Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
186 lines
5.0 KiB
C++
186 lines
5.0 KiB
C++
//===========================================================================//
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// File: audcmp.hpp //
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// Project: MUNGA Brick: Audio manager //
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// Contents: //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 01/30/95 ECH Initial coding. //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1994-1995, Virtual World Entertainment, Inc. //
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// All Rights reserved worldwide //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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#pragma once
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#include "Adept.hpp"
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#include "Channel.hpp"
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namespace Adept {
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//##########################################################################
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//####################### AdderChannel ##########################
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//##########################################################################
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template <class T> class SmootherOf:
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public ChannelOf<T>
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{
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public:
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static void
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InitializeClass();
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static void
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TerminateClass();
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Constructor/Destructor
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//
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public:
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~SmootherOf();
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static SmootherOf<T>*
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Create(
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MemoryStream *stream,
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ComponentWeb *owning_web
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);
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protected:
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SmootherOf(
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ClassData *class_data,
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MemoryStream *stream,
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ComponentWeb *owning_web
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);
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void
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SkipStreamData(MemoryStream *stream);
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Virtual data
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//
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public:
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static ClassData
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*DefaultData;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Component execution
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//
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public:
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void
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ChannelChanged(Channel *channel);
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protected:
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AverageOf<T>
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*inputSmoother;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Tool Support
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//
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public:
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static ClassData*
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CreateFactoryRequest(FactoryRequestParameters *parameters);
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Test support
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//
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public:
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void
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TestInstance();
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};
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//
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// Class Data Support
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//
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template <class T> ChannelOf<T>::ClassData*
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SmootherOf<T>::DefaultData = NULL;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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template <class T> void
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SmootherOf<T>::TerminateClass()
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{
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Unregister_Object(DefaultData);
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delete DefaultData;
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DefaultData = NULL;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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template <class T> SmootherOf<T>::~SmootherOf()
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{
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Unregister_Object(inputSmoother);
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delete inputSmoother;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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template <class T> SmootherOf<T>::SmootherOf(
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ClassData *class_data,
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MemoryStream *stream,
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ComponentWeb *owning_web
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):
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ChannelOf<T>(class_data, stream, owning_web)
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{
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//
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//---------------------
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// Hook up to our input
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//---------------------
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//
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ComponentID component_id;
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component_id.scriptResourceID = owning_web->GetScriptResourceID();
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*stream >> component_id.componentNumber;
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Component *component = owning_web->FindComponent(component_id);
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Check_Object(component);
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ChannelOf<T>* channel = Cast_Object(ChannelOf<T>*, component);
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channel->AddDependant(this);
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//
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//------------------------
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// Initialize the smoother
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//------------------------
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//
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size_t size;
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T filler;
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*stream >> size >> filler;
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inputSmoother = new AverageOf<T>(size, filler);
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Register_Object(inputSmoother);
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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template <class T> void
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SmootherOf<T>::SkipStreamData(MemoryStream *stream)
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{
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Check_Object(this);
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Check_Object(stream);
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ChannelOf<T>::SkipStreamData(stream);
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stream->AdvancePointer(
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sizeof(componentID.componentNumber) + sizeof(size_t) + sizeof(T)
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);
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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template <class T> void
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SmootherOf<T>::ChannelChanged(Channel *channel)
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{
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Check_Object(this);
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Check_Object(channel);
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ChannelOf<T>* input = Cast_Object(ChannelOf<T>*, channel);
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Check_Object(inputSmoother);
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inputSmoother->Add(input->ReadChannel());
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channelOutput = inputSmoother->CalculateAverage();
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NotifyDependantsOfChange();
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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template <class T> void
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SmootherOf<T>::TestInstance()
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{
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Verify(IsDerivedFrom(DefaultData));
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}
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}
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