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2026-06-24 21:28:16 -05:00

69 lines
2.1 KiB
C++

//===========================================================================//
// File: audiorenderer.hpp //
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ---------------------------------------------------------- //
// 03/22/99 SMJ Initial coding. //
//---------------------------------------------------------------------------//
// Copyright (C) 1999, Microsoft Corporation //
// All Rights reserved worldwide //
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
//===========================================================================//
#pragma once
#include "Adept.hpp"
#include "AudioSample.hpp"
namespace Adept {
class AudioCommand;
//##########################################################################
//############################ AudioChannel ##########################
//##########################################################################
class AudioChannel:
public Stuff::Plug
{
public:
typedef Stuff::Plug BaseClass;
static void InitializeClass();
static void TerminateClass();
static ClassData *DefaultData;
void TestInstance() const;
AudioChannel(ClassData *class_data, int channel, int type, DWORD properties);
~AudioChannel();
virtual void Activate(AudioCommand *command);
virtual void Deactivate();
void SetSample(AudioSample *sample);
AudioSample *GetCurrentSample()
{Check_Object(this); return m_sample;}
void Play(AudioCommand *command);
void Stop();
void SetVolume();
virtual void Execute(Stuff::Time till);
gosAudio_PlayMode GetPlayMode()
{Check_Object(this); return m_playMode;}
AudioSample *m_sample;
AudioCommand *m_command;
int m_channel, m_type;
const DWORD m_properties;
gosAudio_PlayMode m_playMode;
Stuff::Time m_startTime;
Stuff::Scalar m_energy, m_volume;
};
}