RandomizerOfScalarClassID,
RandomizerOfIntClassID,
SmootherOfScalarClassID,
MatcherOfIntClassID,
LFOChannelClassID,
QuantizerClassID,
//
//-----------------
// GUI components
//-----------------
//
GUIComponentClassID,
GUITextComponentClassID,
GUIObjectClassID,
GUITextObjectClassID,
GUITextManagerClassID,
GUIStatBarClassID,
//
//-----------------
// Element renderer
//-----------------
//
VideoRendererClassID,
VideoComponentWebClassID,
VideoComponentClassID,
GroupComponentClassID,
CameraComponentClassID,
LightComponentClassID,
LODComponentClassID,
ShapeComponentClassID,
ScalableShapeComponentClassID,
SwitchComponentClassID,
gosFXComponentClassID,
gosFXControllerClassID,
EffectControllerClassID,
BeamComponentClassID,
SlidingShapeComponentClassID,
MultiLODComponentClassID,
ConeComponentClassID,
//
//-----------------
// Audio renderer
//-----------------
//
AudioSampleClassID,
AudioChannelClassID,
AudioCommandClassID,
SpatializedChannelClassID,
SpatializedCommandClassID,
AudioComponentWebClassID,
EarComponentClassID,
AudioFXComponentClassID,
AudioBeamComponentClassID,
ResourceIDClassID,
NameTableClassID,
ZoneClassID,
TileClassID,
CollisionGridClassID,
InternalDamageObjectClassID,
FirstFreeAdeptClassID
};
// MSL 5.03 Lava
enum {
NoMaterial,
GrassMaterial,
WaterMaterial,
ConcreteMaterial,
GreyDirtMaterial,
BrownDirtMaterial,
RockMaterial,
DarkConcreteMaterial,
DarkGreyDirtMaterial,
DarkBrownDirtMaterial,
DarkRockMaterial,
BlacktopMaterial,
SnowMaterial,
WoodMaterial,
LavaMaterial,
GlassMaterial,
SteelMaterial,
UsMaterial,
ThemMaterial,
LightMineralMaterial,
DarkMineralMaterial,
AshMaterial,
CrackedLavaMaterial,
OpenLavaMaterial,
MaterialCount,
FakeShallowWaterMaterial,
FakeMidWaterMaterial,
FakeOceanicWaterMaterial
};
enum {
DefaultExecutionSlot,
EffectExecutionSlot,
NavPointExecutionSlot,
ExecutionSlotCount
};
enum {
EntityManagerGlobalPointerIndex = 0,
GUIManagerGlobalPointerIndex,
GUITextManagerGlobalPointerIndex,
ApplicationGlobalPointerIndex,
NameTableGlobalPointerIndex,
NetworkGlobalPointerIndex,
PlayerGlobalPointerIndex,
MapGlobalPointerIndex,
MissionGlobalPointerIndex,
FirstFreeAdeptGlobalPointerIndex
};
int MaterialTypeTextToAscii(const char *mode_name);
const char* MaterialTypeAsciiToText(int material);
void InitializeClasses(Stuff::NotationFile *startup_ini=NULL);
void TerminateClasses(Stuff::NotationFile *startup_ini=NULL);
extern HGOSHEAP g_Heap;
extern HGOSHEAP g_LibraryHeap;
}
#define GROUP_ADEPT "Adept::"
#define GROUP_ADEPT_AUDIO "Adept::Audio"
#define GROUP_ADEPT_ENTITY "Adept::Entity"
#define GROUP_ADEPT_EVENT "Adept::Event"
#define GROUP_ADEPT_RESOURCE "Adept::Resource"
#define GROUP_ADEPT_TOOL "Adept::Tool"
#define GROUP_ADEPT_VIDEO "Adept::Video"
#define GROUP_ADEPT_GUI "Adept::GUI"
#define GROUP_ADEPT_NETWORK "Adept::Network"
#if 1
#define PRECOLLISION_LOGIC(string) LOGIC("Pre-Collision::" string)
#else
#define PRECOLLISION_LOGIC(string)
#endif
#if 1
#define POSTCOLLISION_LOGIC(string) LOGIC("Post-Collision::" string)
#else
#define POSTCOLLISION_LOGIC(string)
#endif
#if 0
#define SYNC_LOGIC(string) LOGIC("Sync::" string)
#else
#define SYNC_LOGIC(string)
#endif
#include "Event.hpp"