Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

24 lines
488 B
C++

#pragma once
#include <MLR\MLR.hpp>
#include <MLR\GOSImagePool.hpp>
namespace Adept {
class ResourceImagePool:
public MidLevelRenderer::GOSImagePool
{
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Image handling
//
public:
bool LoadImageGOS(MidLevelRenderer::GOSImage *image, int=0);
static DWORD FindTexture(const char* tex_name, int hint);
static void BuildTexturePool(Stuff::NotationFile *hint_file);
};
}