Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

30 lines
1.4 KiB
C++

//===========================================================================//
// File: munga.hpp //
// Project: Adept Brick: ??? //
// Contents: ??? //
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ---------------------------------------------------------- //
// 00/00/00 XXX Initial coding. //
//---------------------------------------------------------------------------//
// Copyright (C) 1995-1996, Virtual World Entertainment, Inc. //
// All Rights reserved worldwide //
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
//===========================================================================//
#pragma once
// jcem
#define _WINSOCKAPI_ /* Prevent inclusion of winsock.h in windows.h */
#include <winsock2.h> // jcem winsock2.h <- winsock.h <- this will include windows.h
#include "Adept.hpp"
#include "ComponentWeb.hpp"
#include "Channel.hpp"
#include "Renderer.hpp"
using namespace Adept;
using namespace Stuff;