Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

98 lines
2.0 KiB
C++

//#pragma once
#ifndef BETTYCOMPONENT_H
#define BETTYCOMPONENT_H
//#include "Adept.hpp"
//#include "ComponentHeaders.hpp"
//#include "SoundComponent.hpp"
#include "AudioFXComponent.hpp"
namespace Adept {
class Interface;
class Replicator;
//#########################################################################
//######################### BettyComponent #############################
//#########################################################################
class BettyComponent:
public SoundComponent
{
public:
static void
InitializeClass();
static void
TerminateClass();
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Constructor/Destructor
//
protected:
BettyComponent(
ClassData *class_data,
Stuff::MemoryStream *stream,
RendererComponentWeb *owning_web,
Entity *entity
);
public:
static BettyComponent*
Make(
MemoryStream *stream,
RendererComponentWeb *owning_web,
Replicator *replicator
);
~BettyComponent();
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Virtual data
//
public:
static ClassData
*DefaultData;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Message support
//
void
ChannelChanged(Channel *channel);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Component support
//
protected:
int
bettyPriority;
public:
int
Start();
int
GetBettyPriority() {return bettyPriority;}
void
RendererExecute() {}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Test support
//
public:
void
TestInstance();
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Tool-related Functions
//
public:
static ClassData*
CreateFactoryRequest(FactoryRequestParameters *parameters,Entity::ClassData *class_data);
};
}
#endif