Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
198 lines
5.1 KiB
C++
198 lines
5.1 KiB
C++
//===========================================================================//
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// File: renderer.hpp //
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// Project: MUNGA Brick: Renderer Manager //
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// Contents: Interface specification Renderer and Renderer Manager //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 11/21/94 ECH Initial coding. //
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// 01/22/95 ECH Added NotifyOfBecomingUninterestingEntity //
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// 05/25/95 CPB Moved GetLinkedEntity into public accessability for gauges //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1994-1995, Virtual World Entertainment, Inc. //
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// All Rights reserved worldwide //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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#pragma once
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#include "Adept.hpp"
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#include "Component.hpp"
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namespace Adept {
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class DamageZone;
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class RendererManager;
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class RendererComponentWeb;
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class Entity__ClassData;
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typedef Receiver__ClassData Renderer__ClassData;
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typedef Receiver__Message Renderer__Message;
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//##########################################################################
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//########################### Renderer ###############################
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//##########################################################################
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class _declspec(novtable) Renderer:
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public Receiver
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{
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friend RendererManager;
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public:
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static void
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InitializeClass();
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static void
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TerminateClass();
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//##########################################################################
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// Inheritance support
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//
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public:
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typedef Renderer__ClassData ClassData;
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typedef Renderer__Message Message;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Destruction, and Testing
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//
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public:
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void
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TestInstance();
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~Renderer();
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protected:
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Renderer(
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ClassData *class_data,
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int renderer_type,
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const char *renderer_name
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);
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Class Data Support
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//
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public:
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static ClassData
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*DefaultData;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Accessors
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//
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public:
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enum RendererStatus
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{
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InactiveRendererStatus,
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LoadingRendererStatus,
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ActiveRendererStatus
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};
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int
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GetRendererType()
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{Check_Object(this); return rendererType;}
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const char*
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GetRendererName()
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{Check_Object(this); return rendererName;}
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protected:
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virtual void
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SetRendererStatus(RendererStatus status)
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{Check_Object(this); rendererStatus = status;}
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RendererStatus
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rendererStatus;
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int
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rendererType;
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Stuff::MString
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rendererName;
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Stuff::Time
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lastRenderTime;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Control and processing
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//
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public:
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void
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Execute(Stuff::Time target_render_time);
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protected:
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virtual void
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ExecuteImplementation(Stuff::Time target_time);
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Component management
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//
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public:
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enum
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{
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TranslationChangedCommandID = 0,
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RotationChangedCommandID,
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ScaleChangedCommandID,
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ZScaleChangedCommandID,
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StartEffectCommandID,
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StopEffectCommandID,
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KillEffectCommandID,
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RendererCommandIDCount
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};
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virtual Component*
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CreateComponent(
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ClassID component_class,
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Stuff::MemoryStream *stream,
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RendererComponentWeb *web,
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Entity *entity
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);
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Component*
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FindSharedComponent(const ComponentID &component_id);
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Component*
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AddSharedComponent(Component *component);
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void
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AddComponentWeb(RendererComponentWeb *web);
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void
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AddExecutableComponent(Component* component);
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protected:
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Stuff::ChainOf<Component*>
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executableComponents;
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Stuff::HashOf<Component*,ComponentID>
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sharedComponents;
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Stuff::ChainOf<RendererComponentWeb*>
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componentWebs;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Interest Manager support
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//
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public:
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virtual void
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EntityIsInteresting(
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Entity *entity,
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bool render_me
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)=0;
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virtual void
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EntityIsUninteresting(Entity *entity)=0;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Tool functions
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//
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public:
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static Component::ClassData*
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CreateFactoryRequest(
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const char* component_type,
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Component::FactoryRequestParameters *parameters,
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Entity__ClassData *class_data
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);
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static int
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CommandEncoder(const char* command_name);
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};
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}
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#if 1
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#define LOAD_LOGIC(string) LOGIC("Load Renderers::" string)
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#else
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#define LOAD_LOGIC(string)
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#endif
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