Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
109 lines
2.9 KiB
C++
109 lines
2.9 KiB
C++
//===========================================================================//
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// File: GUIObject.hpp //
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// Project: Adept //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 04/21/99 DPB Initial coding. //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1998-1999, Virtual World Entertainment, Inc. //
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// PROPRIETARY AND CONFIDENTIAL //
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//===========================================================================//
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#pragma once
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#include "Adept.hpp"
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#include "GUIObject.hpp"
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namespace Adept
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{
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//##########################################################################
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//########################### GUIStatBar ##############################
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//##########################################################################
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// The following helper classes must always be typedef'd or overriden by an
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// inheritor
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//
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typedef GUIObject__ClassData GUIStatBar__ClassData;
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typedef GUIObject__Message GUIStatBar__Message;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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class GUIStatBar:
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public GUIObject
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{
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Inheritance Support
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//
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public:
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typedef GUIStatBar__ClassData ClassData;
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typedef GUIStatBar__Message Message;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Construction, Destruction, Testing
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//
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public:
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static void
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InitializeClass();
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static void
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TerminateClass();
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GUIStatBar(
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ClassData *class_data,
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Stuff::Page *instance_page
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);
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GUIStatBar(
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ClassData *class_data,
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Stuff::MemoryStream *stream
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);
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void
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Save(Stuff::MemoryStream *stream);
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~GUIStatBar();
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void
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TestInstance();
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Simulation Support
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//
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public:
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enum{
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VerticalDownType = 0,
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VerticalUpType,
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HorizontalLeftType,
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HorizontalRightType
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};
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void
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LinkStatBar(
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Stuff::Scalar base_value,
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Stuff::Scalar *value
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);
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void
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Draw();
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Stuff::Scalar
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baseValue;
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Stuff::Scalar
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currentValue;
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Stuff::Scalar
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*dataPointer;
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int
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statBarType;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Class Data support
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//
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public:
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static ClassData
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*DefaultData;
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};
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}
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