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2026-06-24 21:28:16 -05:00

97 lines
2.2 KiB
C++

#pragma once
#include "Adept.hpp"
#include "VideoRenderer.hpp"
#include "VideoComponent.hpp"
namespace Adept {
//#########################################################################
//########################## SlidingShapeComponent ##############################
//#########################################################################
//
// When instantiating this class, the following methods must be explicitly
// defined:
//
// void InitializeClass();
// void ReadGeometryFromResource(...)
// SlidingShapeComponent<C,G,B>* Make(...)
// Derivation* CreateFactoryRequest(...)
//
// The methods having templates in this header file should work fine, but
// explicitly define whatever you need.
//
class SlidingShapeComponent:
public ShapeComponent
{
public:
static void
InitializeClass();
static void
TerminateClass();
static ClassData
*DefaultData;
typedef ShapeComponent BaseClass;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Constructor/Destructor
//
protected:
SlidingShapeComponent(
ClassData *class_data,
MemoryStream *stream,
VideoComponentWeb *owning_web,
Entity *watched_entity
);
void
SkipStreamData(MemoryStream *stream);
protected:
Entity
*m_entity;
AttributeEntry
*m_attribute;
const Stuff::Vector2DOf<Stuff::Scalar>
*m_originalUVs;
Stuff::DynamicArrayOf<Stuff::Vector2DOf<Stuff::Scalar> >
*m_UVs;
public:
static SlidingShapeComponent*
Create(
MemoryStream *stream,
VideoComponentWeb *owning_web,
Entity *entity
);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Data flow
//
public:
void
Execute();
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Accessors
//
public:
void
TestInstance();
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Tool-related Functions
//
public:
static ClassData*
CreateFactoryRequest(
FactoryRequestParameters *parameters,
Entity__ClassData *class_data
);
};
}