Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

27 lines
518 B
C

/******
gutil.h
GameSpy C Engine SDK
Copyright 1999 GameSpy Industries, Inc
Suite E-204
2900 Bristol Street
Costa Mesa, CA 92626
(714)549-7689
Fax(714)549-0757
******
Please see the GameSpy C Engine SDK documentation for more
information
******/
typedef unsigned char uchar;
void swap_byte ( uchar *a, uchar *b );
uchar encode_ct ( uchar c );
void gs_encode ( uchar *ins, int size, uchar *result );
void gs_encrypt ( uchar *key, int key_len, uchar *buffer_ptr, int buffer_len );