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Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

109 lines
2.2 KiB
C++

#include "AdeptHeaders.hpp"
#include "ComponentHeaders.hpp"
#include "EarComponent.hpp"
#include "Interface.hpp"
#include "AudioComponentWeb.hpp"
#include "AudioRenderer.hpp"
//
// Shared Data Support
//
Component::ClassData*
EarComponent::DefaultData = NULL;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// InitializeClass
//
void
EarComponent::InitializeClass()
{
Verify(!DefaultData);
DefaultData =
new ClassData(
EarComponentClassID,
"Adept::EarComponent",
Component::DefaultData,
0,
NULL
);
Register_Object(DefaultData);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
EarComponent::TerminateClass()
{
Unregister_Object(DefaultData);
delete DefaultData;
DefaultData = NULL;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// EarComponent
//
EarComponent::EarComponent(
ClassData *class_data,
MemoryStream *stream,
RendererComponentWeb *owning_web,
Interface *intface
):
Component(
class_data,
stream,
owning_web
)
{
//
//------------------------------------------
// Attach the ear to the renderer's scene
//------------------------------------------
//
AudioComponentWeb* web = Cast_Object(AudioComponentWeb*,GetComponentWeb());
AudioRenderer* renderer = web->GetRenderer();
renderer->SetInterface(intface);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
EarComponent*
EarComponent::Make(
MemoryStream *stream,
RendererComponentWeb *owning_web
)
{
EarComponent *ear =
new EarComponent(
DefaultData,
stream,
owning_web,
Cast_Object(Interface*, owning_web->GetEntity())
);
return ear;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
EarComponent::~EarComponent()
{
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
EarComponent::Execute()
{
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
EarComponent::TestInstance()
{
Verify(IsDerivedFrom(DefaultData));
}