Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
61 lines
2.3 KiB
C++
61 lines
2.3 KiB
C++
//===========================================================================//
|
|
// File: EarComponent_Tool.cpp //
|
|
// Project: MUNGA Brick: Win95 Video Renderer //
|
|
// Contents: Windows95 Layer Video Renderer //
|
|
//---------------------------------------------------------------------------//
|
|
// Date Who Modification //
|
|
// -------- --- ---------------------------------------------------------- //
|
|
// 03/23/99 SMJ Initial coding. //
|
|
//---------------------------------------------------------------------------//
|
|
// Copyright (C) 1997, Virtual World Entertainment, Inc. //
|
|
// All Rights reserved worldwide //
|
|
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
|
|
//===========================================================================//
|
|
|
|
#include "AdeptHeaders.hpp"
|
|
|
|
#include "EarComponent.hpp"
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
EarComponent::ClassData*
|
|
EarComponent::CreateFactoryRequest(FactoryRequestParameters *parameters)
|
|
{
|
|
Check_Object(parameters);
|
|
|
|
//
|
|
//-------------------------------------------------------------------------
|
|
// Allocate enough room for what we need to write out, then call our parent
|
|
//-------------------------------------------------------------------------
|
|
//
|
|
MemoryStream *component_stream = parameters->m_stream;
|
|
Check_Object(component_stream);
|
|
component_stream->AllocateBytes(sizeof(EarComponent));
|
|
bool result = Component::CreateFactoryRequest(parameters) != NULL;
|
|
|
|
//
|
|
//-----------------------
|
|
// Read the viewing state
|
|
//-----------------------
|
|
//
|
|
#if 0
|
|
const char* component_name = parameters->componentName;
|
|
Check_Pointer(component_name);
|
|
NotationFile *component_file = parameters->componentFile;
|
|
Check_Object(component_file);
|
|
#endif
|
|
|
|
//
|
|
//-------------------------
|
|
// Read the clipping planes
|
|
//-------------------------
|
|
//
|
|
/*
|
|
Scalar range=100.0f;
|
|
component_file->GetEntry(component_name, "Range", &range);
|
|
*component_stream << range;
|
|
*/
|
|
Check_Object(DefaultData);
|
|
return (result) ? DefaultData : NULL;
|
|
}
|