Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

37 lines
659 B
C++

#pragma once
#include "Adept.hpp"
namespace Adept
{
class Entity;
class Site:
public Stuff::Plug
{
public:
Site(const Stuff::LinearMatrix4D& local_to_parent, Entity *parent, const Stuff::MString& site_name);
~Site();
void
SaveToStream(Stuff::MemoryStream *stream);
LinearMatrix4D
GetLocalToWorld();
Entity*
GetParent()
{Check_Object(this);
Check_Object(m_parent);
return m_parent;}
MString
GetName()
{Check_Object(this); return m_name;}
protected:
Stuff::LinearMatrix4D m_localToParent;
Entity *m_parent;
Stuff::MString m_name;
};
}