Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
157 lines
4.2 KiB
Plaintext
157 lines
4.2 KiB
Plaintext
<html>
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<body>
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<pre>
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<h1>Build Log</h1>
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<h3>
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--------------------Configuration: Adept - Win32 Profile--------------------
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</h3>
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<h3>Command Lines</h3>
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Creating temporary file "C:\DOCUME~1\MLOWRA~1.VWE\LOCALS~1\Temp\RSP5F.tmp" with contents
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[
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/nologo /out:"../../../pro.bin\Adept.lib"
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.\Profile\AudioChannel.obj
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.\Profile\AudioCommand.obj
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.\Profile\AudioComponentWeb.obj
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.\Profile\AudioFXComponent.obj
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.\Profile\AudioFXComponent_Tool.obj
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.\Profile\AudioRenderer.obj
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.\Profile\AudioRenderer_Tool.obj
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.\Profile\AudioSample.obj
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.\Profile\AudioSample_Tool.obj
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.\Profile\EarComponent.obj
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.\Profile\EarComponent_Tool.obj
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.\Profile\SpatializedChannel.obj
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.\Profile\SpatializedCommand.obj
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.\Profile\VOChannel.obj
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.\Profile\AttributeWatcher.obj
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.\Profile\Channel.obj
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.\Profile\Channel_Tool.obj
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.\Profile\Component.obj
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.\Profile\Component_Tool.obj
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.\Profile\ComponentWeb.obj
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.\Profile\ComponentWeb_Tool.obj
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.\Profile\Matcher.obj
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.\Profile\Matcher_Tool.obj
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.\Profile\control_mapping.obj
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.\Profile\Controls.obj
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.\Profile\Controls_Test.obj
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.\Profile\Controls_Tool.obj
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.\Profile\Joystick.obj
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.\Profile\Attribute.obj
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.\Profile\CollisionVolume.obj
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.\Profile\DamageObject.obj
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.\Profile\Entity.obj
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.\Profile\Entity_Tool.obj
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.\Profile\EntityAttribute.obj
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.\Profile\EntityClassData.obj
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.\Profile\EntityManager.obj
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.\Profile\ExecutionState.obj
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.\Profile\GameModelAttribute.obj
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.\Profile\State.obj
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.\Profile\State_Tool.obj
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.\Profile\Application.obj
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.\Profile\ApplicationTask.obj
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.\Profile\CollisionGrid.obj
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.\Profile\Map.obj
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.\Profile\Map_Tool.obj
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.\Profile\Mission.obj
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.\Profile\Mission_Tool.obj
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.\Profile\NameTable.obj
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.\Profile\Tile.obj
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.\Profile\Zone.obj
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.\Profile\Event.obj
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.\Profile\Event_Test.obj
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.\Profile\EventStatistics.obj
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.\Profile\Receiver.obj
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.\Profile\Receiver_Test.obj
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.\Profile\GSpy_Host.obj
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.\Profile\darray.obj
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.\Profile\gserver.obj
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.\Profile\gserverlist.obj
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.\Profile\GSpy_client.obj
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.\Profile\gutil.obj
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.\Profile\hashtable.obj
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.\Profile\cengtest.obj
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.\Profile\goasample.obj
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.\Profile\goautil.obj
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.\Profile\Games_GSpy.obj
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.\Profile\nonport.obj
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.\Profile\Connection.obj
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.\Profile\NetExtra.obj
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.\Profile\NetStatCollector.obj
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.\Profile\Network.obj
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.\Profile\Replicator.obj
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.\Profile\Replicator_Tool.obj
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.\Profile\rasfuncs.obj
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.\Profile\Renderer.obj
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.\Profile\Renderer_Test.obj
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.\Profile\Renderer_Tool.obj
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.\Profile\RendererManager.obj
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.\Profile\Resource.obj
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.\Profile\Resource_Test.obj
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.\Profile\ResourceEffectLibrary.obj
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.\Profile\ResourceImagePool.obj
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.\Profile\Tool.obj
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.\Profile\BeamComponent.obj
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.\Profile\BeamComponent_Tool.obj
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.\Profile\CameraComponent.obj
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.\Profile\CameraComponent_Tool.obj
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.\Profile\ConeComponent.obj
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.\Profile\ConeComponent_Tool.obj
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.\Profile\gosFXComponent.obj
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.\Profile\gosFXComponent_Tool.obj
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.\Profile\LightComponent.obj
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.\Profile\LightComponent_Tool.obj
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.\Profile\LightManager.obj
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.\Profile\LODComponent.obj
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.\Profile\LODComponent_Tool.obj
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.\Profile\MultiLODComponent.obj
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.\Profile\MultiLODComponent_Tool.obj
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.\Profile\ScalableShapeComponent.obj
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.\Profile\ScalableShapeComponent_Tool.obj
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.\Profile\ShapeComponent.obj
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.\Profile\ShapeComponent_tool.obj
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.\Profile\SlidingShapeComponent.obj
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.\Profile\SlidingShapeComponent_tool.obj
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.\Profile\SwitchComponent.obj
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.\Profile\SwitchComponent_Tool.obj
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.\Profile\VideoComponent.obj
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.\Profile\VideoComponent_Tool.obj
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.\Profile\VideoComponentWeb.obj
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.\Profile\VideoRenderer.obj
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.\Profile\VideoRenderer_Tool.obj
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.\Profile\GUIManager.obj
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.\Profile\GUIObject.obj
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.\Profile\GUIStatBar.obj
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.\Profile\GUITextManager.obj
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.\Profile\GUITextObject.obj
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.\Profile\Driver.obj
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.\Profile\Driver_Tool.obj
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.\Profile\DropZone.obj
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.\Profile\DropZone_Tool.obj
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.\Profile\Effect.obj
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.\Profile\Effect_Tool.obj
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.\Profile\Interface.obj
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.\Profile\Interface_Tool.obj
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.\Profile\Mover.obj
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.\Profile\Mover_Tool.obj
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.\Profile\Player.obj
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.\Profile\Player_Tool.obj
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.\Profile\Site.obj
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.\Profile\Adept.obj
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.\Profile\AdeptHeaders.obj
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.\Profile\GlobalPointerManager.obj
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\GameleapCode5_03\pro.bin\ImageLib.lib
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]
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Creating command line "link.exe -lib @C:\DOCUME~1\MLOWRA~1.VWE\LOCALS~1\Temp\RSP5F.tmp"
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<h3>Output Window</h3>
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Creating library...
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<h3>Results</h3>
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Adept.lib - 0 error(s), 0 warning(s)
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</pre>
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</body>
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</html>
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