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51 lines
2.1 KiB
C++

//===========================================================================//
// File: BettyComponent_Tool.cpp //
// Project: MUNGA Brick: Win95 Video Renderer //
// Contents: Windows95 Layer Video Renderer //
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ---------------------------------------------------------- //
// 03/24/99 SMJ Initial coding. //
//---------------------------------------------------------------------------//
// Copyright (C) 1997, Virtual World Entertainment, Inc. //
// All Rights reserved worldwide //
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
//===========================================================================//
#include "AdeptHeaders.hpp"
#include "BettyComponent.hpp"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
BettyComponent::ClassData*
BettyComponent::CreateFactoryRequest(FactoryRequestParameters *parameters,Entity::ClassData *class_data)
{
Check_Object(parameters);
//
//-------------------------------------------------------------------------
// Allocate enough room for what we need to write out, then call our parent
//-------------------------------------------------------------------------
//
MemoryStream *component_stream = parameters->m_stream;
Check_Object(component_stream);
component_stream->AllocateBytes(sizeof(BettyComponent));
bool result = SoundComponent::CreateFactoryRequest(parameters,class_data) != NULL;
//
//-----------------------
// Read the viewing state
//-----------------------
//
Page *page = parameters->m_page;
Check_Object(page);
int bettyPriority = 0;
page->GetEntry("BettyPriority", &bettyPriority);
*component_stream << bettyPriority;
Check_Object(DefaultData);
return (result) ? DefaultData : NULL;
}